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Switch to Forum Live View Map packs vs Dungeon tiles
11 months ago  ::  Jul 26, 2012 - 1:06PM #1
pauldanielj2
Date Joined: Jul 17, 2008
Posts: 178
Am I alone in this or does anyone else strongly prefer the map pack line of products to the dungeon tiles line?

I find that in-game, organizing and laying out dungeon tiles is a  major hassel. Digging through a box of tiles, trying to keep players from knocking them around the table, et cetera.

On the other hand, preprinted maps that I can toss down and run with are easy to use, attractive, and quick.

My wish is for a line of somewhat more generic map pack products. I like what they've released so far, but the idea for me would be to have maps generic enough to be used again and again. I could see some versatile wilderness maps like "forest clearing", "mountain pass", and "river ford" - nothing too fancy with molten lava and evil shrines or whatever, just simple maps that can be used for random encounters and so forth.


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11 months ago  ::  Jul 26, 2012 - 2:32PM #2
Artsy_Wumpus
Date Joined: Sep 15, 2005
Posts: 1,604
I prefer the pre-printed maps, but I think tiles are still fine for individual set pieces and adding a third dimension to a map..
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11 months ago  ::  Jul 27, 2012 - 4:45AM #3
wrecan
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I am a tile addict and I hate maps.  They are never whar I want so I end up slapping tiles over them. What I want Wizards to release is a dungeon tile organizer.
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11 months ago  ::  Jul 28, 2012 - 8:28AM #4
The_Jester
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Duneon Tiles are nice for customizing. You build your own space. But I love maps for places that are common that you might use again and again: taverns, churches, graveyards, the road in the wilderness, etc. I also quite like taking markers to an easel pad and making my own maps.
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11 months ago  ::  Jul 28, 2012 - 2:23PM #5
Mirtek
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I really don't like these map packs and personally find them useless. 


For me there are very few locations that are fought at more than once and thus having exactly the same location everytime I pull out this map is useless. With tiles you can build a new location every time you use them.


Thus while I find maps (such as the ones GF9 makes) pretty to look at, I would never buy any of them. Yeah their inn map looks nice, but my players are not likely to always fight at the very same inn. I'd rather have inn dungeon tiles so that each inn looks different from the others

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10 months ago  ::  Aug 04, 2012 - 2:48AM #6
Houndstooth
Date Joined: May 4, 2010
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I use a healthy mix of both maps a tiles... maps when I don't have an encounter planned out, tiles when I do.... so my big set pieces are all tiles, and randon road side fights are maps...
The Map line though I hate, because I have all but 1 map in the last pack put out, and for 12$ Ill just wait and buy the next tile pack, which from the preview here its going to be great!

Both are hard to work with... maps are hard to look though when folded, I can never remember whats on the other side, and tiles can both take up a lot of space and be finiky to get just right...
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10 months ago  ::  Aug 04, 2012 - 4:29PM #7
FearOfTheDark
Date Joined: Oct 2, 2006
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I love them both.  Poster maps are insanely useful.  I also love the dungeon tiles (though the wilderness/outdoor ones seem to be a lot harder to build with/create interesting features).

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10 months ago  ::  Aug 06, 2012 - 8:29AM #8
Varanos2012
Date Joined: Feb 29, 2012
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Jul 26, 2012 -- 1:06PM, pauldanielj2 wrote:

Am I alone in this or does anyone else strongly prefer the map pack line of products to the dungeon tiles line?

I find that in-game, organizing and laying out dungeon tiles is a  major hassel. Digging through a box of tiles, trying to keep players from knocking them around the table, et cetera.

On the other hand, preprinted maps that I can toss down and run with are easy to use, attractive, and quick.

My wish is for a line of somewhat more generic map pack products. I like what they've released so far, but the idea for me would be to have maps generic enough to be used again and again. I could see some versatile wilderness maps like "forest clearing", "mountain pass", and "river ford" - nothing too fancy with molten lava and evil shrines or whatever, just simple maps that can be used for random encounters and so forth.



i use a mix of map pack and tiles-however i prefer the tiles. As part of my DM prep i pull out all of the tiles i know i will need and use the maps for when the players either complete my planned session encounters early or go a different way. the tiles are so versi-tile that i can still use the tiles i pulled during the adventure prep. i like the maps for quick encounters.

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10 months ago  ::  Aug 06, 2012 - 8:31PM #9
Elemental_Elf
Date Joined: Dec 17, 2005
Posts: 989
Maps are great because they are wondrously detailed and beautiful. But they can only be used so many times before the novelty wears of and you realize, as a player, you are fighting on the same map over and over again.

Tiles are wondrously customizable. You can take the same pieces and create a thousand adventure locations. However, to attain that customizability, they are forced to be a bit more generic than a map.

Personally, I would love it if WotC made Tiles AND Maps. I like using both in my campaigns. Maps are great for locations your PCs will visit often - the village, the inn, the same stretch of road, the inner sanctum of Mt. Doom that the PCs are using as their lair now, etc. Tiles are great for making new locations, places they will only go to once or twice - room 22 of the dungeon, the streets of a new town, a random meadow in the forest, etc.

Having said all that, nothing beats a good old fashioned wet/dry erase board. Simple and elegant.
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10 months ago  ::  Aug 07, 2012 - 1:53PM #10
wrecan
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Jul 28, 2012 -- 8:28AM, The_Jester wrote:

I love maps for places that are common that you might use again and again: taverns, churches, graveyards, the road in the wilderness, etc.




Fo rme, that's the worst use of maps.  Because unless it's the same tavern, suddenly every tavern looks alike.

A map is ueful is the players have a base of operations that will be used over and over.  The tavern is useful if the players always stay at the same in.

But I don't want the Green Griffon Tavern to look the same as the Quenched Wench Alehouse. 

The only use of maps for me is for an encounter I hadn't anticipated and need to whip up quick. But since I'll only ever use that map once, it's not worth the money.  I'll just scrawl a quick map on my Chessex board instead.

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