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11 months ago ::
Jul 20, 2012 - 12:47AM
#51
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I would like to see the classes from the Dragon included.
Good point. I'll add "Savant" to my list (although preferably move up the spellcasting to level 1).
I totally agree with including ALL of the NPC and PC classes from Dragon magazine. I also 1000% concur with the addition of the Savant...That one slipped my memory for some reason and it should be added to my new list below.
They should include EVERY class that has ever been and make them fit into the game somehow with new fantastical powers/abilities to justify their existence, because that is clearly the best way to design a fun game. It's about making new inexplicable classes...just because. I can get behind that.
Savant Bandit Oracle Death Master Shaman Duelist Witch Cavalier Acrobat Scribe Jester Smith Ninja Samurai Bushi Shukenja Wu-Jen Yakuza Mariner Jonin Geisha
EDIT: Actually, that list looks a little empty...I think they should ad some more classes with some ingenious made-up names like Swordmage, BloodAxe, Mudslaker, Cloudbringer, and Slaad-Tosser.
They are talking about adding one or 2 more classes, not 25+. You likely will do better by suggesting which which should be added, not saying that all should bd added.
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11 months ago ::
Jul 20, 2012 - 1:33AM
#52
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A lot of what I want to see depends on what directions the other classes go in. For example, the PF summoner is totally awesome (if a hair on the aggressive side power-wise), but it's something I'm more or less eager for depending on to what extent other classes (ranger and druid) spend their power budget on their pet. (For anyone for whom the notion of a "power budget" is kind of nauseating, just pretend I said "how pet-centric the ranger and druid are.")
I have mixed feelings about the artificer; on one hand, I think it's an amazing concept and I'd love to see it supported on the class level; on the other hand, it's a class that I feel like has historically struggled for defintion. I think that 3.5 Artificers are cool and imposing and 4e artificers are a blast to play with and as, but I don't think either really nails the feel all that well. (And both are among the more complex classes in their respective editions, so it's not like they didn't spend the complexity.)
I am full of love for the Warden, but I also recognize that it's not really as much of a resonant fantasy concept as many other classes and thus would be neither surprised nor heartbroken to see the concept pushed back.
I assume that some kind of even-less-vancian-than-the-cleric divine caster is likely to be a thing, and I wouldn't be surprised if they dropped the "invoker" or "favored soul" names there. (I like "invoker" a little better; I have a slight preference for one-word class names.)
Love the visuals on the Psychic Warrior and/or Battlemind, but that's an even more nonstandard concept than the warden, so I'm willing to wait on that.
Finally, I'd really like support for the character that has a single or a very small range of magical powers but is otherwise largely martial. I don't mean like "fighter has a move that pushes people and that move has a name therefore the fighter is magical hurr hurr hurr". I mean more like the trope - much more common to superheroes than to fantasy - of the character who can teleport, or shoot electricity, or jump really high, or see ten seconds into the future, or regenerate quickly from injuries, or breathe underwater, or turn their body to iron, or slow time, or climb walls like a lizard - but is otherwise more or less a standard martial character besides their one or two special abilities. I don't think this would necessarily be a class, and it's kind of different from what D&D normally does, but I think it's really cool and the difficulty in pulling it off well in most cases is something I wish were better.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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11 months ago ::
Jul 20, 2012 - 2:15AM
#53
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Date Joined:
Dec 13, 2003
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I like that my tweet spawned a whole speculation thread (I'm @Gaven_Morren), but I think people are jumping a little far here. Mike said "PHB 1" classes. There's only ever been one "PHB 1," and that was 4e...all the other PHBs were assumed to be the only PHBs for their respective games and only got additional PHBs as option bloat.
This suggests that the classes being presented is going to be much smaller than that list of every class from every PHB ever. This means the list will be:
Cleric Fighter Paladin Ranger Rogue Warlock Warlord Wizard
Plus whatever other classes they add in. My hope is that they have Bards, Sorcerers, Barbarians, and Druids, but that answer was very specifc and that worries me.
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
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11 months ago ::
Jul 20, 2012 - 2:18AM
#54
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Date Joined:
May 20, 2011
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The only thing I feel missing from player handooks 1 classers is a good arcane fighter. Put it and everything is done.
I do not belive psionics should go into the core, there are many people ho don't like them, and I do not want to see any sort of magical tecnology classes in the core. I do not like and they do not belong to my games, as wella s many others. They are good on eberron, bad on almost everything else.
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11 months ago ::
Jul 20, 2012 - 2:30AM
#55
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Date Joined:
Feb 27, 2010
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Wow 6 pages and no one has mentioned the Invoker! +1 for the Invoker.
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11 months ago ::
Jul 20, 2012 - 2:57AM
#56
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Date Joined:
Apr 28, 2009
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I am full of love for the Warden, but I also recognize that it's not really as much of a resonant fantasy concept as many other classes and thus would be neither surprised nor heartbroken to see the concept pushed back.
I assume that some kind of even-less-vancian-than-the-cleric divine caster is likely to be a thing, and I wouldn't be surprised if they dropped the "invoker" or "favored soul" names there. (I like "invoker" a little better; I have a slight preference for one-word class names.)
Love the visuals on the Psychic Warrior and/or Battlemind, but that's an even more nonstandard concept than the warden, so I'm willing to wait on that.
Finally, I'd really like support for the character that has a single or a very small range of magical powers but is otherwise largely martial. I don't mean like "fighter has a move that pushes people and that move has a name therefore the fighter is magical hurr hurr hurr". I mean more like the trope - much more common to superheroes than to fantasy - of the character who can teleport, or shoot electricity, or jump really high, or see ten seconds into the future, or regenerate quickly from injuries, or breathe underwater, or turn their body to iron, or slow time, or climb walls like a lizard - but is otherwise more or less a standard martial character besides their one or two special abilities. I don't think this would necessarily be a class, and it's kind of different from what D&D normally does, but I think it's really cool and the difficulty in pulling it off well in most cases is something I wish were better.
Glad to see all this love for the Warden 
And as for your last paragraph, Lesp, that is how I primarily conceived of Battleminds in 4E-- with Con-based powers, and the ability to turn to metal, or teleport, or move super-fast, or turn insubstantial-- they seemed to be fantasy versions of X-men style mutants, with a Fighter's weapon and armor proficiencies. Sure, it was hard to have ALL of your powers fit the one or two special abilities in your concept (without multiclassing/hybriding), but that was one problem I had with a lot of chracters in 4E (no encounter or daily power that matched your fire/cold/lightning/bestial etc. concept, when you gained one at a new level).
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11 months ago ::
Jul 20, 2012 - 7:08AM
#57
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Personal opinion...
As for what classes I'd personally like to see: some sort of fighter/wizard gish class like the Swordmage and a dedicated "pet" class that has a critter or summonable thingy.
Definitely, an arcane gish, Swordmage (but Warmage sounds better).
The pet might work best as a theme that any class can take.
Evoker: Id like the elementalist to be called an “Evoker” (Fireball, airy Lightning Bolt, watery Ice Storm, earthy Stoneskin, and so on).
Then the “sorcerer” can focus more on the sinister flavor of “sorcery” (meaning black magic).
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11 months ago ::
Jul 20, 2012 - 7:14AM
#58
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I'd like to see a Swordmage merged with the Duskblade. That is to say more emphasis on the touch spells and channeling spells than on area blast powers. But definitely keep the teleporting and shielding powers the Swordmage had, and preferably a more varied spell list (at the very least include a lot of the self buff spells, particularly for defense).
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11 months ago ::
Jul 20, 2012 - 7:57AM
#59
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I'd like to see a Swordmage merged with the Duskblade. That is to say more emphasis on the touch spells and channeling spells than on area blast powers. But definitely keep the teleporting and shielding powers the Swordmage had, and preferably a more varied spell list (at the very least include a lot of the self buff spells, particularly for defense).
At first I was about to agree, but really there are two kinds of gish.
For me the perfect gish is the Jedi. Melee attacks and distant attacks. This is more like a War Cleric. (I see the Sun Cleric as a divine distant-combat Wizard.)
Another kind of gish is an arcane melee combatant. This one is more like an arcane Paladin. I think of it as an “Eldritch Knight” using Int and Cha for melee attacks. But Duskblade could make sense in this context.
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11 months ago ::
Jul 20, 2012 - 8:17AM
#60
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I'd like to see a Swordmage merged with the Duskblade. That is to say more emphasis on the touch spells and channeling spells than on area blast powers. But definitely keep the teleporting and shielding powers the Swordmage had, and preferably a more varied spell list (at the very least include a lot of the self buff spells, particularly for defense).
At first I was about to agree, but really there are two kinds of gish.
For me the perfect gish is the Jedi. Melee attacks and distant attacks. This is more like a War Cleric. (I see the Sun Cleric as a divine distant-combat Wizard.)
Another kind of gish is an arcane melee combatant. This one is more like an arcane Paladin. I think of it as an “Eldritch Knight” using Int and Cha for melee attacks. But Duskblade could make sense in this context.
See, to me the first one to me is a caster who happens to use a weapon when the situation warrants it.
When I think of a Gish class, I expect the magic to be an integral part of how they fight. That magic infuses them subtely, making them stronger offensively (buffs to attributes, hit bonuses, etc) and defensively(Buffs to AC, resistances, miss chances, etc). It also is used more obviously for things like mobility(teleporting, flying), special attacks (channeling touch spells), and party support (Shielding Aegis).
As it stands, the Duskblade fills about half of these, and the Swordmage fills about half of these. There's a couple of holes in there, and a couple of extraneous things in there, but overall merging the two gets pretty close to an ideal Gish to me.
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