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Switch to Forum Live View Vancian Magic is DND -- It Does Not Cause the 5 Minute Work Day, the DM Does...
11 months ago  ::  Jul 26, 2012 - 7:47AM #101
anjelika
Date Joined: Jun 9, 2012
Posts: 2,019
Try to imagine the Napoleanic Wars if Napolean had stopped fighting the moment his fieldpieces became useless.

"Whaa?  The Grand Battery can no longer be used because they closed to melee?  Bah, those dastardly enemies.  RETREAT!  We must have our artillery!"

Mind you...Bonaparte came up through the Artillery ranks, so he knew the value of it more than -anyone-.
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11 months ago  ::  Jul 26, 2012 - 7:48AM #102
cheethorne
Date Joined: Dec 1, 2005
Posts: 1,005

Jul 25, 2012 -- 4:56AM, anjelika wrote:

Yannow...really, Lok, you gotta let this silly talking point die.  When a band has a coupla years since you last heard them, do people only buy their new CD from 'nostalgia', or because they like the band?  Do we elect presidents on nostalgia?  The only reason people watch the Olympics?  You guessed it.  Nostalgia.




I think it is more about why WotC is including it in the game rather than why people on the boards are buying a system that has it.

THACO is an example of a mechanic that was overly complicated for what it was trying to do. Because it didn't have many supporters, when WotC dropped it, not many people complained (and of course there is always the people that liked it, but still didn't care that it was gone). If WotC had decided to keep THACO instead of migrating to a better attack bonus style system, then they would be keeping it more for nostalgia and for it being a "sacred cow" then because it was a good mechanic.

There are certain business decisions that come into play here, sure, because if huge part of your audience will not buy your books if they don't have THACO, for example, then you really have just two choices: keep it despite you knowing that it is not the best way of doing what you are trying to do or trying to educate your audience on why it is a good idea to replace it.

One of my biggest problems with Vancian-style magic, which would apply to any class that is overly reliant on per day resources, is that the only real way to balance them against at-will dominated classes is with more / longer encounters (ie. the adventuring day number of combat rounds that Mike Mearls has talked about) and the only way that it works out is if the vancian-style class player knows how many encounters / rounds he is supposed to be prepared for in advance.

If the game's balance point is 20 rounds of combat and the Wizard plans for only 15 rounds of combat and the day only actually has 10 rounds of combat (or really any number between 1 and 15, then the balance was off and the wizard was too powerful than the game intended. This applies just as equally if the day happened to have 30 rounds of combat, which would make the wizard too weak compared to the at-will dominated classes.

4e tried to address this problem by making daily resources not as big a part of a player's overall power, so while there were daily resources in nearly every class, they did not contribute as much in any given encounter where they were used or not used compared to the sum total of everything else in the class (ie. compared to the at-wills, encounters, magic items, feats, and class features combined).

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11 months ago  ::  Jul 26, 2012 - 7:52AM #103
cheethorne
Date Joined: Dec 1, 2005
Posts: 1,005

Jul 26, 2012 -- 7:47AM, anjelika wrote:

Try to imagine the Napoleanic Wars if Napolean had stopped fighting the moment his fieldpieces became useless.

"Whaa?  The Grand Battery can no longer be used because they closed to melee?  Bah, those dastardly enemies.  RETREAT!  We must have our artillery!"

Mind you...Bonaparte came up through the Artillery ranks, so he knew the value of it more than -anyone-.



Actually, that is a really good example.

Napolean would not likely run away from an ongoing battle that he was likely to win if his fieldpieces ran out of ammunition. However, how likely is it he would progress into unknown enemy territory where he might very well need those fieldpieces to win any future battle after they ran out of ammunition? Scout ahead, sure, but once you find enemy forces where your fieldpieces could be crucial to victory, he would seriously consider not pressing forward until he got his ammunition, that just makes sense.

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11 months ago  ::  Jul 26, 2012 - 7:56AM #104
anjelika
Date Joined: Jun 9, 2012
Posts: 2,019

Jul 26, 2012 -- 7:48AM, cheethorne wrote:

Jul 25, 2012 -- 4:56AM, anjelika wrote:

Yannow...really, Lok, you gotta let this silly talking point die.  When a band has a coupla years since you last heard them, do people only buy their new CD from 'nostalgia', or because they like the band?  Do we elect presidents on nostalgia?  The only reason people watch the Olympics?  You guessed it.  Nostalgia.




I think it is more about why WotC is including it in the game rather than why people on the boards are buying a system that has it.

THACO is an example of a mechanic that was overly complicated for what it was trying to do. Because it didn't have many supporters, when WotC dropped it, not many people complained (and of course there is always the people that liked it, but still didn't care that it was gone). If WotC had decided to keep THACO instead of migrating to a better attack bonus style system, then they would be keeping it more for nostalgia and for it being a "sacred cow" then because it was a good mechanic.

There are certain business decisions that come into play here, sure, because if huge part of your audience will not buy your books if they don't have THACO, for example, then you really have just two choices: keep it despite you knowing that it is not the best way of doing what you are trying to do or trying to educate your audience on why it is a good idea to replace it.

One of my biggest problems with Vancian-style magic, which would apply to any class that is overly reliant on per day resources, is that the only real way to balance them against at-will dominated classes is with more / longer encounters (ie. the adventuring day number of combat rounds that Mike Mearls has talked about) and the only way that it works out is if the vancian-style class player knows how many encounters / rounds he is supposed to be prepared for in advance.

If the game's balance point is 20 rounds of combat and the Wizard plans for only 15 rounds of combat and the day only actually has 10 rounds of combat (or really any number between 1 and 15, then the balance was off and the wizard was too powerful than the game intended. This applies just as equally if the day happened to have 30 rounds of combat, which would make the wizard too weak compared to the at-will dominated classes.

4e tried to address this problem by making daily resources not as big a part of a player's overall power, so while there were daily resources in nearly every class, they did not contribute as much in any given encounter where they were used or not used compared to the sum total of everything else in the class (ie. compared to the at-wills, encounters, magic items, feats, and class features combined).




By the same token, when you don't have reams of magic items, preparing for 20 rounds of combat is tough to do while trying to guess what utility you'll need.  That's why wizard was always a more 'difficult' class -- fail to do it right and you'll be hurting.   Quickly.

And I'd agree with you about Thac0 (partially -- I never found it even remotely difficult, and I don't see how anyone can but I also know tons of people did, because some of my own players had a bit-o-trouble with it), if they brought -that- back...it would be nostalgia.  It hasn't been around for 2 full editions, 12 years.  But Vancian was only -just- changed in what was it...2008, right?  So one edition ago.  That's more like trying out a new brand of tires.  Presumably, the feedback WotC has says that people want Vancian back.  That's not nostalgia so much as it is they didn't like the replacement as well -- it doesn't even mean they didn't like the replacement, they just didn't like it as much.

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11 months ago  ::  Jul 26, 2012 - 8:00AM #105
Newfie_Keir
Date Joined: Oct 30, 2011
Posts: 43
It's not JUST the 5mwd we dislike, it's the sheer power of the wizard compared to everyone else.
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11 months ago  ::  Jul 26, 2012 - 8:13AM #106
cheethorne
Date Joined: Dec 1, 2005
Posts: 1,005

Jul 26, 2012 -- 7:56AM, anjelika wrote:

By the same token, when you don't have reams of magic items, preparing for 20 rounds of combat is tough to do while trying to guess what utility you'll need.  That's why wizard was always a more 'difficult' class -- fail to do it right and you'll be hurting.   Quickly.



Well, 3e certainly fixes that problem with incedibly low cost (in gp, xp, and time) scrolls and relatively low cost wands that are perfect for filling out those utility slots in the lower levels for spells that are really handy, but don't get used for often. I think the risk of "guessing" wrong is a lot smaller than you are implying here. Most players would dedicate a lot of their slots to their generally useful spells and only a handful of spells to more esoteric stuff. In fact, I imagine most players create a standard load-out for their wizards so that on any random given day they have these X spells memorized. For example, a wizard travelling with a caravan on a journey that would take a month, is not going to sit there every time the DM says "the next day starts" and look through his spell book to see what to memorize for that day.

Jul 26, 2012 -- 7:56AM, anjelika wrote:

That's more like trying out a new brand of tires.  Presumably, the feedback WotC has says that people want Vancian back.  That's not nostalgia so much as it is they didn't like the replacement as well -- it doesn't even mean they didn't like the replacement, they just didn't like it as much.



For the audience yes, I would agree. But there had to be have been a reason they dropped it in 4e. Is WotC now saying that Vancian magic is a better magic system and that's why they are bringing it back? Are they saying that the original 4e team's logic for dropping it was wrong? No, they are saying that Vancian-style magic "feels" like D&D and that many players like it. This is not a totally invalid decision, but it is a far cry from saying that it is a superior magic system or even that it is a good magic system. All it says is that it is popular enough to bring back and they don't want to convince people that another system is mechanically superior.

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11 months ago  ::  Jul 26, 2012 - 8:16AM #107
anjelika
Date Joined: Jun 9, 2012
Posts: 2,019

Jul 26, 2012 -- 8:13AM, cheethorne wrote:

For the audience yes, I would agree. But there had to be have been a reason they dropped it in 4e. Is WotC now saying that Vancian magic is a better magic system and that's why they are bringing it back? Are they saying that the original 4e team's logic for dropping it was wrong? No, they are saying that Vancian-style magic "feels" like D&D and that many players like it. This is not a totally invalid decision, but it is a far cry from saying that it is a superior magic system or even that it is a good magic system. All it says is that it is popular enough to bring back and they don't want to convince people that another system is mechanically superior.



If you were asking me personally, I think it would be because in the end, 'mechanically superior' isn't what people are actually interested in.   I know I'm not at least, and no one that I game with IRL is concerned with mechanical superiority.  But you are correct that they're not saying they're bringing it back because it's superior.  (Of course, we all know it is...*cough* (I'm just playing, in case that wasn't obvious ) ).

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11 months ago  ::  Jul 26, 2012 - 8:43AM #108
Backspace
Date Joined: Sep 8, 2009
Posts: 152

Jul 25, 2012 -- 8:48PM, Kabluey wrote:


I agree, the 5MW issue is irrespective of level. However, at least for the lower level wizard especially, the inclusion of at-wills certainly would seem to alleviate the issue. The wizard now always has a spell, so continuing on when he runs out of non-at-wills shouldn't be as much of a issue as it used to be.



Spellcasting with at-wills is not Vanican casting. So you don't seem to want Vanican casting in Next, but instead a hybrid casting system that contains some amount of daily resource management.



But you also once again deride the inclusion of Vancian magic as being for only "nostalgia", and I still reject this. What you seem to be saying is that there is no way a person could like Vancian, but they just want to use it because that's what they used to use back in the day. But, believe it or not, some people like it. And they like it for a host of different reasons. Nostalgia is certainly one possible reason, but it's not the only one. But even if it was, why is that somehow inferior to the reasons you play the game? Is there only one way to have fun? Or are you claiming that some motivations for playing D&D are inferior to others? Outside of reasons that can inhibit the fun of other players (e.g., powergamers, players who like to kill other players' characters, etc.), I don't think we can judge why people play the game.



Please list some reasons. And explain why daily resources are not utilized for all classes.


You don't need Vancian casting in Next to invoke nostalgia. The game will have many classic elements of D&D (e.g. hit points, AC, the six attributes, etc), so to keep a game mechanic for the sole reason of nostalgia is silly.


In part I play D&D because of nostalgia, but I don't need a new edition to include everything from older editions. If I really want to create a nostalgic experience of my 3e playing days, I'll just play 3e.



But, having said that, I think Vancian is so core to the D&D feel that it has to be included - and has to be included in such a way as to feel like the magic of 3E and prior editions.



This is the definitin of a sacred cow. If your position is that Vanican casting is a sacred cow, there is nothing anyone could say to alter your perspective.

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11 months ago  ::  Jul 26, 2012 - 8:45AM #109
Lawolf
Date Joined: May 4, 2008
Posts: 4,191
Really guys it is simple. Don't make wizard daily spells so powerful that you NEED them to win a fight. If your group can overcome a challenge while the wizard is spamming magic missile then the game is designed correctly. As soon as we reach 3e levels of silliness where a single spell can disable 50% or more of the enemies they game falls apart. It becomes impossible to create meaningful encounters that are a challenge to the party while the wizard has spells if they are that powerful.
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11 months ago  ::  Jul 26, 2012 - 9:52AM #110
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,336
Uh, Anj I know your using some humor there but the issue would not be Napolean running when his Canon where out of ammo (the players don't necessarily break contact when they magic user casts his last combat spell if their in the process of mopping up that encounter), its that he doesn't move on until he's resupplied (Napolean is justly famed for his mastery of Logistics except for the Russian Campaign and he is neither the first nor last to underestimate the Russian Winter). Likewise, many players don't want to advance until the Wizard/Cleric have 'reloaded' so to speak.
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