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11 months ago ::
Jul 22, 2012 - 7:28AM
#11
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Or not be a hexblade, curse some guy, have the mindbite scorn or what ever it was from the Darksun book that gives you an extra dice of curse damage that is psychic, the feat that makes those dice D8s, and hit someone with eldrich strike and a rapier for 4d8 + mods - then add your assassin strike to that. You dont need to worry about faffing in the hexblade stuff and just fluff your weapon being surrounded by horrific energies.
Mindbite Scorn isn't effected by Killing Curse. It's an additional die added onto your curse damage, not a die of curse damage itself. It always does d6, but it also gives you the psychic keyword for free, which lets you get Mindlock at 11, which is just dirty, especially when you pair it with whatever feat it is that gives hammer BMAs rattling (cumulative -4), and if you then also go half-elf, you can pick up a skald at-will stance, which does further silly crap for your MBA.
But ultimately, his point is correct. Just play a normal locksicutioner, grab whatever weapon you want, and refluff to taste. It's actually a mono-stat hybrid (as you can totally ignore dex as a hybrid executioner), and you can go Cha(or con)/ whatever you want. This can be a real help to your defenses if you end up going with a more diverse statline, which helps pad the fact that hybrids have crappy defenses as a whole. As an assassin, you can grab cursed shadow as well, which will let you get Shadow Walk without wasting your hybrid talent. That being said, you don't really get a good hybrid talent anyway, which is a problem with the locksecutioner. You're also likely to just have crap AC your entire career, as you don't get any good class features for it, and lack the ability scores to really upgrade your armor.
Theoretically, if you haven't decided on an MC yet, or don't MC Skald, you can grab Healers Lore and swap for Battle Cleric's Lore (some DMs don't like this. Ask first.), which will really help with your AC problems.
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11 months ago ::
Jul 22, 2012 - 7:29AM
#12
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Date Joined:
Mar 31, 2010
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Then take Deft Blade at 11 so your Rapier is now targetting Reflex and life is good!
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11 months ago ::
Jul 22, 2012 - 10:25AM
#13
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Date Joined:
Feb 23, 2012
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Mindbite Scorn isn't effected by Killing Curse. It's an additional die added onto your curse damage, not a die of curse damage itself.
Calling it curse dice is actually a misnomer on our part. Warlock's Curse is actually just extra damage. Mindbite Scorn increases that extra damage. Killing Curse increases the die size of the extra damage from d6s to d8s. Vile Resonance also increases the extra damage.
Your curse damage would be 1d6+1d6(psychic) and would switch to 1d8+1d8(psychic).
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11 months ago ::
Jul 22, 2012 - 4:41PM
#14
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Date Joined:
Sep 22, 2007
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Mindbite Scorn isn't effected by Killing Curse. It's an additional die added onto your curse damage, not a die of curse damage itself.
Calling it curse dice is actually a misnomer on our part. Warlock's Curse is actually just extra damage. Mindbite Scorn increases that extra damage. Killing Curse increases the die size of the extra damage from d6s to d8s. Vile Resonance also increases the extra damage.
Your curse damage would be 1d6+1d6(psychic) and would switch to 1d8+1d8(psychic).
Koshinuke is correct. The text of mindbite scorn is crystal clear - you increase the extra damage your curse does by a dice. Zhara's incorrect interpretation is that mindbite scorn does its own damage in addition to the damage that curse does.
It is, however, a trivial difference to get bent out of shape over. Zhara is correct in saying that the real importance is that you now are also doing psychic damage - thats the money.
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11 months ago ::
Jul 22, 2012 - 7:56PM
#15
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I really want to max this, seems like a great, versatile striker! Long range with eldrith (can assassins strike there too) skillful, decent defenses (icey skewy gives +2 till eot)
"I use basic attacks every round" is the opposite of versatile, but yes, it is a decently high damage single target striker. You'll have to MC Swordmage or take AIP Light Blade to be able to Assassin's Strike on Eldritch Blast, but you want to do that anyway so you can DiS.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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11 months ago ::
Jul 23, 2012 - 4:46AM
#16
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I really want to max this, seems like a great, versatile striker! Long range with eldrith (can assassins strike there too) skillful, decent defenses (icey skewy gives +2 till eot)
"I use basic attacks every round" is the opposite of versatile, but yes, it is a decently high damage single target striker. You'll have to MC Swordmage or take AIP Light Blade to be able to Assassin's Strike on Eldritch Blast, but you want to do that anyway so you can DiS.
Thanks for the tip! Yeah, i have until tomorrow to make this build, and i appreciate everyone giving me advice on different classes etc, but i want to make this build work. 
My confusion lies in picking my encounters-the assassin have any? I dont have the character builder, so this is a lot harder for me haha
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11 months ago ::
Jul 23, 2012 - 4:56PM
#17
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I really want to max this, seems like a great, versatile striker! Long range with eldrith (can assassins strike there too) skillful, decent defenses (icey skewy gives +2 till eot)
"I use basic attacks every round" is the opposite of versatile, but yes, it is a decently high damage single target striker. You'll have to MC Swordmage or take AIP Light Blade to be able to Assassin's Strike on Eldritch Blast, but you want to do that anyway so you can DiS.
Thanks for the tip! Yeah, i have until tomorrow to make this build, and i appreciate everyone giving me advice on different classes etc, but i want to make this build work. 
My confusion lies in picking my encounters-the assassin have any? I dont have the character builder, so this is a lot harder for me haha
The executiner get's assassin strike.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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11 months ago ::
Jul 24, 2012 - 11:39AM
#18
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I really want to max this, seems like a great, versatile striker! Long range with eldrith (can assassins strike there too) skillful, decent defenses (icey skewy gives +2 till eot)
"I use basic attacks every round" is the opposite of versatile, but yes, it is a decently high damage single target striker. You'll have to MC Swordmage or take AIP Light Blade to be able to Assassin's Strike on Eldritch Blast, but you want to do that anyway so you can DiS.
Thanks for the tip! Yeah, i have until tomorrow to make this build, and i appreciate everyone giving me advice on different classes etc, but i want to make this build work. 
My confusion lies in picking my encounters-the assassin have any? I dont have the character builder, so this is a lot harder for me haha
The executiner get's assassin strike.
The hybrid executioner, IIRC, can also pick assassin encounter powers, instead of assassin's strike. In most cases, he shouldn't, but he can. Unless there was either errata or rules clarification that nixed that, of course.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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11 months ago ::
Jul 24, 2012 - 2:21PM
#19
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but does the assassin get mutliple uses as it levels up like other essentials classes?
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11 months ago ::
Jul 24, 2012 - 2:32PM
#20
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No, assassin's strike gains more damage the more times you pick it, instead of additional uses. And it specifically states that it can only be recharged with a short or extended rest.
Ours is a world where people don't know what they want, and are willing to go through hell to get it. -Don Marquis
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