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11 months ago  ::  Jul 29, 2012 - 8:31AM #1
Wingsofwax
Date Joined: May 2, 2012
Posts: 52
My group plays DnD4e using MapTool, and so far we've decided that moving diagonally costs the same as moving straight. But there seems to be some confusion, so I am asking here:

Is moving diagonally the same as moving straight up/down/left/right?

Thanks
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11 months ago  ::  Jul 29, 2012 - 8:37AM #2
iserith
Date Joined: Jun 1, 2005
Posts: 5,183
Yes, it is the same in 4e. No additonal cost for moving diagonally.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
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11 months ago  ::  Jul 29, 2012 - 9:41AM #3
Krusk
Date Joined: Nov 30, 2005
Posts: 4,924
In 4e yes, in previous editions (3.5 specifically) it cost double every other space. So 5ft 10ft 5 ft 10ft for each square. This is probably the source of the confusion. 
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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11 months ago  ::  Jul 29, 2012 - 5:01PM #4
Starsomava
Date Joined: Apr 24, 2011
Posts: 57
although you are well within your rights to houserule the every other square costs double rule.  I've been doing it and it works fine.
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11 months ago  ::  Jul 29, 2012 - 6:56PM #5
DevoDog
Date Joined: Jun 21, 2008
Posts: 658
Just to add, the movement metric is set in MapTool when the server is started.
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10 months ago  ::  Jul 30, 2012 - 9:31AM #6
edwarddarkforest
Date Joined: Apr 6, 2012
Posts: 68
The way my group does it is "if you can move that way in real life, then you can move that way here." Works just fine for us. The only restriction we have is the speed. You can't go over your speed.
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10 months ago  ::  Jul 30, 2012 - 9:37AM #7
iserith
Date Joined: Jun 1, 2005
Posts: 5,183
I don't see any need for a house rule to make every other square cost double. The fact that was changed from 3.X to 4e such that you didn't have to do that is a good thing.

What's the upside of that house rule?
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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10 months ago  ::  Jul 30, 2012 - 9:48AM #8
FlatFoot
Date Joined: Feb 20, 2011
Posts: 494
Every other diagonal counting double is technically a more accurate measure of distance, but it's one of those things that as long as everyone is playing by the same rules, simply doesn't make much difference and counting them equally is easier. 
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10 months ago  ::  Jul 30, 2012 - 9:51AM #9
iserith
Date Joined: Jun 1, 2005
Posts: 5,183
I definitely don't see "technical accuracy" as being an upside.

I was just wondering if there was some cool aspect to that house rule I'm not seeing.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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10 months ago  ::  Jul 30, 2012 - 10:19AM #10
Centauri
Date Joined: Jul 21, 2004
Posts: 9,655

Jul 30, 2012 -- 9:48AM, FlatFoot wrote:

Every other diagonal counting double is technically a more accurate measure of distance, but it's one of those things that as long as everyone is playing by the same rules, simply doesn't make much difference and counting them equally is easier. 


It's "more" accurate, but it's still off by 12 to 13%, so it's not actually "accurate" in any sense I've ever seen used. The first square, which will tend to matter more in the tactical combat, with shifts or 5-foot steps, is just as accurate in either system.

Counting a diagonal as one square is always off by 29%. That's definitely not accurate, but it's very easy. If it's more than 29% easier, or 29% quicker or, heck, even 10% quicker, it's worth it.

But exact distances rarely, if ever, matter anyway.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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