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Switch to Forum Live View Next vs 2nd Edition
11 months ago  ::  Aug 20, 2012 - 1:51PM #21
Supramic
Date Joined: Dec 6, 2007
Posts: 24
wow, a Grognard thread with good attitude!

Same thing from my group. We instantly had the feeling we could do almost anything with that system.
our first run was pretty much all combat but the players still managed to try some stuff (like building cheap traps to protect the camp, try to heal the cleric with no healer around, try to find special herbs)..

4e robbed us of that feeling, it was mostly good for "tactical special" (like Lair Assault)

3e was not that bad, but everything did resolve around the build, which made it a bit hard to immerse:
"so my friend, since we're stuck on that trail togheter, what are your plans for when you get back home?"
to which the average player would respond: "I'd like to train my spring attack"


really, we're planning the next campaign using Next ruleset... with our current 2e booklets, just like a couple of you mentionned

have fun playing everyone 
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11 months ago  ::  Aug 22, 2012 - 10:00AM #22
CondorDMaDnD2ed
Date Joined: Oct 11, 2010
Posts: 171
I been dming 2ed for 20+ years, 99% of 2ed dms don't run the game by the book, I find nothing about next to be like 2ed. Any 2ed gamers who look into this, don't waste your time, this is a scam, next is like wotc d&d and not like tsr ad&d 1st or 2ed.

Thaco(childs math), runs as fast as wotc combat d20(ad&d combat actually runs faster and smoother but i won't go on about that further and drop that point there), watch any ad&d session with Thaco being used side by side with d20 and this will prove me correct.

I started with 2ed, I am a strict dedicated DM(I don't play characters) and nothing about wotc d&d has drawn me to the systems they have on offer. I am also so comfortable with Thaco(why break what isn't broken) I wouldn't want to adjust, also I can evolve and change the game as I please(and I have).

I don't need designers to design a game for me, ad&d taught me how to do that for myself using the books as tool kits to help me do that. I just feel wotc d&d doesn't do that for me and also it doesn't have Thaco, d20=yuk.
http://advanceddnd2edrevamp.proboards.com/
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11 months ago  ::  Aug 22, 2012 - 11:12AM #23
xavplusplus
Date Joined: Mar 26, 2012
Posts: 38
You know what I completly agree with you guys I just posted about it in another section of the forum. I think this playtest is really heading in the right direction! Especially with being a newly minted DM
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11 months ago  ::  Aug 22, 2012 - 11:46AM #24
velkymx
Date Joined: Jul 29, 2012
Posts: 70
@CondorDMaDnD2ed don't throw out the baby with the bath water here dude. I know about your DM and your online games, they are notorious. There is definitely a magic, no pun intended, to the 2ed rules. BUT the 4e DM stuff is pretty amazing - take the Monster Manual, the best thing about it is the recommended encounters for creatures. I use the book just for that to put together my own 2ed adventures. We play 4e and 2e - and as of right now we all agree 2e is much more fun overall.
Use Dungeon Dice - track your party's die rolls, experience and leveling online @ http://labs.ajb.bz/dice
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11 months ago  ::  Aug 22, 2012 - 11:48AM #25
ShadeRaven
Date Joined: Jul 15, 2008
Posts: 1,417

Aug 22, 2012 -- 11:46AM, velkymx wrote:

We play 4e and 2e - and as of right now we all agree 2e is much more fun overall.


Curious.  Have you tried Next much yet?  And how has the reaction to Next been in comparison to 2E?

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11 months ago  ::  Aug 22, 2012 - 11:56AM #26
Greg_K_02
Date Joined: Mar 17, 2001
Posts: 54
I loved 2E pretty much for everything except the mechanics- especially, the patchwork nature of them.  I loved specialty priests,  the settings (except Planescape and SpellJammer), most of the class handbooks, the Green Historical books,  PO: Combats and Tactics, PO: Spells and Magic.   I liked kits in concept, but thought man of them suffered from the patchwork nature of the system and lack of something like 3e feats.

When I run 3e,  I try  to capture a 2e feel (as I and most of my other friends ran it) in my 3e game using house rules, DMG variants, Unearthed Arcana variants and 3rd Party products.

 I, definitely, see a lot of 2e influence feel, but more modern edition mechanics.  I am, really, hoping that they will bring the cleric even more towards 2e specialty priests with regards to spell lists (and benefits of Channel Divinity).
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