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11 months ago ::
Jul 25, 2012 - 11:46PM
#1
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Date Joined:
Jun 28, 2003
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This is taken and expanded upon from my post here (that covers other "fix" areas): community.wizards.com/go/thread/view/758...... Also, for the example of making fighters more complex in a module, in league with vancian casters, and not AEDU (I like it, the general consensus seems not to) is to use an already existing system - psionics. Monks called upon hidden resserves to do amazing stunts, why not fighters? Once again history/myth already shows us this. As a slight tweek with the 4E Psionics rules, make them endurance or fatigue points instead of PSPs. Novels are replete with the idea that fighters/warriors/etc, can get tired. Do away with per encounter/daily powers and just have a finite amount of points they can use per level. If the Ftr spends enough points to use it once and get tired out or use a bunch in short bursts, that's the Ftr's perogative while at the same time being more realistic.
... Each of the Four Core would be balanced in power yet have different mechanics that DON'T break verisimulitude (sp?). They'd also have unique Class Features. Mage = Vancian = Fire and Forget Fighter = Manuevers = fight until you collapse from exhaustion Cleric = Channel Divinity = pray and thou shalt recieve depending on deity Rogue = Tricks based on Stat Specialization? I'm still a lil' foggy on this one but maybe DEX Rogue is like Disney's Aladdin evading the town guard in the opening seen, INT Rogue is like a master thief casing a vault to plan out the play (think Ocean's 11), while a CHA Rogue is like Bilbo Baggins sweet talking his way past Smaug the red dragon.
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11 months ago ::
Jul 25, 2012 - 11:51PM
#2
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Date Joined:
Nov 22, 2007
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One note on the fighters.
If you are taking anything from psionics then use psychic warrior as your base.
Psychic warriors had abilities that were "always on" as long as you had a high enough reserve.
In this way your simple fighter is one that just never spends his points.
Then the complex fighter is just trading those reliable abilities for bursts of raw power at the expense of not performing as well consistently.
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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11 months ago ::
Jul 26, 2012 - 12:08AM
#3
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Date Joined:
Jun 28, 2003
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Awesome point Valdark, since the post this one expands uopm comes from starting the FOUR CORE simple and then building up to vancian Complexity, I like it!
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11 months ago ::
Jul 26, 2012 - 12:27AM
#4
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Date Joined:
Nov 22, 2007
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It's the only class from any psionics handbook I will ever play and I never ever spend psp.
I believe it is the 3.0 psychic warrior as I never purchased the 3.5 psionics handbook.
I'm not sure if they were reserve feats or powers. It's been quite a few years and I can't find the book at present.
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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11 months ago ::
Jul 26, 2012 - 12:53AM
#5
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Date Joined:
Nov 22, 2007
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Yep did a quick google search for 3.0 psychic warrior an found it.
They were powers and instead of power point cost they said "power point reserve X+"
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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11 months ago ::
Jul 26, 2012 - 1:19AM
#6
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Date Joined:
Jun 28, 2003
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Cool. YeAh i remember when 4e came out with the psionics rules overall liked it better than the 3e ones but i miss me some 3e psychic warrior! That was one of my favorite 3e classes!
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11 months ago ::
Jul 26, 2012 - 1:42AM
#7
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Date Joined:
Nov 22, 2007
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Correction they were feats
Some example feats
(forget the exact names so. Will just make some up but they are in there)
Weaving charge Power point reserve 3+ You can make turns while charging. No more than 90 degrees per turn.
Inertial Armor Power point reserve 1+ You gain +4 armor bonus describe the effect how you will. Ie invisible, glowing, etc
Psionic speed Power point reserve 4+ * You gain 10ft movement *every time you take this feat you get 10 additional ft of movement but it requires an additional 4 points in reserve per increment
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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11 months ago ::
Jul 26, 2012 - 1:53AM
#8
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That is a fantastic idea, for people who want Psionics.
Some people don't want Psionics in their fantasy games at all, others don't mind it in the game but don't want to play them.
I'd like to be able to play a martial character which is as interesting, diverse and powerful as a caster from lvl 1 through to lvl 30+.
Surely we can have stances, powers or abilities which allow a Fighter/Rogue/Warlord (assuming Rangers are lost to demi-caster status again) to keep up with casters without having to use Psionics?
...
Still... I DID like the Psychic Warrior.
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11 months ago ::
Jul 26, 2012 - 2:03AM
#9
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It will be the same thing whatever you try to give the fighter, AEDU fatigue maneuvers whatever, whenever you give them cool abilities which are balanced by some kind of resource usage you will inevitably trigger cries of "The fighter is now a Wizard" there's no hope to be found.
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11 months ago ::
Jul 26, 2012 - 2:09AM
#10
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Date Joined:
Jun 28, 2003
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@ Valdark: Yeah. I think the powers were like that. Brings. Ack memories of my psychic warrior running up a wall.
@ Admiral: the essentials knight and slayer did pretty much what u were talking about. Though i had hoped for them to when taking out dailies to add more encounters instead of just the times blah weapon damage they added in.
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