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Dungeons & Dra.. Previous Editions .. Come one come all i need min/maxing rules laywers
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10 months ago  ::  Aug 06, 2012 - 7:34PM #11
warior4356
Date Joined: Jul 5, 2011
Posts: 80
Ok i dont want ideas i want a compleatly ****ing broken build
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10 months ago  ::  Aug 06, 2012 - 8:23PM #12
Maat_Mons
Date Joined: Oct 24, 2005
Posts: 1,522

Pixie (Monster Manual) is a +4 LA race with at-will greater invisibility. They also get a +8 size bonus on hide, fly speed 60 feet, a +8 racial adjustment to dex, and a +6 racial adjustment to int. I doubt you'll find a race better suited to stealth and dealing with traps.


Factotum is about the only class that'll give you extra bonuses to the skill checks you're interested in. You can give yourself a bonus on any skill equal to your int bonus. This even works on skills already based on int. You can add your factotum level as a bonus on skill checks, but only 1/day/skill.


The darkstalker feat (Lords of Madness) gives you a chance to sneak by creatures with extraordinary sense.

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10 months ago  ::  Aug 06, 2012 - 8:33PM #13
warior4356
Date Joined: Jul 5, 2011
Posts: 80
Ok thanks if ive got a piixiy what class for trap finding and i can have three feats
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10 months ago  ::  Aug 06, 2012 - 9:17PM #14
aelryinth
Date Joined: Jul 8, 2001
Posts: 4,226
Just make her a rogue.

She'll get trapfinding, and since she's got Greater Invis, almost always will get off sneak attacks...which can do respectable damage even if she's using a bobby pin for a weapon.

If you want to go thematic, an arcane trickster build might be in the cards.

I will note, however, that an Artificer in the world's largest dungeon is a godsend, because he can make his own magic items as he goes, and pick from all sorts of spells for his temporary infusions. A Pixie Artificer would be, ah, impressive. Don't they get a nice + Cha bonus?

I'm actually suprised no one suggested something like Half-fey Catfolk, or something. LOL.

==Aelryinth
Fighter vs Warblade analysis  http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade

The Lockdown F/20 iconic build    http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
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10 months ago  ::  Aug 06, 2012 - 9:38PM #15
Maat_Mons
Date Joined: Oct 24, 2005
Posts: 1,522

I'd take the demonic skin and eyes of the abyss feats (Fiendish Codex I). Combined, they give you darkvision out to 60 feet, a +2 bonus on search and spot, and +2 natural armor. (I'd forgotten about your darkvision requirement before, but the pixie idea can still be salvaged.)


The darkstalker feat (Lords of Madness) gives you a chance to hide from creatures that normally auto-detect you.


The quick fingers alternative class feature (Dungeonscape) for rogue reduces the amount of time it takes you to disable traps. Also, if you go rogue, you could take the demonic sneak attack feat (Fiendish Codex I) instead of the demonic skin feat. (No, demonic skin still seems better.)

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10 months ago  ::  Aug 06, 2012 - 10:03PM #16
warior4356
Date Joined: Jul 5, 2011
Posts: 80
I like both ideas and can u explain exactly how to exploit an artificer

Thank

Also o get three feats i need to take  2 flaws from unearthed arcana wat one i wonder
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10 months ago  ::  Aug 07, 2012 - 8:16AM #17
Andarious-Rosethorn
Date Joined: May 23, 2012
Posts: 413

-4
+8
0
+6
+4
+6
Pixies get those for ability modifiers and Greater Invisibility is always on unless they turn it off (a free action). That's remarkably tough to beat for any trapfinder and does make a fantastic rogue.


Artifcer's easily the best trap finder because of the infusions (and inherantly thanks to Spell Storing Item* you've got options... lots of them. It can really be TOO many if you don't know the magic system extremely well it can be quite overwhelming. I reccomend this class only if you're well versed in Spell Compendium and all sources of spells released after, as well of course as the spell section of the SRD/PHB. MAYBE if you've got someone at the table that will babysit you and suggest the perfect spell for the job you can do alright that way too. Where things get REALLY tricky is later on when you can use Concurrent Infusions (Magic of Ebberon), and create up to three such wands at once.
* (A 1st level infusion that lets you create a single charge wand, usable only by you that can duplicate the effects of ANY 4th level or lower spell)



Another trick of course with Artificer is their ability to enhance weapons and armor on the spot. Particularly the BANE enhancment on a box of (50) amunition can be devistating if everyone's got the same projectile weapon to use the ammo. At low levels this is basically the I win button.


As for build, you'll want to be Artificer 20 (eventually). IMO none of the PRC's you can do as Artificer are worth losing the artificer abilities. Feats are going to be your primary selection issues. Abilities that matter (in order) are Int (Skills, Infusions), Cha (UMD checks), Con (this always matters!), Dex (AC, Attack bonus with ray spells). Your Str and Wis are tirtiary to all that.





Finally... if you don't fit the bill of a spell book savy player, might I reccomend DO NOT PLAY AN ARTIFICER. I can't stress that enough. Just go with the Pixie Rogue. (Ask your GM if you can switch Dodge for Expiditious Dodge, Races of the Wild)



Use Tactile Trapsmith (Complete Adventurer), let your Int be OK but don't pump it (DEX will be your stat).

If you make your Int in the 18+ range: Dip 3 Swashbuckler , take Daring Outlaw (Complete Scoundrel)

Find your way into the Shadow Blade feat from Tome of Battle Bo9S (You'll need Martial Study for a Shadow Hand Maneuver with 0 Reqs. You'll need Martial Stance for either Island of Blades or Assassin Stance).

You'll be a badass trapsmith who can stab folk to death with a bobby pin. Max UMD and be sure a party crafter can make you scrolls of Grave/Golem/Vine Strike if you care at all about being able to help in a fight.

Rogue 3/Swash 3/Rogue+++
Feats look like
1 Tactile Trapsmith, Weapon Finesse, Expeditious Dodge (+2 more with Flaws, but I doubt you'll find good trades at 1 as a level 1 Fey, save Two Weapon Fighting)
3 Martial Study (Shadow Blade Technique)
6 Daring Outlaw +some to ref save and 1 or 2 d6 SA at any given level
9 Improved Two Weapon Fighting
12 Martial Stance (Assassin's Stance) +2d6 SA
15 Shadow Blade (Dex to damage, NOT precision)
18  ? Martial Study Shadow Stride( this is a fun pick just to give you a 50' move action teleport once/encounter)



Edits: Corrected for two errors

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10 months ago  ::  Aug 07, 2012 - 9:23AM #18
Caker
Date Joined: Jun 15, 2012
Posts: 149
I second the pixie idea, you will be hard pressed to find a better race for a sneaky character. One oversight above is that

"A pixie character exchanges its 1 HD of fey for its first class level."

Which is stated in the MM entry. 
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