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10 months ago ::
Jul 31, 2012 - 1:23PM
#21
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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Not the way Next works -- if fighters get a pool of dice that they can slush to power effect as their class mechanic, nobody else gets the exact thing as a class mechanic. the ability is unique to the fighter. Rogues get conditional superdamage (AKA sneak attack) as their 'thing' and since there seems to be a selectable for everyone (Fighting style, arcane tradition, domain/deity), schemes.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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10 months ago ::
Jul 31, 2012 - 1:23PM
#22
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Not saying CS will work as promised, but if it does I would like to see SA options extended as well.
I think old school rogue didn't play like the WotC rogue, but that doesn't mean you can't play WotC's rogue like you remember.
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10 months ago ::
Jul 31, 2012 - 1:59PM
#23
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Date Joined:
Nov 19, 2001
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I would like part of the Rogue's uniqueness will be:
1. different ways to get advantage on an opponent, 2. get mobility (if this is needed when the rules are complete, right now everyone has mobility), 3. to find ways to avoid damage, 4. interesting ways to use skills, 5. and I think some mechanics that feel like using skills in combat (but still vs AC).
I think as in the playtest rogues will be able to pick from a variety of schemes that give unique abilities and needed extra skills.
Also Theme/Specialties will give feats that give at-will options at about 3 per feat. Climb Speed, Cantrips have been mentioned. I think we will encounter bluff to Advantage, Tumble (if needed), and much more at-will manuevers that might look similar to some 4e exploits.
Rogues might also be able to exchange skill mastery, and Sneak Attack for other abilities. But they would need to be careful with sneak attack, to maintain the needed damage advancement as you lvled your rogue.
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10 months ago ::
Aug 07, 2012 - 8:05AM
#24
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Date Joined:
May 24, 2012
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This has been mentioned before. Maybe instead of rolling, the Rogue could have a base average matrix and apply it to skills, SA, trade in for Advantage (Feint/Con/Charm). Some of the things could be:
- Add extra treasure. Rogues, come out with more loot then the rest of the party - (Crafter Specialty) - Apply dice in different combinations to create different magic items. Recipes and blueprint mechanics - NPC manipulation. Ruses, cons, and infuence
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10 months ago ::
Aug 07, 2012 - 9:10AM
#25
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Date Joined:
Aug 19, 2007
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I think I prefer the Dragon Age stunt point system to what is proposed here.
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10 months ago ::
Aug 07, 2012 - 9:17AM
#26
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Date Joined:
May 24, 2012
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How does that work and why do you prefer it?
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