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11 months ago  ::  Jul 21, 2012 - 9:40AM #1
Lalato
Date Joined: Dec 11, 2002
Posts: 295

Just wondering if anyone has compiled a list of feats, PPs, and items that give save penalties to enemies?  I have a Wizard that has some Save Ends effects and I want to make sure that they stick more often than not.

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11 months ago  ::  Jul 21, 2012 - 9:46AM #2
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
Here's a partial list Zelink put together.  I've added a few more on.

Renegade Red Wizard theme
Phrenic Crown
Amulet of Seduction
Entrancing Mystic PP
Phiarlan Phantasmist PP
Spell Focus
Faerie Dragonling
Cunning Weapon
Curse Eye Tattoo (requires Action Point to be used)

For Illusion specific stuff:
Illusionist's Gloves

There are numerous orb implements that have daily powers to also keep the effect party going, but those aren't strict save penalties.

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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11 months ago  ::  Jul 21, 2012 - 10:09AM #3
zelink551
Date Joined: Feb 26, 2011
Posts: 3,360
My work keeps helping Thanks Maltese!
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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11 months ago  ::  Jul 21, 2012 - 10:22AM #4
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
Almost like someone should make a Save Penalty / Effect Extending handbook...

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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11 months ago  ::  Jul 21, 2012 - 10:29AM #5
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
I say the same thing about a flail handbook but we only have hte flail ideas thread.
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11 months ago  ::  Jul 21, 2012 - 10:29AM #6
zelink551
Date Joined: Feb 26, 2011
Posts: 3,360
I REFUSE!
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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11 months ago  ::  Jul 21, 2012 - 2:50PM #7
Lalato
Date Joined: Dec 11, 2002
Posts: 295

Great list.  Thanks.


Adding the Earthroot Staff to the list... limited to immobilize, petrify, slow, or restrain conditions.


And here are the Orbs I could find since you mentioned them...


Orb of Fickle Fate
Orb of Karmic Resonance
Orb of Impenetrable Escape
Orb of Ultimate Imposition (though it requires Orb of Imposition class feature)

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11 months ago  ::  Jul 21, 2012 - 4:44PM #8
PureChance
Date Joined: Jun 11, 2010
Posts: 222
For Fear powers specifically:

PP: Doomsayer (Enemies within 10 reroll take lowest)
Item (Head): Skull Mask (Enemies who can see you take -2)
Item (Neck): Talisman of Terror (-1/2/3 to ongoing effects of power when you use a fear power)

all all saves rather than first save.
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11 months ago  ::  Jul 21, 2012 - 8:56PM #9
Zathris
Date Joined: Nov 6, 2009
Posts: 4,239

Jul 21, 2012 -- 10:22AM, TheMalteseFalchion wrote:

Almost like someone should make a Save Penalty / Effect Extending handbook...



We already have a Wizard handbook.

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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11 months ago  ::  Jul 24, 2012 - 6:56AM #10
Lalato
Date Joined: Dec 11, 2002
Posts: 295
I would think that there are other classes with an interest in Save Penalties, but it's true that Wizards have a major need for this.
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