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10 months ago  ::  Aug 11, 2012 - 9:22AM #31
Irennan
Date Joined: Jan 5, 2012
Posts: 195

Well, the "doom" is only impending if they did something that is explicitly rendered void by the spellplague (e.g. negotiating a better trade agreement between Amn and Matztica), otherwise the spellplague is just annother event happening to them. Being hit by the spellplague is not a death sentence, a great lot of people where hit and not slain and not mutated and simply left to cope with the changed Faerun around them.

Unless their previous adventure was about something that was explicitly destroyed, the spellplague is just a bad day or month and then on to the next adventure.




And the FR could really need some novels set in the years during and after the spellplague to fill the gap between end of 3e and start of 4e.





^Yeah, and that's my point. All the stories/characters/nations modified/removed by the Spellplague (and by events in the late 1300s, like the Zentharim getting ''pwned'', Eilistraee and Vhaeraun undergoing the ''drowpocalypse'', Thay turning into an undead-fest, with Tam supreme and unrivaled by anyone) would get the canonical ''impending doom'', barring effective further development for any stories about them, and these are characterizing elements of the setting. But I still want to see stories about them (besides new stories), and that's a thing that only a split timeline or restoring many elements and tweaking some others could provide. And I agree with you that support for the wailing years would be welcome.

But you don't know how it ends. You know the heroes will eventually run in the spellplague (unles the novel set even deeper in the past and the heores won't live to see the spellplague a 200 years in the future anyway), but whatever that actually means is open.

They could die, a lot people did. They could be horribly mutated, also a lot of people did. They could only gain some minor mutation with beneficial powers, some people did. Or they could survive unscathed and be left to deal with the afermath, most people had to.




No, I wouldn't know the conclusion of a particular story, but I would know that things are going to end badly, and that the ending isn't something that enriches the setting, but some deus ex machina to remove flavorful elements from it, because too much lore. This surely would ruin the fun, at least to me, because it is hugely different if compared to reading about the past of someone who died achieving something relevant and in a way that was fitting for his/her goal in life, improving the Realms instead of depriving them of soemthing cool.

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10 months ago  ::  Aug 11, 2012 - 12:26PM #32
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,743

Aug 11, 2012 -- 9:08AM, Mirtek wrote:


Aug 11, 2012 -- 5:43AM, Irennan wrote:

or continuing the current story, while bringing back what added depth, variety and characterization to the Realms, but that was lost with the simplifying and the streamlining of the setting.


That would be my favorite announcement from GenCon.




This.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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10 months ago  ::  Aug 11, 2012 - 12:47PM #33
18DELTA
Date Joined: Aug 15, 2007
Posts: 5,166

Aug 11, 2012 -- 12:26PM, DoctorBadWolf wrote:

Aug 11, 2012 -- 9:08AM, Mirtek wrote:


Aug 11, 2012 -- 5:43AM, Irennan wrote:

or continuing the current story, while bringing back what added depth, variety and characterization to the Realms, but that was lost with the simplifying and the streamlining of the setting.


That would be my favorite announcement from GenCon.




This.




+1

HAND OF KARSUS!



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10 months ago  ::  Aug 11, 2012 - 1:25PM #34
Irennan
Date Joined: Jan 5, 2012
Posts: 195
^Yes, I'd like that too. And I think that it'd be the best option, since people seem to react so badly to a split timeline (on these forums, at least). We'll find it out on Thursday (or Friday)...
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10 months ago  ::  Aug 11, 2012 - 1:47PM #35
sfdragon
Date Joined: May 8, 2004
Posts: 10,321
it is the best option to continue with it and fix the mistakes of late 3x and the early 4e well okay most of 4e.....


the split timeline is a good idea, but its flawed just like a reboot.  
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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10 months ago  ::  Aug 11, 2012 - 2:09PM #36
Irennan
Date Joined: Jan 5, 2012
Posts: 195
I don't think that a split timeline really is a flawed option (unlike a reboot, that would remove canon, therefore making some people upset) if performed carefully, as it has the potential of satisfying many people.

But honestly at this point I don't care whether they split the story or restore what was lost in the current era, I just want to see the organizations/nations/deities I like back in action to shape the story of the Realms, without the constraints of a canon which establishes that they're going to disappear in X years
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10 months ago  ::  Aug 11, 2012 - 2:16PM #37
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097
Still, this risks alienating people who feel invalidated.  Why not welcome them on board too?  Though, this shouldn't be a problem, since Wizards said they'd have multi-era support.  But still, the inevitable spellplague future feels like an obligation with this method...  Perhaps splitting Classic Realms and Realms: Spellplague wouldn't be the worst idea.  This way it fits the modular approach DDN sets to accomplish without making others feel like they're not part of the setting anymore (The Abeir/Dawn War retcons/shoehorning didn't help at all)  But if they did that, it wouldn't surprise me if Wizards used this as a way to test the waters before seeing which way will be traveled further in the future... and which will be buried deep.  Well, time will tell.


Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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10 months ago  ::  Aug 12, 2012 - 7:05AM #38
Diffan
Date Joined: Sep 19, 2006
Posts: 3,349
Yep, hated the time-line split in Star Trek (at the many intervals they did it) and I hate the idea for it now with the Forgotten Realms. As I see it, WotC has problems contributing to multiple SETTINGS let alone specific settings with multiple/alternate timelines, which means that one most assuredly would die off with little support. So they might as well dissolve the Post-Spellplague Realms all together so I don't have to get my hopes up for the 2 per year Dragon™/Dungeon™ articles we'll proably get for the "bad-version" of the Realms and possibly the continuation of 1 or 2 story lines.

Or, to make matters worse, if they split the time line then the Post-Spellplague Realms will pretty much be the "breeding" ground for crazy, off the wall schemes any freelance designer or author wants to plop into the setting because it's "alternate" or "different" from traditional Realms and thus, more easily messed with because who cares?

Of course, no one's saying thats what will happen and I'm holding out hope with Erik Scott de Bie's influence that he speaks for the fans of the Post-Spellplague Realms who don't want to get shelved into the "crazy, limbo-Realms" section and forgotten entirely.  
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10 months ago  ::  Aug 12, 2012 - 7:43AM #39
Irennan
Date Joined: Jan 5, 2012
Posts: 195
The ''one portion of fanbase gets forgotten'' could very well happen with multiple eras support as well: the era that sells more gets supported, while the others fade into dust, or -as you said- get used as ''breeding ground'' for crazy ideas. It's up to WotC to not let this happen. Also, a split timeline is as resource draining as publishing sourcebooks/novels for every era, because by setting the ''crossroad'' at -say- 1372 DR WotC would have to develop stories set in that time, just like they would do if the timeline wasn't split, the only difference being that in the former case the possibilities are not limited by random destruction.

A split timeline itself can easily satisfy many fans, if performed carefully and without discrimination, because the people who like the Spellplague would get their original timeline unaltered and still developed as before (plus sourcebooks for the past, if they wish, since the two timelines would be equal up to the ''fork'', and would differ for how the events are developed in novels during 5e), while the ones who don't would get another one, which allows the development of the stories that they enjoy and that were sadly and brutally interrupted, or ended before their time, without canon that establishes when and how they're going to end, which really sucks.

As I've already said in this thread, I don't think that the game material is the main cause of the issue. They may tell me that ''Realms are modular, you can use any organization/deity/NPC in your game as you see fit, and here are examples of how to do it'', but I already know it (actually many, many people know it) and don't need someone to tell me that, and If I was running a campaign, I'd surely do so. Modularity and material for all eras is good, but they won't cut it alone for the ones who are interested in the Realms as a setting and disliked the changes happened in the late 1300s and 1400s. As I see it, WotC have 2 choices if they want to bring back such fans: either they fix the 1400s Realms (this seems to be  the best course of action at this point), or provide and support a different version of the setting.
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10 months ago  ::  Aug 12, 2012 - 7:54AM #40
mykesfree
Date Joined: Sep 14, 2001
Posts: 39
Speculating is fun, and I am going to throw my hat in the ring.  I believe this sunderling will involve a separation of the Forgotten Realms from whatever the next iteration of the D&D rules are going to be.  Therefore there will be no more Time of Troubles or Spellplauge type of events needed.  WOTC will just produce lore, plot ideas, and other interesting facts and will let players decide what rule system to use.  

As far as the time line goes, I think they will continue from their current spot, and include material if not already covered by previous products in the timeline.
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