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10 months ago ::
Aug 08, 2012 - 3:17AM
#1
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Date Joined:
Feb 23, 2012
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Eberk focuses on using opportunity attacks, to the extent that he can even use them as mark punishment. He always starts off combat using a runic power to move into the rune state of storm unabated. This makes word of diminishment do 2d6 extra lightning and thunder damage. Using a khopesh allows him to use Heavy Blade Opportunity to be able to use an at will when he is able to make an OA. Due to Combat Superiority, all movement is stopped, if the move caused the OA, when the OA hits. If it is from mark enforcement, it would also include shifting as it is a movement mode that provoked an OA. This means that the target marked by Warpriest's Challenge cannot shift or move away. The target can only teleport. Halaster's Clone means that he is immune to all diseases equal to his level or lower.
Eberk at 16 Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Eberk, level 16 Dwarf, Fighter/Runepriest, Tactical Warpriest Runic Artistry Option: Serene Blade Hybrid Talent Option: Combat Specialty Combat Specialty Option: Combat Superiority (Hybrid) Auspicious Birth (Auspicious Birth Benefit) Theme: Halaster's Clone
FINAL ABILITY SCORES STR 22, CON 16, DEX 15, INT 11, WIS 18, CHA 9
STARTING ABILITY SCORES STR 16, CON 13, DEX 14, INT 10, WIS 14, CHA 8
AC: 32 Fort: 30 Ref: 26 Will: 28 HP: 110 Surges: 11 Surge Value: 27
TRAINED SKILLS Arcana +13, Athletics +19, Endurance +18, Religion +13
UNTRAINED SKILLS Acrobatics +11, Bluff +7, Diplomacy +7, Dungeoneering +14, Heal +12, History +8, Insight +12, Intimidate +7, Nature +12, Perception +12, Stealth +10, Streetwise +7, Thievery +10
POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Halaster's Clone Utility: Alter Time Dwarf Racial Power: Dwarven Resilience Fighter Attack: Combat Challenge Runepriest Feature: Rune of Mending Cleric Utility: Healing Word Runepriest Attack 1: Word of Diminishment Fighter Attack 1: Cleave Runepriest Attack 1: Anvil of Battle Runepriest Attack 1: Rune of Endless Fire Fighter Utility 2: Pass Forward Fighter Attack 3: Rain of Blows Fighter Attack 5: Rain of Steel Endurance Utility 6: Walk It Off Fighter Attack 7: Come and Get It Runepriest Attack 9: Words of Reflected Karma Runepriest Utility 10: Protective Scroll Halaster's Clone Utility 10: Bend Time Tactical Warpriest Attack 11: Battle Cry Tactical Warpriest Utility 12: Battle Favor Fighter Attack 13: Storm of Blows (Replaces Come and Get It) Fighter Attack 15: Unyielding Avalanche (Replaces Rain of Steel)
FEATS Level 1: Initiate of the Faith Level 2: Hybrid Talent Level 4: Focused Superiority Level 6: Blade Opportunist Level 8: Improved Defenses Level 10: Dwarven Weapon Training Level 11: Heavy Blade Opportunity Level 12: Armor Specialization (Scale) Level 14: Deft Hurler Style Level 16: Master at Arms
ITEMS Rune of Storm Unabated Bloodiron Drakescale Armor +3 x1 Elemental Ward Cloak +3 x1 Shield of Deflection Light Shield (heroic tier) x1 Bracers of Tactical Blows (heroic tier) x1 Acrobat Boots x1 Strikebacks x1 Dwarven Thrower Khopesh +4 x1 ====== End ======
The Bloodiron Armor allows him to raise his AC by 2 against anyone he hits until the end of his next turn. He uses a Dwarven Thrower Khopesh to benefit from Deft Hurler and it allows him to attack two targets when he makes an OA. He uses Shield of Deflection to reduce the damage he takes from ranged and area attacks. If the attack is either acid, cold, fire, thunder, or lightning, all his defenses are raised by 3 against that attack. OA 1: Word of Diminishment(At 30) -Attack: +6(str mod)+8(half lvl)+4(enhance.)+2(prof)+2(expertise)+4(wis mod)+1(item)+2(blade opp.) for a total of +29 attack -Damage: 1d8(khopesh)+1d6(bracers)+2d6(rune state)+6(str mod)+4(focused sup.)+4(enhance.)+2(feat) for a total of 1d8+3d6+16(goes up by 7 if already hit by word of diminishment) OA 2: Cleave + Deft Hurler(At 30) -Same Attack -Damage: 1d8+1d6+16(goes up by 7 if already hit by word of diminishment) -Can hit two targets Eberk at 30 Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Eberk, level 30 Dwarf, Fighter/Runepriest, Tactical Warpriest, Ceaseless Guardian Runic Artistry Option: Serene Blade Hybrid Talent Option: Combat Specialty Combat Specialty Option: Combat Superiority (Hybrid) Guardian Mindfulness Option: Guardian Mindfulness Strength Auspicious Birth (Auspicious Birth Benefit) Theme: Halaster's Clone
FINAL ABILITY SCORES STR 28, CON 17, DEX 16, INT 12, WIS 22, CHA 10
STARTING ABILITY SCORES STR 16, CON 13, DEX 14, INT 10, WIS 14, CHA 8
AC: 46 Fort: 46 Ref: 42 Will: 41 HP: 186 Surges: 14 Surge Value: 49(58 if using the belt)
TRAINED SKILLS Arcana +21, Athletics +29, Endurance +25, Religion +21
UNTRAINED SKILLS Acrobatics +19, Bluff +15, Diplomacy +15, Dungeoneering +23, Heal +21, History +16, Insight +21, Intimidate +15, Nature +21, Perception +21, Stealth +18, Streetwise +15, Thievery +18
POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Halaster's Clone Utility: Alter Time Dwarf Racial Power: Dwarven Resilience Fighter Attack: Combat Challenge Runepriest Feature: Rune of Mending Cleric Utility: Healing Word Runepriest Attack 1: Word of Diminishment Fighter Attack 1: Cleave Runepriest Attack 1: Anvil of Battle Runepriest Attack 1: Rune of Endless Fire Fighter Utility 2: Pass Forward (Retrained to My Body, Myself! at L24) Fighter Attack 3: Rain of Blows Fighter Attack 5: Rain of Steel Endurance Utility 6: Walk It Off Fighter Attack 7: Come and Get It Runepriest Attack 9: Words of Reflected Karma Runepriest Utility 10: Protective Scroll Halaster's Clone Utility 10: Bend Time Tactical Warpriest Attack 11: Battle Cry Tactical Warpriest Utility 12: Battle Favor Fighter Attack 13: Storm of Blows (Replaces Come and Get It) Fighter Attack 15: Unyielding Avalanche (Replaces Rain of Steel) Runepriest Attack 17: Rune of the Astral Phalanx (Replaces Anvil of Battle) Fighter Attack 19: Persistence of Blades (Replaces Words of Reflected Karma) Tactical Warpriest Attack 20: Battle Pyres Runepriest Utility 22: Rune of the Hero's Resolve Fighter Attack 23: Warrior's Urging (Replaces Rain of Blows) Fighter Attack 25: Reaper's Stance (Replaces Unyeilding Avalanche) Ceaseless Guardian Utility 26: Always Ready Runepriest Attack 27: Invocation of Carceri (Replaces Storm of Blows) Runepriest Attack 29: Rune of Pacifism (Replaces Persistence of Blades)
FEATS Level 1: Initiate of the Faith Level 2: Hybrid Talent Level 4: Focused Superiority Level 6: Blade Opportunist Level 8: Improved Defenses Level 10: Dwarven Weapon Training Level 11: Heavy Blade Opportunity Level 12: Armor Specialization (Scale) Level 14: Deft Hurler Style Level 16: Master at Arms Level 18: Stonefoot Reprisal Level 20: Repel Charge Level 21: Dwarven Durability Level 22: Stoneheart Warrior Level 24: Rapid Combat Challenge Level 26: Martial Resolve Level 28: Epic Reflexes Level 30: Slashing Storm
ITEMS Rune of Storm Unabated Mind Dragonscale Armor +6 Dragonscale Shield Light Shield (epic tier) Bracers of Tactical Blows (epic tier) Cloak of Distortion +6 Dwarven Thrower Khopesh +6 Quickening Diadem Belt of Mountain Endurance Shadow Band Ring of Free Time Flickers of Faith (heroic tier) Boots of Teleportation Lightning Reflex Gloves ====== End ======
He has upgraded his armor to Mind Dragonscale Armor to force those that target him with certain keywords to have to roll twice and use the lowest roll. The Dragonscale shield gives him cover against all bursts and blasts. The Shadow Band gives him partial concealment until he hits a milestone in which case it moves to concealment for an encounter. Lightning Reflex Gloves gives +2 to OAs as well as giving a second OA once a day. This allows him to double up on his punishment or punish twice on the same turn. Cloak of Distortion makes them move within 5 to attack him with ranged attacks or he will get +6 to all defenses and this is in addition to total cover. If they are within 5, Boots of Teleportation will allow him to close the distance. OAs from: mark enforcement, Repel Charge, Stonefoot Reprisal
OA 1: Word of Diminishment(At 30) -Attack: +9(str mod)+15(half lvl)+6(enhance.)+2(prof)+3(expertise)+6(wis mod)+2(item)+2(blade opp.) for a total of +45 attack -Damage: 1d8(khopesh)+3d6(bracers)+2d6(rune state)+9(str mod)+6(focused sup.)+6(enhance.)+2(feat) for a total of 1d8+5d6+23(goes up by 10 if already hit by word of diminishment) OA 2: Cleave + Deft Hurler(At 30) -Same Attack -Damage: 1d8+3d6+23(goes up by 10 if already hit by word of diminishment) -Can hit two targets
Rune of Pacifism(Daily): Can't attack(Save ends) with a 5[W] attack against will. Allows him to lock down a major target for at least one turn.
Invocation of Carceri(Encounter): Sets up a zone that prevents a creature from leaving, this includes teleports, until end of next turn. Can target up to 3 enemies in close burst 2 with a 2[W] attack.
My Body, Myself!(Encounter, Immediate Interrupt): Lose a healing surge, change a stun/dominate into a daze(save ends). Even if dazed, due to the L24 feature of ceaseless guardian, I can still take immediate actions and opportunity actions. Quickening Diadem allows you to take a move action while dazed and there is also the Ring of Free Time.
Protective Scroll(Encounter): Spend a healing surge to create a scroll. Due to feats and Belt of Mountain Endurance, each scroll would give back 58hp and +5 to all defenses until the end of its next turn.
Rune of Astral Phalanx(Encounter): 1[W] attack but gives every adjacent ally either a)free melee basic attack on the target with either +6 damage, or b) shift 6 squares as a free action.
Using Warpriest's Challenge, he can keep a single target marked until another mark overwrites his or he uses WC on another target. He can double mark with cleave which allows him to have up to 3 targets marked at a time.
He also has Rune of Mending and Healing Word to use if he starts to get low on HP. There is also the L11 encounter that allows all bloodied allies(and him) to spend a healing surge on hitting. The L12 utility is unreliable but it is surge-less healing, two surges at that. He can spend his second wind as a free action and put damage off until the end of his next turn so it is hard to drop him unless the damage comes from multiple sources.
Since he is never suprised, he can use Alter Time after moving next to two vulnerable party members to allow them to move their speed and get in a better position or to move out of harm's way. He is also able to take a standard action in the surprise round so he can mark with cleave, whether it is the WC or the fighter's mark, he could mark two targets in the surprise round or he could use Warrior's Urging to gather them up before they can attack the party.
Any suggestions or constructive critisms are welcome. L16 is where he is at right now but L30 is where he is going.
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10 months ago ::
Aug 08, 2012 - 3:17AM
#2
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Date Joined:
Feb 23, 2012
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Reserved for Changes
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10 months ago ::
Aug 08, 2012 - 4:45AM
#3
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Date Joined:
Feb 28, 2011
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You need Mobile Challenge unitl level 16 to stop shift+charge. You can change Focused Superiority, is too situational. Also Shield Push allows you to prevent an attack (You can replace Blade Opportunist).
Move Master at arms to heroic
Feyslaughter weapon will stop teleports. (so you cant use Deft Hurler Style...)
Otherwise looks pretty well.
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10 months ago ::
Aug 08, 2012 - 5:11AM
#4
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Date Joined:
Oct 28, 2010
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Why Khopesh?
If you're going for HBO, you'd be better off with a Farbond Longsword or other Heavy Blade.
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10 months ago ::
Aug 08, 2012 - 8:57AM
#5
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I think he has a khopesh for Dwarven Weapon Training.
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10 months ago ::
Aug 08, 2012 - 9:59AM
#6
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Date Joined:
Nov 16, 2007
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I might be missing something, but I'm not seeing any solutions to stun/daze. No Superior Will, no Clear Headed or Fighter's Grit, no Coif of Mindiron, Steadfast Amulet or the like. I would expect at least one preferably two or three tools to fight those conditions that shut down opportunity attacks, on a character built around opportunity attacks.
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10 months ago ::
Aug 08, 2012 - 10:41AM
#7
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Date Joined:
Feb 23, 2012
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@spaceinvader: Part of it is for dwarven weapon training. There is also a little play in the feats and it is possible to get feats such as savage axe or deadly axe. Or even axe mastery to be able to crit on 19-20. And if I get axe mastery then there is punishing axe as well.
@mengu: The L24 benefit of the epic destiny allows me to still take immediates and opportunity actions while dazed and stuned. Also, My body, Myself! allows me to lose a healing surge and change a stunned/dominate into save ends dazed. Due to the head piece, I still have a move action while dazed so that I only lose a minor while dazed.
Feats that can be changed: -Blade Opportunity(Though +2 attack on your mark enforcement is always good) -Focused Superiority(Can give up wis mod damage to OAs if needed) -Slashing Storm(Though the damage is nice and your status doesn't matter, this can be swapped to something else) -Deft Hurler(Though being able to make two attacks on mark enforcement also helps even though they can't be at the same target)
I know it is not built level by level. I will try to do that if you want. He starts at 16 because he is going to be swapped out for a character that is already 16.
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