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11 months ago ::
Jul 24, 2012 - 9:51AM
#41
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Date Joined:
Jun 11, 2012
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Harry Dresden (mostly--the cop isn't supernatural, but she's pretty much the only character that matters who isn't)
Waldo Butters Michael Carpenter(a paladin, but not a caster) Charity Carpenter (Used to be a caster but gave it up and is now a pure fighter) Sanya (a paladin, but not a caster) Karin Murphy Father Forthill Johnny Marcone Hendricks
None of them are casters. A couple of them have magic items. Spoiler:
Show
Michael doesn't even have the magic weapon anymore, but his family does enjoy protection perks for him having been such a good wielder of the sword for so long. All of them contribute to the story in their own way. Dresden himself regularly needs these people's help because he can't do everything on his own. He has a daily limit on what he can do, and personal limits on what he can do (Specializes in evocation, and thaumaturgy, but fine control has always been a problem for him so his illusions hardly ever work, moreover he is somewhat restricted by his foci, and what he is prepared for). Every so often he digs past these limitations but often at great personal cost to himself. In my mind dresden is sorta the best example of what a wizard should be like.
They all help contribute to the story, but the story in unequivocally Dresden's - they are helpers. It works great for the story, and it is interesting seeing all their interactions and places where a character that hasn't done much comes out and has a presence for a bit, but that is radically not the scenario one could apply to a dnd game.
When you sit down with the players at a dnd game, everyone is the main character - there really shouldn't be much differentiation of importance between the players. The major goal of the game - as with any game - is so that each player has a roughly equal impact on the game, whether through combat or socializing or utility or what. That's the problem: you can't have your casters be the powerful mages from literature while keeping your mundanes as realistic as possible and have both exist in the same party.
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11 months ago ::
Jul 24, 2012 - 9:53AM
#42
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I think one way to handle source material spellcasters is to bring back and empower NPC classes. Make a set of adventurer classes and nonadventurer classes and distribute the many class features attributed the archetypes between them.
I think the archetypal characters that we imagine in D&D are not simply members of the same class. The wizard with their stacks of spell and ritual books, a laboratory filled with magic items and arcane foci, and decades of adventuring experience is not just a wizard. The fighter who quested for a famed weapon, used it to save a kingdom, and later retired in a self made keep with his small band of loyal men is not just a fighter.
The first is a wizard who is a tough adventuring arcanist who collects spells and a mage who is a stay-at-tower arcanist who (given time) can discover spells on his own. The second is a fighter/aristocrat.
Your "wizard" can attempt to learn some of the powerful arcane spell he snagged from the lich she destroyed but it would be a very difficult process with with many all or nothing attempts and failures. But with a few levels of "mage", a few lower HD, a slower spell slot gain, and a couple months; she can copy and learn the whole thing.
So the super powerful helper wizard is not a wizard, he or she is a high level mage or mage/wizard multiclass.
I'm not fond of the concept of NPC classes personally. I was never fond of the concept that "everyone has a class" from the start. I don't see class or character mechanics are rules of the WORLD, just as the rules that PLAYERS follow in order to create appropriately powered characters and advance them, and establish them conceptually within an archetype.
NPCs can of course conform to the various archetypes, but there's no need for them to conform to class rules that are just intended to allow the players to make up their PCs (IE if there were no class rules then the DM would have to decide what things each PC could do, clearly having rules for this that the players can follow is better).
4e is of course the poster child for this sort of design. Technically you could make an NPC using PC rules or the simpler NPC rules from DMG1, but I would note that there is not even one single example of that subsystem being used in any official WotC product (and they never even bothered to provide the necessary templates for classes after PHB2). All 4e NPCs in published material are either monster stat blocks, or just RP descriptions where you wouldn't actually ever fight them. Personally I find this much less constraining. I can simply create a 'support wizard' type NPC however I want to. I can use a level assignment to give me combat stats if I ever need them, and gauge generally what sorts of stuff he can do to be more or less capable than a PC in specific ways. Beyond that I can just do whatever I want, assign them any ability or power, make up rituals and lore for them to know, etc.
Frankly I'd find the 3.x concept where everyone is some sort of class to be quite tedious and constraining. It was less of an issue perhaps in AD&D, but generally it still felt a bit awkward and the concept that "every baron is a 9th level fighter" that was implied by NPCs with classes wasn't that useful to me. So, I'd not bother with NPC classes, either dedicated ones nor using the PC ones, except as sort of guidelines for what an NPC MIGHT do.
That is not dead which may eternal lie
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11 months ago ::
Jul 24, 2012 - 10:09AM
#43
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I on the other hand really like the concept of every NPC having a class, not ones which increase his combat power but you know + to baking or whatever, in theory but I recognize it's hard as hell to implement maybe even impossible and still have classes so I put it in the pipe dream category and never expect it to happen in reality.
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11 months ago ::
Jul 24, 2012 - 10:15AM
#44
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Date Joined:
Mar 23, 2008
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I've actually found that spellcasters are much too powerful to fit my conceptions of fantasy in D&D. Even, to a somewhat lesser degree, in 4e. Yeah, I said it. I can play a 4e Wizard and think that maybe I'm a little too much.
I don't find that far-fetched at all. Frankly 3.X (and 2e to a lesser extent) sucks a lot of the mystique out of the arcane for me. Most campaign settings I homebrew have severely gimped magical culture (at least, compared to D&D core benchmarks)
The Doctor
The Doctor is totally a wizard. I figured that out after two or three episodes. It's part of why I love him. That, and his irrepressible charm. Especially when played by David Tennant or Matt Smith.
There, that's better. 
Slightly off-topic, but the OP mentions Odysseus as a rogue. If I were building him, he'd totally be a 4e Warlord (probably a Tactical Warlord build to make use of his Int bonus)
Of note, it seems like - even in Wizard-as-Protagonist novelizations (excluding D&D fic) magic users are decidedly lower powered than the avergae mid-to-high level D&D PC wizard. Which isn't surprising. It's a lot easier to make closer-to-human-power-level characters someone a reader can identify with, and much easier to create a believeable story (that doesn't end when the main character alters the laws of physics and rip the story apart like superman through christmas paper).
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11 months ago ::
Jul 24, 2012 - 10:21AM
#45
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Am I incorrect? Can anyone else come up with an example that involves a spellcaster and a non-spellcaster that are equally protagonized?
Historically -- No. before 1950 you really get spellcasters as central protagonist, period. I've yet to find an example of mixed-protagonist that dates to before 1974, though one could argue for the 1950 Dying Earth itself as but Turjan of Miir and Liane the Wayfarer are principle characters within the same cover.
But nowadays, possibly due to the influience of D&D bleeding out into general fantasy, you do get it.
In The Black Company (1984) you have wizards One-Eye, Goblin, and Silent who are about as protagonistic as the point-of-view character, Croaker. (Silent, especially, in 1985's The White Rose). While not a cornerstone of the Genre, The Black Company is now older than a lot of the people who are going to be picking up D&D with Next.
And this is 2012 -- another book of the Seven Realms series is slated to come out in October. I've read the first three, and the second and third books (The Exiled Queen and The Gray Wolf Throne) have just about equal time to a caster protagonist and a noncaster protagonist. The series is a good read if you don't mind the amount of time spent on romance (sub)plots, and interestingly, I think it shows the direction fantast may be going.
Why do I say that? Because right now, young adults -- the people who are getting their introduction to fantasy reading books like the Seven Realms rather than The Hobbit, The Dying Earth, or even The Black Company are going to be fantasy consumers of the futute, encountering what we consider the classics (Tolkien, Vance, LeGuin) only later in life as most of us may have encountered, say, Robert E. Howard and H.P. Lovecraft They'll want works that press their nostalgia buttons and resonate with the idea of fantasy that they understand first and best. They're also the D&D Players of the future -- Possibly the very immediate future.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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11 months ago ::
Jul 24, 2012 - 10:29AM
#46
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Date Joined:
Feb 12, 2009
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Harry Dresden (mostly--the cop isn't supernatural, but she's pretty much the only character that matters who isn't)
Waldo Butters Michael Carpenter(a paladin, but not a caster) Charity Carpenter (Used to be a caster but gave it up and is now a pure fighter) Sanya (a paladin, but not a caster) Karin Murphy Father Forthill Johnny Marcone Hendricks
None of them are casters. A couple of them have magic items. Spoiler:
Show
Michael doesn't even have the magic weapon anymore, but his family does enjoy protection perks for him having been such a good wielder of the sword for so long. All of them contribute to the story in their own way. Dresden himself regularly needs these people's help because he can't do everything on his own. He has a daily limit on what he can do, and personal limits on what he can do (Specializes in evocation, and thaumaturgy, but fine control has always been a problem for him so his illusions hardly ever work, moreover he is somewhat restricted by his foci, and what he is prepared for). Every so often he digs past these limitations but often at great personal cost to himself. In my mind dresden is sorta the best example of what a wizard should be like.
They all help contribute to the story, but the story in unequivocally Dresden's - they are helpers. It works great for the story, and it is interesting seeing all their interactions and places where a character that hasn't done much comes out and has a presence for a bit, but that is radically not the scenario one could apply to a dnd game.
When you sit down with the players at a dnd game, everyone is the main character - there really shouldn't be much differentiation of importance between the players. The major goal of the game - as with any game - is so that each player has a roughly equal impact on the game, whether through combat or socializing or utility or what. That's the problem: you can't have your casters be the powerful mages from literature while keeping your mundanes as realistic as possible and have both exist in the same party.
Or you explain that relationship between the characters. I see no problem with someone playing the "Gandalf" role either as a DM or a fellow player. It in fact sounds like a desireable character to play. Just explain how to properly write for those types of characters at your table though. Make it so the gandalf character needs to go off and do stuff on his own to help the party kinda like gandalf did.
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11 months ago ::
Jul 24, 2012 - 10:32AM
#47
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Date Joined:
Aug 22, 2007
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@AbdulAlhazred
The beauty of Next is that the classes are separated from skills, saves, and other core statistics. So if you want to make an arcanist who does X, you just make a mage of the appropriate level without worries about skills or other progressions.
The other bonus is that this allow players to mimic these without overloading the base class. This is the real issue. Allowing access to all the flavorfull abilities without making NPCs tedious or PCs broken. Sort of like prestige classes but not.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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11 months ago ::
Jul 24, 2012 - 11:09AM
#48
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Slightly off-topic, but the OP mentions Odysseus as a rogue. If I were building him, he'd totally be a 4e Warlord (probably a Tactical Warlord build to make use of his Int bonus)
How do you reckon that? Most of Odysseus' famous exploits are roguelike: draft-dodging by feigning madness, tracking down the disguised Achilles, stealing the Palladium, devising the Trojan Horse, masterminding the escape from Polyphemus, and so on.
I'd peg him as F5/R15.
Z.
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11 months ago ::
Jul 24, 2012 - 11:20AM
#49
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Date Joined:
Dec 15, 2009
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I'd actually peg Odysseus as more of a non-spellcasting Bard than a rogue, being a kind of storyteller. As a Greek and a Chieftain, he'd also by necessity need to be a Warrior of some kind. 20th level I think is way too high to set him at, IMO 10th lvl would be more appropriate. So I'd see him as somewhere around a 7th lvl Archer/3rd lvl Bard, give or take a level each way.
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11 months ago ::
Jul 24, 2012 - 11:35AM
#50
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Date Joined:
Mar 23, 2008
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He's also quite renowned for his strength. One of the tests Odysseus underwent when he returned home was to string his bow and shoot it through a dozen axe heads. So he's a] noticeably stronger than most normal men (unless shooting through a dozen axe heads is easier than it sounds) b] possessed of cunning intellect - solving puzzles, outwitting traps, thinking "outside the box" c] and is a talented leader and orator ... Strength, Intelligence, and Charisma. Definitely the hallmarks of a Warlord - Strength primary, with Int and Cha secondary stats (possibly the Resourceful build to define his cunning guile - possibly the "archer warlord" type from Martial Power 2)
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