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Switch to Forum Live View Wicth's brew...some help and advice welcome.
11 months ago  ::  Aug 10, 2012 - 9:22AM #31
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,525
Which is fine for you, but at that point you have basicly no class features, which can make those same spells much more effective. If retraining powers is really an issue, you can always just ask the DM if you can change them. Not to mention that there aren't THAT many sky blue Wizard powers other than at D9. You may favour it, but that doesn't change its total mechanical inferiority.

I'm going to just agree to disagree with you, as we have argued this before and won't see eye to eye on it, so let's just stop before we start getting uncivil to eachother.
A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
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11 months ago  ::  Aug 10, 2012 - 10:00AM #32
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,102
I would have thought perhaps the opposite of Mommy where the Witch, while not as OP as other stripes of Wizard, would be MORE useful in an ongoing home game with one DM and a group that plays together all the time. It would be way easier to fully utilize the features with the help of a DM you know and a party you know. I was under the impression that LFR was more of an unsure thing when it came to who you'll be at the table with so less likely to be on the same page with all involved.

edit: not better than just easier to use if that makes sense. 
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11 months ago  ::  Aug 10, 2012 - 11:11AM #33
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314
Did anybody notice that OP's response to this thread only addressed zelink's comments and conpletely ignored the actual optimization advice that had been suggested?

OP, if you could tell us about why you like the witch whenever you come on next that would be great. As well as give input on the suggestions of people who are trying to help you.
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11 months ago  ::  Aug 10, 2012 - 11:52AM #34
zelink551
Date Joined: Feb 26, 2011
Posts: 3,402
Salmon, probably best to cut your losses Though your eagerness to help is great, help others!
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

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11 months ago  ::  Aug 10, 2012 - 1:21PM #35
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Aug 10, 2012 -- 10:00AM, ezrider23 wrote:

I would have thought perhaps the opposite of Mommy where the Witch, while not as OP as other stripes of Wizard, would be MORE useful in an ongoing home game with one DM and a group that plays together all the time. It would be way easier to fully utilize the features with the help of a DM you know and a party you know. I was under the impression that LFR was more of an unsure thing when it came to who you'll be at the table with so less likely to be on the same page with all involved.




That's actually what I'm saying - I think Witch is ideal for the middle-of-the-road, 1 DM, ongoing home game from 1-30, where retraining and feat taxes are by the book. If a player from CharOp can't make a Witch function at roughly the same level of mechanical strength as a Wizard in that environment, they need to lose their CharOp badge.

Personally, I find it really difficult to pick all the Wizard feats I want - I'm usually up to high paragon before I get open feat slots. So while Wizard(Arcanist) and Wizard(Mage) might get features I'd like, I also get a feature I'd likely not get unless I got a familiar for free. And there are a number of familiars with effects similar in strength to that of Arcanist - Chaos Shard as an example for a free extra target each encounter for the use of the big Daily or Encounter power.

Feats: Expertise, Superior Implement, +2 to AC feat, Superior Reflexes, Superior Will, + to damage feat, Psychic Lock, Improved Initiative, Battlewise, Enlarge Spell, Spell Focus, Reserve Maneuver(3 sky blue level 7 powers) - that's 11-12 feats that I'm likely to take before I get into any useful racial feats - and by that time, I'm near Epic.

Sure the Wizard(Mage or Arcanist) can take Arcane Familiar. But that means the Witch is one up that list in terms of feats.

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11 months ago  ::  Aug 10, 2012 - 2:01PM #36
zelink551
Date Joined: Feb 26, 2011
Posts: 3,402
What wizard takes focus AND psychic lock AND enlarge?
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

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http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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11 months ago  ::  Aug 10, 2012 - 11:22PM #37
Zathris
Date Joined: Nov 6, 2009
Posts: 4,344
The kind that thinks Unarmored Agility is a waste of a feat and never really saw the point in Battlewise when you need 13's just about everywhere for the feats you want (Con, Dex, Wis, and Cha), especially when you're racially getting a Dex or Init bump and roll twice for Init anyway.

So basically, me?
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11 months ago  ::  Aug 11, 2012 - 3:37AM #38
kalil
Date Joined: May 15, 2007
Posts: 308

Aug 10, 2012 -- 2:01PM, zelink551 wrote:

What wizard takes focus AND psychic lock AND enlarge?




Most illusionists Id wager.

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11 months ago  ::  Aug 11, 2012 - 12:36PM #39
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,525
I'd take Familiar before Focus, personally.
A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader
Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa.

It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
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11 months ago  ::  Aug 11, 2012 - 6:18PM #40
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125
i.e. no one is going to seriously argue that my feat list doesn't have at least 8-9 must have feats for almost all Wizards. And we're not even into build-specific choices or racial options which everyone knows those Wizards have to have. MC'ing for Divine Oracle or Lifesinger. MC'ing into Druid so as to get Serpent's Cunning. Picking up the 2nd or 3rd feat of your specialty.

And Chaos Shard is roughly comparable to the Wizard(Arcanist) features - +2 to Arcana, +2 to saves vs. Dominated, and once per encounter, you get to attack someone else who is within 5 squares of your active Chaos Shard with your favorite area or close Wizard spell.

Yes, the Witch has a feat that everyone can take. But just try to shove it into your build without giving up something else.
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