Hello Guys, I recently have started to try to get into D&D.. a little late.. at 28.. but I'm Going to give it a very strong try.
So.. The store I went to did not have the "Starter Kit" so I seperately bought.
Dungeon Masters Guide
Halls of Undermountain (I was told it was Level 1 Quests, by an employee who looked like he knew as much as me)
So, after thumbing through all this stuff, and reading forums. It looks like I STILL need to buy more stuff. Monster Book, Tile Set, Cards, Ect... The Halls of Undermountain looks fun, but how do you navigate on a map with spaces this small?
So this brings me to my main questions.
1. What else do I need to buy to have EVERYTHING I need for a complete premade, ready to play, all inclusive module? (We lack creative DM) I want to be able to set up and play, with all the correct tiles, maps, everything. Since I already have all of the above...I don't want to buy the whole starter pack...
2. I love minitures. I was told by the Game Store Employee they dont sell these anymore. Can I buy a full set of all the mini's I need for a game?
Thanks for the help guys.. I will have tons more questions.
Hmm...I would have recommended the Dungeon Master's Kit over the DMG. I would also recommend the Monster Vault. However, those come with tokens instead of minis. To get a ton of minis...look on eBay? Alternatively on Kickstarter Reaper Miniatures is kickstarting a project for a new Bones line, and they're also offering a lot of their current Bones miniatures as rewards. Also for character creation, the Character Builder really is a great option, you can get one D&D Insider subscription for your whole group and just have a character making session. Alternatively everyone can get their own subscription (it's $10/month if you do the monthly plan, cheaper per month if you do 3 months or annual.)
Hi there Thefadedone11,
My recommendation to get you started quickly would be to download Keep on the Shadowfell (click on the RPG Sample Adventures section) and pick up the Monster Vault product.
Keep on the Shadowfell is an adventure designed for 1st level characters and Monster Vault has enough tokens to provide visual representations for all the creatures in the adventure. Monster Vault also contains a plethora of creatures you can use to continue your adventures after the Keep. You might also consider one or more of the Dungeon Tiles products to visualize the Keep.
You can also check out the New to D&D? Start here! thread for more recommendations and tips
Hope that helps and welcome to Dungeons & Dragons!
I just bought The Red Box, the Monster Vault, Tile Set, and and Dungeon Master Kit. I can return the DM Guide that I bought, so I actually got the rest of these pretty cheap off of amazon. New Questions:
1. Can multiple players play on the red box edition? (We will be having 2-4 adventures in group).
2. Is the DM Starting Equipment in the Red Box also?
The starting DM stuff you'll want is all in the Dungeon Master's Kit.
The Red Box DOES come with tokens. There is at least one token for every creature in the DM's book. There are a few PC tokens as well. I find that the rules presented in the DM's book are a great source for learning to DM. They are presented very much like the introductory rules in "Keep on the Shadowfell." The disappointed side of the Redbox for me was character creation.
The Red Box introductory adventure and the followups in the Dungeon Master's Kit and Monster Vault - assuming that you don't transition to The Halls of Undermountain instead - should be sufficient to get you started, adventure-wise. I would actually advise against using Keep on the Shadowfell, as it is poorly structured in many regards.
The thing that's most likely to cause confusion early on is that the Red Box (and various "Heroes of the..." paperbacks) are written using Essentials design, while the Player's Handbook is written with the original 4E design. As long as you bear in mind that fully-4E characters aren't necessarily as straitjacketed as the Essentials ones (especially Essentials martial classes), you should be able to use the material together.
So what quest/module do you suggest a group of 4/5 noobs start with? Keep in mind we want as structured of games as possible.. our dm doesnt want to make adventures up..
There shouldn't be an issue using the level 1 adventure from the Red Box, then moving into the adventures provided in the DM Kit.
Next Question for now.
For this first campaign.. That comes with the starter box.. Can someone tell me what Minis I need for It (Besides our Adventurers.) I'd like to get all the enemy minis we need to, just to add a little to the game. Thanks!
I don't have it in front of me but I will give it a shot. I ran it about a year ago. You will need lots of kobolds and goblins of different types. I think one encounter has 10 kobolds in it. Goblins are spread out a little more with 2 or 3 different types present. You need a guard drake and oddly a horse (optional but there is one). You will need a large white dragon. In the second half of the adventure you will need a bugbear, 2 or 3 armored humanoids, 3 or 4 skeletons, 1 zombie hulk, and a necromancer humanoid piece. If you do the trap room the way it was written, you will also need real chess pieces. I turned it into a torture chamber/supply room with lots of supplies and paperwork leading them into Reavers of Harkenwold by having these humanoids be part of the strike force of that level 2-4 adventure.
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