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11 months ago ::
Jul 29, 2012 - 8:31AM
#1
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My group plays DnD4e using MapTool, and so far we've decided that moving diagonally costs the same as moving straight. But there seems to be some confusion, so I am asking here:
Is moving diagonally the same as moving straight up/down/left/right?
Thanks
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11 months ago ::
Jul 29, 2012 - 8:37AM
#2
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Yes, it is the same in 4e. No additonal cost for moving diagonally.
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11 months ago ::
Jul 29, 2012 - 9:41AM
#3
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Date Joined:
Nov 30, 2005
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In 4e yes, in previous editions (3.5 specifically) it cost double every other space. So 5ft 10ft 5 ft 10ft for each square. This is probably the source of the confusion.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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11 months ago ::
Jul 29, 2012 - 5:01PM
#4
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Date Joined:
Apr 24, 2011
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although you are well within your rights to houserule the every other square costs double rule. I've been doing it and it works fine.
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11 months ago ::
Jul 29, 2012 - 6:56PM
#5
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Date Joined:
Jun 21, 2008
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Just to add, the movement metric is set in MapTool when the server is started.
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11 months ago ::
Jul 30, 2012 - 9:31AM
#6
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The way my group does it is "if you can move that way in real life, then you can move that way here." Works just fine for us. The only restriction we have is the speed. You can't go over your speed.
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11 months ago ::
Jul 30, 2012 - 9:37AM
#7
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I don't see any need for a house rule to make every other square cost double. The fact that was changed from 3.X to 4e such that you didn't have to do that is a good thing.
What's the upside of that house rule?
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11 months ago ::
Jul 30, 2012 - 9:48AM
#8
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Date Joined:
Feb 20, 2011
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Every other diagonal counting double is technically a more accurate measure of distance, but it's one of those things that as long as everyone is playing by the same rules, simply doesn't make much difference and counting them equally is easier.
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11 months ago ::
Jul 30, 2012 - 9:51AM
#9
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I definitely don't see "technical accuracy" as being an upside.
I was just wondering if there was some cool aspect to that house rule I'm not seeing.
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11 months ago ::
Jul 30, 2012 - 10:19AM
#10
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Date Joined:
Jul 21, 2004
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Every other diagonal counting double is technically a more accurate measure of distance, but it's one of those things that as long as everyone is playing by the same rules, simply doesn't make much difference and counting them equally is easier.
It's "more" accurate, but it's still off by 12 to 13%, so it's not actually "accurate" in any sense I've ever seen used. The first square, which will tend to matter more in the tactical combat, with shifts or 5-foot steps, is just as accurate in either system.
Counting a diagonal as one square is always off by 29%. That's definitely not accurate, but it's very easy. If it's more than 29% easier, or 29% quicker or, heck, even 10% quicker, it's worth it.
But exact distances rarely, if ever, matter anyway.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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