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Dungeons & Dra.. 4e Rules Q&A Can you choose to do no damage with a power...
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Switch to Forum Live View Can you choose to do no damage with a power that does damage?
11 months ago  ::  Jul 28, 2012 - 11:03AM #1
Dansun
Date Joined: Jun 21, 2012
Posts: 62

Can you choose to do no damage with a power that does damage?


Example : Hallowed Advance (Cleric 5 Daily) does damage on hit or miss and has a special effect. If I just want to do the special effect but not damage can I choose to deal zero damage to target? Can you choose to automatically miss or do you have to roll an attack?
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11 months ago  ::  Jul 28, 2012 - 11:15AM #2
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
No.
D&D Next = D&D:  Quantum Edition
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11 months ago  ::  Jul 28, 2012 - 12:02PM #3
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
No to all questions.
Another day, another three or four entries to my Ignore List.
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11 months ago  ::  Jul 28, 2012 - 11:37PM #4
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,779
The target must also be a credible threat in order for the power to function. If it isn't (such as if you're trying to trigger the effect by swinging at an ally), then the power's Effect doesn't happen no matter the result of the attack roll.

  If the target is a threat but you don't want to kill it for some reason, you can choose to knock the target out rather than killing it if you reduce it to 0 HP.
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11 months ago  ::  Jul 29, 2012 - 6:15PM #5
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,264

Jul 28, 2012 -- 11:37PM, Neutronium_Dragon wrote:

The target must also be a credible threat in order for the power to function. If it isn't (such as if you're trying to trigger the effect by swinging at an ally), then the power's Effect doesn't happen no matter the result of the attack roll. If the target is a threat but you don't want to kill it for some reason, you can choose to knock the target out rather than killing it if you reduce it to 0 HP.




More likely, the Cleric is a Pacifist Healer cleric and might want to use this to give more healing to an ally, after the ally is teleported.  But since it "hits or misses" and "deals damage", if the target is bloodied, the Cleric will be stunned after the attack.

It's not too bad, though.  I have it on my Pacifist cleric.  I just try to use it only on non-bloodied enemies.

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11 months ago  ::  Jul 29, 2012 - 6:17PM #6
ladybam
Date Joined: Dec 29, 2008
Posts: 34
What about powers that do damage but have a zone effect?  Like the Wizard's Fountain of Flame. 


Fountain of Flame


You weave a fiery pillar that spins like a top. With each revolution, it douses your enemies with searing heat.


Daily        Arcane, Evocation, Fire, Implement, Zone
Standard Action      Area burst 1 within 10 squares


Target: Each enemy in the burst


Attack: Intelligence vs. Reflex


Hit: 3d8 + Intelligence modifier fire damage.


Miss: Half damage.


Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone or ends its turn there takes 5 fire damage. An enemy can take this damage only once per turn.


************


Does there have to be an enemy in the burst area for... "The target must also be a credible threat in order for the power to function."  Can't the non-hit-effect activate without a "credible threat", like if I'm trying to use the attack to flush out or guess where a hidden enemy is?  You can attack random squares.

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11 months ago  ::  Jul 29, 2012 - 6:21PM #7
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,264

Jul 29, 2012 -- 6:17PM, ladybam wrote:

What about powers that do damage but have a zone effect?  Like the Wizard's Fountain of Flame. 
Spoiler: Show



Fountain of Flame


You weave a fiery pillar that spins like a top. With each revolution, it douses your enemies with searing heat.


Daily        Arcane, Evocation, Fire, Implement, Zone
Standard Action      Area burst 1 within 10 squares


Target: Each enemy in the burst


Attack: Intelligence vs. Reflex


Hit: 3d8 + Intelligence modifier fire damage.


Miss: Half damage.


Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone or ends its turn there takes 5 fire damage. An enemy can take this damage only once per turn.



Does there have to be an enemy in the burst area for... "The target must also be a credible threat in order for the power to function."  Can't the non-hit-effect activate without a "credible threat"?




The first power you listed is the same type of power.  The Effect: would normally happen regardless of whether you hit or miss.  The problem is the part of the sentence that says "in order for the power to function."  If the power doesn't function, the Effect: doesn't happen.  Period.

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11 months ago  ::  Jul 29, 2012 - 6:23PM #8
ladybam
Date Joined: Dec 29, 2008
Posts: 34

Jul 29, 2012 -- 6:21PM, Undrhil wrote:



The first power you listed is the same type of power.  The Effect: would normally happen regardless of whether you hit or miss.  The problem is the part of the sentence that says "in order for the power to function."  If the power doesn't function, the Effect: doesn't happen.  Period.



But you can attack random squares to "guess" where a hidden enemy is.  I just happen to want to use a burst attack, and don't see why the zone wouldn't be laid down as a result.  It's like I chucked a bottle of napalm, the initial burst wouldn't to damage to anyone if no one was there, but the fire still burns.

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11 months ago  ::  Jul 29, 2012 - 6:27PM #9
ladybam
Date Joined: Dec 29, 2008
Posts: 34
I think there is a difference between "what happens on a miss" and "what happens regardless of a hit or miss".  That's why there are separate listings for hit, miss, and effect.  If it was something that definitely required a target, it would be listed under miss, or specifically mention a target under effect like the cleric power.

*edit*
Effect: One ally within 5 squares of you can teleport adjacent to the target and make a melee basic attack against it as a free action. In addition, that ally can spend a healing surge.

It specifically says target, and a target is secondary to the burst.  You select where the burst goes, and the -target- is anyone who happens to be in that burst.  That's the difference between the cleric and wizard powers listed, the cleric is "target: one creature" and the wizard's is "target: creatures IN burst".  The burst comes first.

They are functionally different in how the attack is delivered, so they are not the "same type of power" as you say.
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11 months ago  ::  Jul 29, 2012 - 8:17PM #10
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
There would have to actually be a hidden enemy for there to be a meaningful threat. If you use fountain of flame with no enemies present, then the power does not do anything. If you use fountain of flame when there is a hidden enemy then there is a meaningful threat and the power works and is able to create the zone even if the hidden enemy turned out to not be in it. With Hallowed Advance, targeting an ally would have no affect because while they are your ally they are not a meaningful threat.

Legitimate Targets RC 108. 
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