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10 months ago ::
Jul 30, 2012 - 10:23AM
#11
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Date Joined:
Feb 20, 2011
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I definitely don't see "technical accuracy" as being an upside.
I was just wondering if there was some cool aspect to that house rule I'm not seeing.
Technical accuracy is only an upside if it maters to the people at the table. At my table, simplicity > accuracy.
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10 months ago ::
Jul 31, 2012 - 10:21AM
#12
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Date Joined:
Dec 13, 2006
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It has the potential interesting quirk of making areas round/conicular. I wouldn't do it without mussing with the rules for how you calculate a blast as well as a burst, but it could be interesting - and with the right group, wouldn't slow anything down once people got used to it (I mean, we used it in 3.5 all the time and it didn't exactly take very long to figure out a 20' circle...after awhile we knew exactly what the template looked like).
Want the tl;dr of my posts? Read the bold text; I put it there to highlight the main points for ease of skimming.
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10 months ago ::
Jul 31, 2012 - 10:28AM
#13
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Date Joined:
Jul 21, 2004
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(I mean, we used it in 3.5 all the time and it didn't exactly take very long to figure out a 20' circle...after awhile we knew exactly what the template looked like).
Template?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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10 months ago ::
Jul 31, 2012 - 11:24AM
#14
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Date Joined:
Jun 15, 2004
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Template?
Template (granted: he seemed to be referring to mentally envisioning such a template... a mental template if you will)
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10 months ago ::
Jul 31, 2012 - 5:02PM
#15
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Date Joined:
May 14, 2010
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My group plays DnD4e using MapTool, and so far we've decided that moving diagonally costs the same as moving straight. But there seems to be some confusion, so I am asking here:
Is moving diagonally the same as moving straight up/down/left/right?
Thanks
If it feels wrong, switch to hexes. Maptools supports them.
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10 months ago ::
Jul 31, 2012 - 5:33PM
#16
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Date Joined:
Jun 15, 2004
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If it feels wrong, switch to hexes
fwiw: staggered squares are mechanically identical to hexes, but are easier to place square items on. Still, Wargamers tend to prefer hexes because well, they just look really cool.
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10 months ago ::
Aug 02, 2012 - 12:19AM
#17
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One idea I've been considering is throwing out the grid altogether, at least for outdoors encounters, and just using a measuring tape. A 6 square move becomes a 6 inch move. A burst 2 power affects everything within 2 inches of the centre point. A blast 3 affects everything in a 90 degree cone up to 3 inches from the attacker. And so on. The areas covered would be a bit smaller than using the grid (e.g. a circle of 2" radius is smaller than the 5x5 square of a burst 2), but that would be compensated for by allowing a target to be affected even if it's just barely touched by the area, rather than requiring it to be completely covered.
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10 months ago ::
Aug 02, 2012 - 3:08AM
#18
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Date Joined:
Aug 30, 2007
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One idea I've been considering is throwing out the grid altogether, at least for outdoors encounters, and just using a measuring tape. A 6 square move becomes a 6 inch move. A burst 2 power affects everything within 2 inches of the centre point. A blast 3 affects everything in a 90 degree cone up to 3 inches from the attacker. And so on. The areas covered would be a bit smaller than using the grid (e.g. a circle of 2" radius is smaller than the 5x5 square of a burst 2), but that would be compensated for by allowing a target to be affected even if it's just barely touched by the area, rather than requiring it to be completely covered.
That was the method in the early editions of the game. It's totally doable without any balance issues. It's simply a matter of the time you are willing to invest in combat (squares tend to be faster) but as long as you have no problem with that it should work without any issues.
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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10 months ago ::
Aug 02, 2012 - 8:23AM
#19
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Date Joined:
Jul 21, 2004
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One idea I've been considering is throwing out the grid altogether, at least for outdoors encounters, and just using a measuring tape. A 6 square move becomes a 6 inch move. A burst 2 power affects everything within 2 inches of the centre point. A blast 3 affects everything in a 90 degree cone up to 3 inches from the attacker. And so on. The areas covered would be a bit smaller than using the grid (e.g. a circle of 2" radius is smaller than the 5x5 square of a burst 2), but that would be compensated for by allowing a target to be affected even if it's just barely touched by the area, rather than requiring it to be completely covered.
That was the method in the early editions of the game. It's totally doable without any balance issues. It's simply a matter of the time you are willing to invest in combat (squares tend to be faster) but as long as you have no problem with that it should work without any issues.
What you'll generally find is that exact measurements don't matter, that you will generally be able to look at a layout and determine whether something is or isn't in range. There will be a few edge cases, but I recommend just deciding in advance to call those in favor of one side or the other, or maybe always in the defender's or attacker's favor.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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10 months ago ::
Aug 02, 2012 - 9:31AM
#20
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Date Joined:
Jan 11, 2007
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I came from wargaming where I used measuring tapes for many years. Measuring is always time consuming, even with 10 years in the carpentry trade. I thought the use of squares and hexes was to making things simple and easy, so never liked the 3.5 rules for movement. 4E has the right idea by just having diagonal movement be just like every other type of movement. I could never understand peoples arguments, that 3.5 or pathfinder movement rules are move realistic. As Centauri points out it's a insignificant difference.
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