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11 months ago  ::  Aug 02, 2012 - 10:47AM #21
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,812
  I can't think of any other major games that use a square tile map and impose a cost multiplier on diagonal movement. Admittedly, my knowledge of board and computer strategy games and RPGs isn't comprehensive, and tile-based computer games aren't as common now, but all of the ones I've played treated a diagonal move the same as a vertical or horizontal one.
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11 months ago  ::  Aug 02, 2012 - 11:19AM #22
mvincent
Date Joined: Jun 15, 2004
Posts: 8,342

Aug 2, 2012 -- 10:47AM, Neutronium_Dragon wrote:

  I can't think of any other major games that use a square tile map and impose a cost multiplier on diagonal movement.


Restricting or Disallowing diagonal movement is effectively acting as a cost multiplier. There are games that do this. Examples: Star War miniatures and Monsterpocalypse.

Do you know of very many other major games that allow diagonal movement on a square grid without a cost increase? HeroClix is one example, but I was curious of others.

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11 months ago  ::  Aug 02, 2012 - 11:24AM #23
Centauri
Date Joined: Jul 21, 2004
Posts: 10,011
I was just refreshing my memory of Mutant Chronicles: Seige of the Citadel, a cheesy but very fun game from 1993 (boardgamegeek.com/boardgame/1621/mutant-...). I was delighted to be reminded that even this game counted diagonals as single steps.

Surely the 1-2-1 counting wasn't new with D&D 3.5. I wonder if there was a lot of excitement when it was announced that this movement rule was going to be implemented.

By the way, I badly fouled up my math earlier. 1-2-1 diagonals are actually accurate to either 6% or 1% after the first square. That's pretty accurate, actually. But, since this is a game and not an architecture class, I'm not sure the accuracy is worth it. Yes, it's easy to figure out once one knows the rule, but throughout my experience with 3.5, I've regularly seen the game grind to a halt as someone corrects or double-checks someone else on this point.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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11 months ago  ::  Aug 02, 2012 - 12:17PM #24
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,812
> Do you know of very many other major games that allow diagonal movement on a
> square grid without a cost increase?

  Thinking back to old RPG and TBS games on the computer - the ones that actually used grids - all of the ones I can think of treated a square as a square, regardless of whether it was along a diagonal.

  Board game-wise... same thing. Granted, individual pieces usually have their own movement rules, but I don't remember any that allowed diagonal movement while imposing a general "oh yeah, it costs more".

  --

  IIRC, it *was* a new rule with 3E because the game before that had previously assumed a gridless measuring-inches-with-a-tape approach (if you bothered), as had been the model from the beginning. 3E was when the transition to a grid as the default occurred.

  EDIT: Ah, wait - didn't the old Gold Box D&D games impose an extra cost for diagonal movement? I'm not actually sure now, but they might have done so. Of course, they were trying to approximate the measure-by-inches with a grid, so...
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11 months ago  ::  Aug 02, 2012 - 12:33PM #25
Centauri
Date Joined: Jul 21, 2004
Posts: 10,011
Also, while 1-2-1 is easy for a straight diagonal, I found it really slowed things down when the path was some kind of curve. Players (usually several of them at the same time) carefully kept track of how many diagonals had been moved, which became surprisingly taxing if there were stretches of orthogonals in between. You were basically counting two things at the same time.

"Ok, ONE, two, three, FOUR-FIVE, six, seven, EIGHT, NINE, no wait, NINE-TEN. Wait, start over...."
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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11 months ago  ::  Aug 02, 2012 - 12:36PM #26
IHeartSharn
Date Joined: Jun 16, 2012
Posts: 77

Aug 2, 2012 -- 11:24AM, Centauri wrote:


... since this is a game and not an architecture class, I'm not sure the accuracy is worth it.




Well put.
We stick with hex grids, they are naturally efficient for movement in all directions. If it something that seems important, we will measure things out. All in all, though, we would rather just hand-wave the specifics of distance and go with what flows naturally than interrupt the flow of the game with mathematics.

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11 months ago  ::  Aug 02, 2012 - 12:48PM #27
Centauri
Date Joined: Jul 21, 2004
Posts: 10,011

Aug 2, 2012 -- 12:36PM, IHeartSharn wrote:

Aug 2, 2012 -- 11:24AM, Centauri wrote:

... since this is a game and not an architecture class, I'm not sure the accuracy is worth it.


Well put.

We stick with hex grids, they are naturally efficient for movement in all directions. If it something that seems important, we will measure things out. All in all, though, we would rather just hand-wave the specifics of distance and go with what flows naturally than interrupt the flow of the game with mathematics.


I imagine there's also this feeling that one never knows what details might matter. I mean what if someone needs to get out of a room quickly and can go from the middle through the room in the corner or the door on the wall. The door in the wall is closer in 1-2-1, but not in 1-1. Some might say that 1-1 takes away tactical choices. But if it does it takes away so few that I don't think many people notice.

Frankly, I think the same thing results from the use of the grid. We stare at a board position like it's a chess game, looking for traps and things to exploit, when usually they're not there anyway, or they are but one square over another doesn't make a huge amount of difference. But there appear to be possibilities, so we spend game time looking for them. I guess they're found often enough that using the grid seems like it's rewarded for that reason. There are reasons to use a grid, but I don't think the potential for cool possibilities is one of them.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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11 months ago  ::  Aug 02, 2012 - 1:38PM #28
mvincent
Date Joined: Jun 15, 2004
Posts: 8,342

Aug 2, 2012 -- 12:17PM, Neutronium_Dragon wrote:

-- IIRC, it *was* a new rule with 3E because the game before that had previously assumed a gridless measuring-inches-with-a-tape approach (if you bothered)


- 1e actually provided rules for gridded combat, and recommended using a grid when miniatures were used.
- Diagonal movement wasn't discussed.
- Although the various 1e groups I played with always used a grid when miniatures were used, it wasn't mandatory.

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11 months ago  ::  Aug 05, 2012 - 1:59PM #29
bone_naga
Date Joined: Aug 30, 2007
Posts: 10,100

Aug 2, 2012 -- 1:38PM, mvincent wrote:

Aug 2, 2012 -- 12:17PM, Neutronium_Dragon wrote:

-- IIRC, it *was* a new rule with 3E because the game before that had previously assumed a gridless measuring-inches-with-a-tape approach (if you bothered)


- 1e actually provided rules for gridded combat, and recommended using a grid when miniatures were used.
- Diagonal movement wasn't discussed.
- Although the various 1e groups I played with always used a grid when miniatures were used, it wasn't mandatory.



2e Players Option also included lots of details for playing with a grid. I think it may have included the 1-2-1 rule but I'm not sure, I'd have to check on that.

Owner and Proprietor of the House of Trolls.
God of ownership and possession.
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11 months ago  ::  Aug 05, 2012 - 2:26PM #30
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 6,843
Star wars minis and RPG uses double cost.

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton

Jun 18, 2013 -- 11:06AM, calronmoonflower wrote:

Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.



You are not a moral man. There are not enough middle fingers in the world for you.



May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?



Jun 19, 2013 -- 12:55PM, Zombie_Babies wrote:

Jun 19, 2013 -- 12:38PM, Hipster_Dog wrote:

Jun 19, 2013 -- 11:26AM, Zombie_Babies wrote:

When she was 8 years old, yeah, yeah she was.  Sicko.  And we all know you only like Harry Potter cuz of what a huge Equus fan you are. 


How do you know about that? I only told one person.



Well, it's like this: Marie gets around. 


Jun 9, 2013 -- 8:11AM, Hipster_Dog wrote:

Jun 9, 2013 -- 12:43AM, trappedslider wrote:

Jun 8, 2013 -- 9:07PM, Hipster_Dog wrote:

Jun 8, 2013 -- 6:33PM, trappedslider wrote:

Jun 8, 2013 -- 3:42PM, Hipster_Dog wrote:

Jun 8, 2013 -- 3:36PM, homicidal_squirrel wrote:

Jun 8, 2013 -- 2:35PM, Hipster_Dog wrote:

I do not understand. I can't give a game to a friend?


You can, but only once. That friend can't give it to anyone else. The holy corporation has spoken. Stop complaining and give them all your money.


But how will they know?

I do not play video games. 



then why do you care?


Why do you care that I care?



i'm curious


You are? Cool! Here is a hornet's nest. Stick your [redacted] in it to see what happens.


Jun 12, 2013 -- 3:42PM, Hipster_Dog wrote:



And do not call me a Yank. I am a Québecois, basically your better.



May 24, 2013 -- 1:00PM, Zombie_Babies wrote:



May 24, 2013 -- 10:24AM, Hipster_Dog wrote:

I heard samsung is making shoes that are making you run faster too.



Liar.  Hipsters don't run.  It's too mainstream.



Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."



And the greatest post moderation of all time...

May 24, 2013 -- 2:46PM, CorranHornIsAwesome wrote:

I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.

(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)   



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