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Dungeons & Dra.. Dungeon Command Dungeon Command: So, so close to buying, but won't
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10 months ago  ::  Aug 03, 2012 - 7:10AM #21
rmcdouga
Date Joined: Jul 8, 2007
Posts: 50
"There's a logical in between format, which since I mentioned it as a possibility in my OP I have noticed WotC is using for their internal league: customize your warband using only a single copy of each faction box."

I like this option a lot. I hope WotC listens and adds this format to their tournament rules.
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10 months ago  ::  Aug 03, 2012 - 8:12AM #22
DarkAngel1979
Date Joined: Oct 23, 2002
Posts: 609
I really don't see the benefit of that 'in-between' format, especially in light of how much more difficult it would be for organizers to enforce that format compared to Limited and current Constructed rules. For Limited you just need to check that there are only one copy of a card per set symbol color and that all set symbols match. For Constructed you check you don't have more than four copies of any one card.

For that format you'd have to have your judges basically learn by heart how many of each cards are in each set, which will only become more and more unmanageable as new sets come out. Not worth the hassle when there already is a Limited format that fulfills all the needs that that format is supposed to fulfill.

At least I could get behind an enforcement of 'at most 2 copies of a card' as a format, which is close enough to the spirit of what the OP is asking without being a pain for judges. Though I suspect our OP will still be indignant at all the people who are going to spend a whopping 120-160$ (roughly half of what it costs to have a competitive collection for most CCGs/CMGs/LCGs) to have a second copy of Copper Dragon and Umber Hulk or whatever op piece we find that has one copy in the box.
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10 months ago  ::  Aug 03, 2012 - 6:28PM #23
sirohk
Date Joined: Mar 4, 2004
Posts: 370
Did anyone here play the World of Warcraft miniatures game? 

Dungeon Command is very similar.  Cards were used to customize your miniatures and or warband.  Differences, WoW did use dice to resolve combat.  Also, WoW suffered from a poor combat system no where near as good as DDM.  WoW also had a lack of map options.  Furthermore, I did not like that figures from your warband could come back "to life" and re-enter the battle after being killed.  WoW did offer some very nice competitive warband combinations and you did not have to "get" every figure and or card and or in multiples to be competitive.  And it seemed like by the time the second set launched there was little support for the game.  I tried and played many games of WoW, but in the end I never really lliked the game. 

For Dungeon Command I do see a better game.  There seems to be more opportunity for growth and it seems to be a better designed combat system.  Plus the miniatures are better, and there are no "rotating" bases to keep track of creature stats.  I play tested Dungeon Command many times and I kinda liked it.  My problem is that I still like the previous game better despite its demise. 

One thing I would like to caution here, there are only TWO sets for Dungeon Command.  There is only a very small pool to build competitive warbands with.  So it makes sense to me that 1 or 2 figures and or 1 or 2 cards will combine to make the most competitve warabnds.  In my opinion there will be many more competitive warband options with the release of 3 more sets over the next 7 months (bringing the total to 5 sets for Dungeon Command):

1) Sting of Lolth [Jul '12]
2) Heart of Cormyr [Jul '12]
3) Tyranny of Goblins [Aug '12]
4) Curse of Undeath [Nov '12]
5) Blood of Gruumsh [Feb '13]

This IMO would then be a large enough pool to have really cometitive warbands with multiple creature and card options. 

I have not purchased either set yet, but I have played the released game a number of times.  I like the deckbuilding (on of the things I did like about WoW), but there is room for improvement to make it more competitive (hopefilly with the additional sets).  And if the deckbuilding is improved it could lead to a very fun and competitive game.  I also like the battlefild map for Dungeon Command as it has IMO almost unlimited options and huge potential for growth.  On the other hand I'm not sure I like the Sequence of Play, in particular moving all of your creatures.  Dungeon Command so far for me does not have the flow nor the strategy challenges of DDM.  But there is room to improve the game and time will tell if the game can catch on as DDM did.  
 
If Dungeon Command does catch on, there are new miniatures produced, and WotC can make it a competitive game (with future sets) with support and tournaments, then I may join in and break down and by the sets.  Until then, I will keep my eyes on the Dungeon Command scene to see how well it grows.  I am very interested in seeing where this goes over the enxt year. 

Cheers. 

Sirohk

Cool      
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10 months ago  ::  Aug 03, 2012 - 8:04PM #24
Loski
Date Joined: Jul 6, 2012
Posts: 38

Jul 28, 2012 -- 8:50PM, jsanner2 wrote:

Jul 28, 2012 -- 3:46PM, devlin1 wrote:

Jul 28, 2012 -- 3:09PM, jsanner2 wrote:

Also, I picked up 3 of each Order deck alone online for less than the cost of one additional faction pack, and extra creatures for around $2 each.



Not to derail things too much, but... where'd you get these online?





auggiesgamesonline.3dcartstores.com/Mini...




Not to be negative, but I think you may have ordered a 12 pack of the expansion cards for the D&D Adventure System board games and whatnot that come packaged with DC and not the actual order cards.

Atleast that is what I understood from reading the information from the site you linked.

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10 months ago  ::  Aug 04, 2012 - 12:13AM #25
rmcdouga
Date Joined: Jul 8, 2007
Posts: 50
"For Limited you just need to check that there are only one copy of a card per set symbol color and that all set symbols match."

This isn't really true. There are doubles of some cards, so the judge will have to either know what cards are doubled or rely on the card numbering within the set to know if the deck is legal. The same applies to the new format except there can be multiple set symbols.

"there already is a Limited format that fulfills all the needs that that format is supposed to fulfill."

This is not true really either. If the Limited format really fulfilled all the needs we wouldn't be discussing this would we?

The proposed new format would allow much more customization than the Limited format but keep the expense to be competitive below that of the Constructed format. Additionally I would limit the format to sets released within the last year otherwise the cost of competing in the new format would rise over time. It also allows new players to come into the format without having to buy a lot of older hard to find sets.
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10 months ago  ::  Aug 04, 2012 - 1:08AM #26
Ultiville
Date Joined: Oct 16, 2010
Posts: 185

I'm actually running that format for the first tournament I'm doing in-store.  Obviously it isn't sanctionable with those rules, but MTG Commander and lots of other popular formats aren't sanctionable either, and some others that now are started off as fan formats.  If it turns out to be an awesome format, it's possible WOTC will add it as something we can sanction.  Personally I think the current "limited" is kind of pointless and could be replaced with "no more than box contents" if format bloat is a worry (which it should be).

It's also quite easy to enforce; every indvidual card has a unique set number, so as long as you don't have more than one card with the same set symbol and number, you're fine.  (For those who don't know what I'm talking about: the two-of's in each box have two different set numbers, one for each copy, so the two copies of say Faerie Fire in Sting of Lolth have two different set numbers on the bottom of the card.) 

I do think ultimately most tournaments are going to end up rule-of-4, and that if the game takes off a singles market will develop, but I think a Limited format that's a bit more freeform while still limiting spending would be a big deal. 
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10 months ago  ::  Aug 04, 2012 - 1:44AM #27
DarkAngel1979
Date Joined: Oct 23, 2002
Posts: 609

Aug 3, 2012 -- 6:28PM, sirohk wrote:

Did anyone here play the World of Warcraft miniatures game?




Second place in a Realms, two DMF top 8s, invites to National Championship and Worlds, four Spectral Tigers won total.

Yeah, I'm familiar with it. 

Also, WoW suffered from a poor combat system no where near as good as DDM.




Dice pool systems are inherently better than a Hit/Miss on D20. More dice rolls causes a regression to the mean over the length of the game (reduces luck) while still allowing for the occasional spike in variance. Also, the time system (where different actions cost different amount of time before your next activation) was genius. DDM in contrast was a game of maxing out the number of figs in your band to make sure you have, at worst, as many activations as your opponent, and hopefully more, so you could end up playing actions last on the turn.

WoW also had a lack of map options.




The deluxe starters came with a customizable map allowing infinite maps. Each DMF and Realms also would take place on a different map which would be distributed to players to keep (and sell, if you were collecting many like yours truly). That's an obvious false statement.

Furthermore, I did not like that figures from your warband could come back "to life" and re-enter the battle after being killed.




That's basically what happens in Dungeon Command, with a bit less of a 'this is a simulation of a MMO Arena game where the players respawn' justification to it. Minis games where you just lose your figs wholesale basically revolve around being the first to kill your opponent's mini so that they're in a downward spiral where they can't come back into the game because they have less activations on the board. All the best minis games I've played have a comeback mechanism for players who lose a fig: Dreamblade gave you a spike of spawning points on the next turn, WoW lets you respawn after a short time penalty, DC frees up your Leadership so you can respawn another creature card.

And it seemed like by the time the second set launched there was little support for the game.




Their supplier basically increased their price on them to a point releasing sets for the game was unsustainable so it was on limbo where they didn't release any new set (and thus had ZERO revenue from that game) and yet they provided an extra year worth of DMF tournaments for it, with awesome prizes (i.e. the aforementioned Spectral Tigers, as well as PS3s and Apple products). Contrast to how WotC handled Dreamblade, where they killed the Organized Play right after releasing Night Fusion so that we would still buy the figs before we were told there would be no OP. Classy. And here I'm talking just your basic Edge tourneys (FNM for Dreamblade, basically) where the prizes we could expect on the first few weeks were... extra repaints from previous months they were getting rid. I have friends who basically boycotted Magic:TG and are now not buying into Dungeon Command because they never want to buy a WotC product again based on that...

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10 months ago  ::  Aug 04, 2012 - 1:46AM #28
devlin1
Date Joined: Apr 24, 2007
Posts: 28

Aug 3, 2012 -- 8:04PM, Loski wrote:

Not to be negative, but I think you may have ordered a 12 pack of the expansion cards for the D&D Adventure System board games and whatnot that come packaged with DC and not the actual order cards.

Atleast that is what I understood from reading the information from the site you linked.



Nope. I ordered an additional Order Deck and map tiles for each faction, and the total came to $13.50 (including shipping). And that's what I received.

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10 months ago  ::  Aug 05, 2012 - 12:28PM #29
andrewgr
Date Joined: Aug 19, 2007
Posts: 65
FWIW, I'll eat a little crow here.

I still find the distribution model just as offensive as I made it out to be.  I stand by everything I said about that.

However, after seeing some people playing at the local game store, I will now grant that allowing my strong oppostion to how WotC is making money on this game should be largely independent of whether I buy a copy, which should be evaluated on my enjoyment/dollars ratio; and that I will have plenty of opportunities to play outside of tournaments. 

I still think it sucks that if I go to Origins or Gencon, I won't play in either tournament (limited because it doesn't have enough customization to hold my interest, and Unlimited because of the cost).  However, that does constitue a small fraction of my expected number of plays, so weighing it too heavily doesn't make sense.

So, based on how fun it looked, and reading the rules online, I purchased a copy of each set.  I've played 3 times now, and other than a strong suspicion that out of the box the Drow are flat-out better than Cormyr,  I'm very pleased with my decision, and believe I will easily get $60 worth of enjoyment out of the game.  Following an earlier suggestion, I also spent $8 + shipping on extra decks, which I found quite irritating, but the irritation passed quickly enough that I'm pretty certain it was the correct decision.

So, a bit of eating crow, though I do stand by most of my objections; I just think I was giving them way too much weight in my purchasing decision.

[Edited for a one-character typo] 
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10 months ago  ::  Aug 06, 2012 - 2:10PM #30
thegreenknight0
Date Joined: Nov 22, 2011
Posts: 60
To offer a little support for the OP, I do feel that Wizards droped the ball just a bit.  I would have been much happier if they had made the custom design rules in such a way that buying 2 of any faction pack would meet the requirements. I would have liked to have seen 2 copies of each order card in a box so you wuld have no card redundancy to get the full playset you may want. As for limits on minis, a very simple "rarity" system could be established where if the set comes with 2 then you can have a max of 4 and if 1 is in the box you could have 2. Promos such as the Drow wizard should actually be something unique and ony allowed 1 per WB, card promos would simply be alt art as they are now.


I believe someone referenced FFG LCG systems as an equivilant to this and to a certain extent that may be fair but I believe that person also forgets the backlash for that strategy which spured FFG to change their later supplement releases to provide FULL playsets in one purchase. I only bring this up to point out that the random, as well as redundant, purchase model has increasingly left a very bad taste in the mouth of the gaming community at large and while hardcore devotees to games such as Magic, L5R, WOW CCG may not be seeing it directly in their communities it is nonetheless still a concern with a great deal of other gamers, new and old alike.  Success of a new game can pivot on pleasing the largest possible market. So, if one portion is apathetic (hardly excited) to having to buy multiple sets or bits on the secondery market and another portion is strongly against the unnecessary redundant buy, than why would you not go with a model that would piss the least amount of people off? Just saying.
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