Tempest's Build-of the-week got me looking at Magic of Incarnum again, and I noticed a "cheat code" - I can make a non-casting, self-sufficient Magic Arms & Armor creator of (almost) epic proportions... as long as it's a dwarf. So, without further ado, I offer Hattori Hanzo - The Kill Bill version.
Books required: PHB, DMG2, Eberron Campaign Setting, Magic of Incarnum, Races of Stone, Unearthed Arcana, Epic Level Handbook (yes, seriously)
Race: Dwarf Alignment: Any non-evil (this version uses LN) Stats, after racial adjustments (32-point-buy): 10/10/14/16/12/14 Pump Int at every level
Skill notes: Spellcraft and Knowledge (Arcana) need to be through the roof, while Craft skills (Armorsmithing and Weaponsmithing especially, though SOME Alchemy wouldn't hurt) and Use Magic Device are your actual bread and butter. Keep Spellcraft, Knowledge (Arcana), and UMD maxed. Make sure your smithing skills are maxed at level 5, you can ease off a bit after that. Sadly, this is a skill-intensive build with only one level that gives more than (2+Int).
Magic Equipment: You'll make your own weapon and armor, but you need Tomes for Int and Cha and a Belt of Magnificence because EVERY ability is used in this build (though Dex and Str are used in combat only)
As near as I can tell, an artificer would get Knowledge (Arcana) as well as UMD from the Apprentice feat, mostly because artificers are listed as Arcanists in the Guilds section of DMG2. This will be exceptionally useful later. You'll want to pour your 30 skill points this level into Craft (armor and weapon), UMD, Knowledge (Arcana), Spellcraft, and anything else you might want. Personally I would choose Appraise and Craft (Alchemy).
This "level" has no class skills, no skill points, no BAB, nothing... except that it increases all level-based effects (like Aura, Item Creation, and Artificer Knowledge) and max skill ranks. And that's just on the stuff that's already shown up.
This is the beginning of double bonuses. Forge Lore grants a class level based insight bonus to Craft (armor and weaponsmith) while the DP's Craft Expertise grants a racial bonus to crafting with stone and metal. Adding in the Silver Dragon bloodline levels - twice, because the abilities are from different classes - makes your crafting become a whole lot easier...
So far, you should be wileding a 1h weapon (preferably a warhammer) along with a shield. Now that you have the Shield and Armor bonds, you can get energy resistance AND DR.
16 - Battlesmith 1 (One with the Hammer, Secrets of the Forge) [Breath Weapon (Ex)] Spoiler:Show
Now you're adding Wis to damage, plus it's another crafting class. Spellcraft isn't a class skill, so you'll have to spend 2 points on that while keeping Knowledge (arcana) and UMD maxed. You'll only need 1 point for each of those, thanks to the Apprentice feat.
17 - Bs2 (Flesh of My Flesh +1) [Silver Dragon Affinity +6]
Yup, that's an Epic feat at level 18, and it cuts the time required for crafting by 90%. Thanks to those 3 bloodline levels, your max ranks allowed in class skills at this level is 24, and the prereqs for this feat are Knowledge (Arcana) and Spellcraft at 24 ranks along with a craft feat.
19 - Bs4 (Flesh of My Flesh +2) [Jump +2]
20 - Bs5 (Tempered in Blood) [Immunity to Cold (Ex)]
Obviously, this character is built for one purpose, and one purpose only. Making magical arms and armor, and using the ones he keeps for himself to beat the stuffing out of the enemy. Thanks to the bloodline levels, you've got a caster level of 69 for working on magical weapons and armor. You also have a +19 to craft checks made for metal arms and armor before any ranks or Int bonus. And you can do it in about 7.5% of the time it would take a lesser craftsman. Also, you've got the soulmelds and Essentia of a 10th level Incarnate, which, while not phenomenal, isn't too shabby.
EDIT: Or would it be a 13th level Incarnate?
Any comments?
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
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This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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ironically iirc - it was one of Tempest's crew that discovered the Battlesmith + Ironsoul Forgemaster combo, back in the day ... (grizzled graybeard mem'ry).
Yep. Midgard Dwarf can help, say via a friendly PAO. Legacy Champion PrC also fits ; Uncanny Trickster PrC pumps the numbers too.
The Bloodline levels are actual levels. There was/is some debate about the Bloodline mechanics in general over at BG/minmaxboards. Bastian + PLZ have a super item discount thread there too, that makes everything cheap. Anyway, your build goes epic, and the epic feat happens at the right time.
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ironically iirc - it was one of Tempest's crew that discovered the Battlesmith + Ironsoul Forgemaster combo, back in the day ... (grizzled graybeard mem'ry).
Dammit! Shoulda known I hadn't figured out something new.
Yep. Midgard Dwarf can help, say via a friendly PAO. Legacy Champion PrC also fits ; Uncanny Trickster PrC pumps the numbers too.
I chose the bloodline over UT because it boosts ALL the levels, not just one.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
"My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan
This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
Resident Pithed-Off Dragon Buttler of the House of Trolls
@draco: Nice build man, it definately excells at what it does. My one question is whether or not your build qualifies for the Epic feat at 18.
@awaken_D_M_golem: Why do Bloodline levels make you count towards epic? I know it says in the book that they are like levels that don't count towards anything but max skill ranks, but if they are just L.A.-esqe levels, why do they show charts going to level 20?
I don't remember specifically who discovered it - it wasn't me, but if it was anyone in our group, it was probably DisposableHero_ (who also discovered the metapsycarnum trick - using Psycarnum Infusion to get around the 1/day limitation on Midnight Metamagic, since you aren't actually investing essentia in the feat).
This is a very interesting build, and it's a crying shame that the Craft Epic Arms/Armor feat has such a high skill prerequisite. (Although, I'd need to check - don't [epic] feats require CL 21+ implicitly, similar to how you can't take [psionic] feats without the subtype, even if the feat doesn't expressly require it? I.e. Human Monk 6 meets the requirements for Psionic Meditation, but doesn't have the (Psionic) subtype). EDIT: Upon closer reading, it seems that the [Epic] feats do not have such rules attached to them in the SRD, so if you qualify - which you do here, since that feat has no separate character level requirement - you can take them pre-epic. Iiiiinteresting.
My first thought was to find a way to cram in Uncanny Trickster here as well, but I'll have to check the wording on battlesmith to see if that's even close to worthwhile (probably not). My second thought was to consider a different bloodline, but that's more fluffy than anything else (as Awaken DM Golem suggests, there's a great Norse myth theme here, even without Midgard dwarf - hooking up a dwarf to a giant bloodline makes a particularly fun scenario for those familiar with the sagas.)
There is one other way I know of to boost a maximum skill rank - but it only gives you one extra pump, it only applies to a single skill (so it won't help with Craft Epic Arms/Armor), and it takes two feats to get. It's the Primary Contact feat in Cityscape, in case it helps.
(As an aside, I really like how you worked in bloodlines into the format we use for build showcases. I don't have any other bloodline builds on the docket (though there are a few that'd hilariously benefit from them - but they suffer from other problems that need fixing first)... but if any others get shown off, I'll use that format to make it clear where they work. I may go back and reformat the two bloodline builds to use this - although realistically only Ashardalon Reborn will benefit from this style of discussion, as the bloodlines only really matter there.)
Awaken DM Golem:
The Bloodline levels are actual levels. There was/is some debate about the Bloodline mechanics in general over at BG/minmaxboards.
I read the BG thread while it was happening (I didn't sign up at either forum because I think Josh hates me), but I did not find their argument convincing. Nothing they've said ever seemed to circumevent the clause from the rules: "Class levels of "bloodline" do not increase a character's character level the way a normal class level does, but they do provide certain benefits (see below)." This means they do not count towards epic, nor do they count towards the XP required to gain a level. The only contentious point is if you can buy bloodline levels early (i.e. at ECL 1, can you "buy" three bloodline levels, each for just 1000xp, ending up as an ECL 1 character with three bloodline levels) or if you're forced to take them right before the limits, as in this build.
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.
[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling) [TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme) [AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class) [RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme) [AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility) [TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC) [TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods) [TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability) [AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme) [AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage) [TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme) [AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme). [TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme) [RT] Face First: We should talk. (Psionic, social, mind-control, info-management) [SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum) [RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt) [AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder) [RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard) [RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster) [RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout) [AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum) [AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme) [DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x) [AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB)) [RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive) [AR] Uberflank: I got your back. (Melee, support, stunt, teamwork) [TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support) [DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility) [AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt) [RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical) [RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical) [TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist) [RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme) [AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity) [TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)
I think his point is that this is an 18th level character that took 3 extra levels that 'don't count'. Any other character would be 21st and Epic.
You do have to pay for those lower levels. Now, maybe he got off 'cheap' xp wise...but levels are just encounters, so he might qualify for Epic a few encounters before his friends, and that's about it.
Regardless, taking bloodline levels and falling behind his friends because he did so should be NO reason to earn extra xp to catch back up. It's akin to letting someone earn extra xp to catch up to the rest of the party because he burned it on perma-buffs or magic items...so he gets to be the same level as everyone else, only he has more stuff then they do.
==Aelryinth
Fighter vs Warblade analysis http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade
The Lockdown F/20 iconic build http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
My first thought was to find a way to cram in Uncanny Trickster here as well, but I'll have to check the wording on battlesmith to see if that's even close to worthwhile (probably not).
Not on Battlesmith, it's not. The only thing that's level-based in Bs in Secrets of the Forge. Ironsoul Forgemaster at least gets that AND a crafting bonus.
My second thought was to consider a different bloodline, but that's more fluffy than anything else (as Awaken DM Golem suggests, there's a great Norse myth theme here, even without Midgard dwarf - hooking up a dwarf to a giant bloodline makes a particularly fun scenario for those familiar with the sagas.)
Where would I find Midgard dwarf? Also, I chose the Silver Dragon because it's (typically) LG, it granted a Major bloodline, it gave a boost to Cha (my other thought was Gold for Int), and it fit thematically. Only Storm Giants (or was it Cloud?) grant a Major bloodline, and it didn't seem to fit thematically. If I was going solely by the ability bonus, though, my first choice would be an Intermediate Yuan-ti bloodline for +1 Int and +1 Cha. It's the only bloodline that grants both, but the Yuan-ti aren't powerful enough to have a major bloodline.
There is one other way I know of to boost a maximum skill rank - but it only gives you one extra pump, it only applies to a single skill (so it won't help with Craft Epic Arms/Armor), and it takes two feats to get. It's the Primary Contact feat in Cityscape, in case it helps.
(As an aside, I really like how you worked in bloodlines into the format we use for build showcases. I don't have any other bloodline builds on the docket (though there are a few that'd hilariously benefit from them - but they suffer from other problems that need fixing first)... but if any others get shown off, I'll use that format to make it clear where they work. I may go back and reformat the two bloodline builds to use this - although realistically only Ashardalon Reborn will benefit from this style of discussion, as the bloodlines only really matter there.)
Thank you. The main reason I put it in that way is that I originally had something that needed Power Attack as a prereq and I wanted to show how I qualified.
The only contentious point is if you can buy bloodline levels early (i.e. at ECL 1, can you "buy" three bloodline levels, each for just 1000xp, ending up as an ECL 1 character with three bloodline levels) or if you're forced to take them right before the limits, as in this build.
After reading, re-reading, and then reading that section some more, I would have to say... "The rules don't say I can't". It's definitely more XP effective here, and this guy's going to be swimming upstream in that river for the entire campaign, so it would be worth it.
I realize that I didn't go as far as Tempest usually does and post total skill points (I didn't even want to try to figure that out, TBH), ending BAB, saves, etc. I would like to point out, though, that fractional BAB would actually be quite helpful to this build. The BAB would jump from +15 to +17, gving an additional attack.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
"My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan
This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
Resident Pithed-Off Dragon Buttler of the House of Trolls
Frostburn, oddly enough, but it's based off of the Norse version of dwarves (for starters, it's an outsider). Although Tolkein-style 'dwarves' are sourced more or less to the Norse, there's been some pretty strong memetic drift. The big thing with them is that they get a number of craft feats as racial bonus feats, and have a racial ability that lets them meet any magic item prerequisite other than the feats (i.e. a Midgard dwarf fighter could craft his own magic arms and armor). It's worded loosely enough to even extend to caster level prerequisites (so an out-of-the-box Midgard dwarf could craft any non-epic weapon or armor, given enough time and money), but they've got a relatively huge starting level (8 HD + 4 LA).
I don't have Cityscape.
You can find it in a few places online (of questionable legality), but the main thrust here is that it's a two-feat chain based on how strongly tied you are to an organization. There's not a really good description as to why it works, but the big thing is that it takes one of your organization's main skills and raises your maximum rank in that skill by one. It's rarely useful, due to the feat cost, but I think an early-entry trick or two used it in cases where bloodlines aren't available.
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.
[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling) [TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme) [AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class) [RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme) [AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility) [TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC) [TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods) [TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability) [AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme) [AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage) [TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme) [AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme). [TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme) [RT] Face First: We should talk. (Psionic, social, mind-control, info-management) [SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum) [RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt) [AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder) [RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard) [RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster) [RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout) [AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum) [AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme) [DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x) [AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB)) [RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive) [AR] Uberflank: I got your back. (Melee, support, stunt, teamwork) [TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support) [DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility) [AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt) [RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical) [RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical) [TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist) [RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme) [AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity) [TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)
The closest the book comes to saying you have to be epic to take an epic feat is on page 25.
In any other place in this book where “character level” is indicated, you can use effective character level instead. For example, a creature with a level adjustment of +5 who is also a 13th-level fighter/3rd-level blackguard is ECL 21 and eligible to select an epic feat provided he meets the prerequisites.
So a Bloodline level is an LA ? That's what I thought, but didn't think out loud ... oops. (may have been playing Everyone Is John) Or it's just a "level" not a level ??
OA Samurai 1 ... gets the equivalent of Craft Arm(s) and Armor(singular). The OA book uses lots of: this = that for purposes of qualifying blahblah. And the abilty keys to Character Level instead of Class Level. It could work.
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new helpful bg/mmx refugee locale ---> http://www.ruleofcool.com/smf/index.php/topic,632.0.html