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10 months ago ::
Aug 01, 2012 - 6:45PM
#1
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I understand that there is the occasional Warlock, but I rarely see someone play a arcane class other than the Wizard. Is it because the other arcane classes just aren't as useful? Or is it some other reason? I don't necessarily think they aren't useful but the wizards is obviously better with out of combat scenarios. Especially with wizard utilities. I've never seen a sorcerer or warlock spell be useful out of combat. Does anyone else notice this.
PS I play a Epic lvl fighter so excuse my ignorance when it comes to arcane classes.
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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10 months ago ::
Aug 01, 2012 - 7:22PM
#2
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ive played, dmed for, and loved them all, so i dont really have the same experience
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10 months ago ::
Aug 01, 2012 - 7:58PM
#3
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Date Joined:
Jul 21, 2009
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I've seen every arcane class in play at my table. I can't say I've seen the Wizard corner the market on out-of-combat utility or mass appeal. Personally speaking, my favorite arcane class would probably be the Sorcerer for flavor reasons, with Swordmage at a close second.
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"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Repeat.
Obstinance?
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
You haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to 
Go!
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Adding options at the system level is good. Adding options at the table level is hard.
Removing options at the system level is bad. Removing options at the table level is easy.
This is not complicated.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
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10 months ago ::
Aug 01, 2012 - 9:59PM
#4
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I loves me some Artificer.
I think part of the issue is that the Wizard is probably the overall best controller, whereas the arcane classes in the other roles are often overshadowed; while they aren't necessarily BAD, there's usually a better option from either the efficiency or ease of play front. I mean, the Sorcerer isn't a BAD striker, but nobody compares to the Ranger.
Another day, another three or four entries to my Ignore List.
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10 months ago ::
Aug 02, 2012 - 3:12AM
#5
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Date Joined:
Aug 30, 2007
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I really love the warlock. The only one that doesn't get much love from me is the artificer.
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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10 months ago ::
Aug 02, 2012 - 4:33AM
#6
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I have seen ample of warlocks and bards. Artificers and swordmages are rarer, but personally I have fun with my swordmage (it is challenging to make it effective, but that is half the fun).
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10 months ago ::
Aug 02, 2012 - 4:42AM
#7
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Date Joined:
Sep 24, 2006
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Running and playing LFR games for our Local Gaming Store, I have seen all arcane classes played and used pretty nicely.
I think were it comes in is the glut of classes out there. People want to keep trying new classes and so the older ones kind of go to the side.
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10 months ago ::
Aug 02, 2012 - 5:08AM
#8
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I loves me some Artificer.
I second this motion.
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10 months ago ::
Aug 02, 2012 - 6:42AM
#9
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Date Joined:
Jan 15, 2009
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Artificiers, Bards, Swordmages, Sorcerors and Locks oh my...
Wizards have cantrips certainly a fun but cant imagine focusing on just one.
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10 months ago ::
Aug 02, 2012 - 7:55AM
#10
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Date Joined:
Aug 19, 2004
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I have a Swordmage, an Illusionist, a Warlock, and an Artificer in my current batch of players and they seem to be doing quite well and having a good ol' time with it. It may just be that, in your area/play group there is little interest beyond the classic Wizard.
Just a few onions short of a patch.
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