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10 months ago  ::  Aug 03, 2012 - 1:24PM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,440
Blender mk2 is no more since lighting fury is errated...  So we switch to Deep Freeze.

Bonuses: It has the weapon, melee,  and cold keyword (admixtured lighting for wind-rider).  Greatly increasing damage per slide.
Negitives: It's takes a standard to set-up.  It also uses the ED so less power points to slide people with.

blender mk3 Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Blender mk3, level 30
Revenant, Battlemind/Swordmage, Lyrandar Wind-Rider, Archspell
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Hybrid Talent Option: Psionic Study (Hybrid)
Psionic Study (Hybrid) Option: Wild Focus (Hybrid)
Extra Manifestation Option: Stormsoul
Extra Manifestation II Option: Earthsoul
Earthshock Option: Earthshock Strength
Choose your Race in Life: Genasi
Theme: Underdark Envoy

FINAL ABILITY SCORES
STR 15, CON 28, DEX 20, INT 15, WIS 12, CHA 10

STARTING ABILITY SCORES
STR 13, CON 18, DEX 10, INT 13, WIS 10, CHA 8


AC: 30 Fort: 40 Ref: 36 Will: 34
HP: 217 Surges: 17 Surge Value: 54

TRAINED SKILLS


UNTRAINED SKILLS
Acrobatics +20, Arcana +17, Athletics +17, Bluff +17, Diplomacy +17, Dungeoneering +16, Endurance +26, Heal +16, History +17, Insight +16, Intimidate +17, Nature +16, Perception +16, Religion +17, Stealth +20, Streetwise +17, Thievery +20

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Underdark Envoy Attack: Insidious Commentary
Revenant Utility: Dark Reaping
Battlemind Feature: Battlemind's Demand
Genasi Racial Power: Promise of Storm
Genasi Racial Power: Earthshock
Battlemind Feature: Wild Focus
Wizard Utility 2: Feather Fall
Swordmage Attack 3: Dimensional Vortex
Swordmage Attack 5: Deep Freeze
Lyrandar Wind-Rider Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Battlemind Attack 13: Brutal Barrage
Swordmage Utility 16: Borrowed Confidence
Lyrandar Wind-Rider Attack 20: Unruly Cyclone
Archspell Utility 26: Channel the Signature
Battlemind Attack 27: Brilliant Recovery

FEATS
Level 1: Extra Manifestation
Level 2: Extra Manifestation II
Level 4: Bludgeon Expertise
Level 6: Hybrid Talent
Level 8: Telekinetic Savant
Level 10: Mark of Storm
Level 11: Shocking Flame
Level 12: Earthshock Master
Level 14: Beguiling Torment
Level 16: Restless Dead
Level 18: Disciplined Talent
Level 20: Death's Blessing
Level 21: Ghostly Vitality
Level 22: Controlling Advantage
Level 24: Lightning Soul
Level 26: Power Attack
Level 28: Lasting Frost
Level 30: Wintertouched

ITEMS
Life Charm +6 x1
Iron Armbands of Power (epic tier) x1
Gloves of Ice (epic tier) x1
Rushing Cleats x1
Circlet of Arkhosia (epic tier) x1
Eberron Shard of Lightning (epic tier)
Ring of Free Time x1
Frozen Whetstone (heroic tier)
Ring of Mental Power x1
Staggering Maul +6 x1
Belt of Sonnlinor Righteousness (epic tier) x1
====== End ======


If you can get a setup before battle, things go alot smoother.

T1
1) Use Deep Freeze on yourself with the spiked shield to miss.  (21 vs 40).
2) Use the ring of free time to apply a frozen whetstone.
3) Use a minor to miss with Earthshock. (21 vs 42, reliable)
4) Brilliant recovery x4 (move, death's quickening, ghostly vitality move, ghostly vitality minor)
4b) Slide 10 (mark of storms/shocking flame + staggering weapon + rushing cleats + Telekinetic Savant + Controling advantage).

T2+
1) Use brutal barrage augment 1.  (use power attack / unarmed attack to ensure 1 miss),
2) Brilliant recovery x5 (move, death's quickening, ghostly vitality move, ghostly vitality minor)
  2b,c,d) Slide for (1d10+Stuff) x 10.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 03, 2012 - 1:25PM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,440
To-Hit: 80% or 70% Show

15 lvl
9 Con
6 Enh
3 Feat
2 Prof
2 Restless Dead
2 CA
1 Wind-Rider

= 40 vs 44.


unarmed: 15% Show

15 lvl
9 Con
2 Restless Dead
2 CA
1 Wind-Rider
-2 Power Attack

= 27 vs 44.


BB damage = 24 Show

9 Con
9 Wind-Rider
4 Shocking Flame
2 Whetstone


BR damage = 61 Show

7 Maul
9 Con
9 Wind-Rider
6 Enh
6 Item
5 vuln
5 shard
4 gloves
4 Shocking Flame
4 Feat
2 Whetsone


Slide damage = 57.5 Show

5.5 Deep Freeze
9 Wind-Rider
9 Power Attack
6 Enh
6 Item
5 vuln
5 shard
4 gloves
4 Shocking Flame
4 Feat


Quick Estimate:

BB
2.8 * (24 + (57.5 * 10)) = 1677.2

BR
4 * (61 + (57.5 * 10)) * .8 = 2035.2

 2035.2
/ 264 = 14.06212121 KPR.

-1 BB (1677.2) - 1 BR (508.8) in round 1.  (5.78 KPR in round 1)
+ crits. (less then 10 DPR).
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 03, 2012 - 6:37PM #3
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,085
I'm sad that no one else has commented, so I'll just say: COOL!

Does each square of the slide get all those things though? Hmm...
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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10 months ago  ::  Aug 03, 2012 - 7:04PM #4
mellored
Date Joined: Jul 8, 2008
Posts: 19,440
It's a melee weapon cold (admixture thunder) power.  Actually, add another tick at the start of the enemies turn.

And expect it to nerfed to 1/turn at some point.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 03, 2012 - 7:13PM #5
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Don't these get progressively less practical with time? Can't you pull off a Heroic or early Paragon blender? It doesn't have to put up insane damage numbers to be good, just comparable ones to elemental abusers.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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10 months ago  ::  Aug 03, 2012 - 8:37PM #6
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,879
The blender is an institution at this point, it'd be criminal not to have one built with current errata.
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10 months ago  ::  Aug 04, 2012 - 8:46AM #7
mellored
Date Joined: Jul 8, 2008
Posts: 19,440
Deep freeze can be abused in heroic, sure.

Fighter MC swordmage.  Deep freeze yourself, AP, come and get it.
Get a monk pixie to swirl people around you.

Paragon you could use a genasi wirlwind to slide people around.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 04, 2012 - 8:57AM #8
ArelOfAikala
Date Joined: Oct 27, 2011
Posts: 285
It also gets more impressive at each rebuilding. At this rate the next one will be over 3.5k DPR.

Well done as always Mellored.
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10 months ago  ::  Aug 04, 2012 - 9:08AM #9
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,798
good job Mellored ! :D
"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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10 months ago  ::  Aug 04, 2012 - 9:45AM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,440
Actally, i could probably tweak this a bit more.

Drop hindering shield, beguiling torment, and MC fighter
grab mc psion, controlling advantage, and the lightning/cold soul feat bonus.

Power Points get spent on BB4 instead.
Might get me the spinal tap award (all the way to 11). :D
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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