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10 months ago ::
Sep 11, 2012 - 3:14PM
#61
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Date Joined:
Jan 21, 2011
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Behind Enemy Lines is a minor action, thus it DOES need a creature to trigger it.
Shadowy Ambush(also Spring Attack) - on pg. 13, it says that the target is declared when you tap your creature to make a melee attack. So, you resolve the shift, then, you resolve the melee attack, at which time you tap the creature and declare the target. This also means that if your creature plays Shadowy ambush, shifts 2 squares, and as a reaction to the shift, a creature uses an interrupt to shift/move out of melee range, such that after the shift 2 there are no adjacent creatures, your creature would NOT be able to legally trigger the melee attack, meaning it would NOT end up tapped.
Riposte- since the immediate action prevents damage, that damage has to already happen, meaning the attack has to already hit, you are now in the damage resolution part of the attack. You wouldn't be able to use Riposte to prevent the attack, just 20 of the damage. Any extra damage would STILL go through, even if the attacking creature ends up dying by the end of the stack.
card sleeves- I believe the rule is that each DECK needs to be in identical sleeves, so all the cards in your creature deck have to be in identical sleeves, and all the cards in your order deck have to be in identical sleeves, but each deck can be in different sleeves, ie. creature in red, order in blue.
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10 months ago ::
Sep 11, 2012 - 5:04PM
#62
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Date Joined:
Oct 27, 2007
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card sleeves- I believe the rule is that each DECK needs to be in identical sleeves, so all the cards in your creature deck have to be in identical sleeves, and all the cards in your order deck have to be in identical sleeves, but each deck can be in different sleeves, ie. creature in red, order in blue.
This is the rule: "If a player chooses to use card sleeves, all sleeves must be identical and all cards in his or her deck must be placed in the sleeves in an identical manner."
No mention of decks or separate sleeves used for creatures and orders.
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10 months ago ::
Sep 11, 2012 - 10:31PM
#63
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Riposte- since the immediate action prevents damage, that damage has to already happen, meaning the attack has to already hit, you are now in the damage resolution part of the attack. You wouldn't be able to use Riposte to prevent the attack, just 20 of the damage. Any extra damage would STILL go through, even if the attacking creature ends up dying by the end of the stack.
I'm not sure of the source, but supposedly this was from Chris Dupuis (one of the designers, no?)
The following is from a question to Chris Dupuis, game designer:
Question -- "(2) Lethal Damage with Immediates. Situation: An opponent makes a melee attack and I respond with an Immediate that also does damage (Seize the Opportunity, Riposte, etc.). If the damage from my Immediate is lethal, would the original attack against me not go through because my opponents creature is DEAD and not able to complete the attack? When does the damage from my opponent "hit" me? I'm familiar with the Stack from my days of playing magic, but one of the Wizards GMs at GenCon told me a different story."
Answer -- 2. If your immediate would do lethal damage before his attack cleared the stack, his attack would fizzle as he is no longer an eligible attacker. He could always cower your damage to let his attack go off.
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10 months ago ::
Sep 11, 2012 - 11:02PM
#64
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Date Joined:
Oct 16, 2010
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Unfortunately, thetourney floor rules state that if using sleeves, they must have identical backs (see page 12 of floor rules).
But a player is allowed to know the number of order cards or creature cards an opponant has at any time.
Though, to me, it would have made sense to use two different backed sets of card sleeves.
But I suppose using identical sleeves is just like keeping your cards face down in a single pile,
I should have downloaded the tournament rules when I had the chance, now my links are broken and the google custom search does nothing Are you sure they don't mean each deck has to have the same back? Because requiring identical sleeves for cards that don't have identical backs seems actively counterproductive - way easier to cheat that way!
EDIT: Beaten so hard. But the second part implies they lifted it from something like Magic ("the deck" not "each deck") so I'd love to get a clarification. If that's intentional then that's how it is but as a TO I find that rule pretty lame. Not that DC is super competitive at this point, but I don't relish the idea of judges being called to verify that the cards in each hand are the right kinds of cards.
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10 months ago ::
Sep 12, 2012 - 1:14PM
#65
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thanks guys. i found (i think) the article that addresses this concern: 3.8 Sleeves Players may use plastic card sleeves or other protective devices on cards. If a player chooses to use card sleeves, all sleeves must be identical and all cards in his or her deck must be placed in the sleeves in an identical manner. If the sleeves feature holograms or other similar markings, cards must be inserted into the sleeves so these markings appear only on the faces of the cards. During a match, a player may request that a judge inspect an opponent’s card sleeves. The judge may disallow the card sleeves if he or she believes they are marked, worn, or otherwise in a condition or of a design that interferes with shuffling or game play. In the interest of efficiency, the judge may choose to delay any change of sleeves until the end of the match.
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10 months ago ::
Sep 12, 2012 - 1:21PM
#66
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The order deck and creature deck are seperate decks. Each deck must follow the above rules individually, but not together.
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10 months ago ::
Sep 12, 2012 - 1:24PM
#67
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The order deck and creature deck are seperate decks. Each deck must follow the above rules individually, but not together.
i personally think that this should be the case. having played other card games that uses more than 1 deck, it's always been ruled out to have unidentical sleeves for each of the decks.
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10 months ago ::
Sep 19, 2012 - 8:04AM
#68
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Date Joined:
May 17, 2010
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On page 13 under the “Distance and Counting” side bar, first bullet says “The acting creature must have a line of sight to the target unless otherwise specified.” So must a creature have a line of sight to the hex it wishes to target with the “Fireball” card? Would this also apply to playing “Fire Trap”?
"The acting creature must have line of sight to the target unless otherwise specified." Since Fireball and Fire Trap do not specify that LoS is not needed, the creature using those order cards will need LoS to the target squares.
Sorry if this has already been mentioned elsewhere but the 'distances and counting' sidebar refers to 'whenever you need to determine distance', so should only relate to orders that specify a range. Fireball specifies a range and an area of effect (range 5 then area within 2).
Fire Trap does not specify any range (it just says 'choose 1 hazardous terrain square'), it does specify an area of effect (within 2).
By implication, Fire Trap has no listed range, so why are you applying the rule about ranged attacks?
I understand that once you've chosen which square you have to have LoE etc. from that square to effect models caught in the blast.
But the way I read that card was as simple as the wording on it.
No range measured between model playing order and square chosen so LoS rules do not apply.
Same with cover, it applies against 'ranged attacks'. That needs clearing up with 'area attacks', are they 'ranged' or not?
Maybe the Fire Trap card needs an errata, but as it is, it simply is not a ranged attack, so ranged attack rules should not apply.
If it has not been cleared up already, could someone do so, as ToG deploy area is just asking to be fire trapped? ;-)
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10 months ago ::
Sep 19, 2012 - 8:47AM
#69
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Date Joined:
May 17, 2010
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Shadowy Ambush(also Spring Attack) - on pg. 13, it says that the target is declared when you tap your creature to make a melee attack. So, you resolve the shift, then, you resolve the melee attack, at which time you tap the creature and declare the target. This also means that if your creature plays Shadowy ambush, shifts 2 squares, and as a reaction to the shift, a creature uses an interrupt to shift/move out of melee range, such that after the shift 2 there are no adjacent creatures, your creature would NOT be able to legally trigger the melee attack, meaning it would NOT end up tapped. Rule on p13 relates to basic melee attacks. Shadowy Ambush is a Standard action order card, not a basic melee attack. As such relevant rules are: p.11 'When you play an order card on a creature you control, it becomes the acting creature for that card and takes the specified action or actions.' p. 8 'You choose the targets for an order card when you play it.' p.12 'Taking a standard action taps the acting creature.' Your comments completely contradict what is written in the base game rules. Even if there is no legal target for the attack once you have shifted, you have still played a standard action order card, so are tapped. Think about Sping Attack in light of what you are suggesting about Shadowy Ambush. It would become 'shift 6, untap, shift 6', which is just absurd
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10 months ago ::
Sep 23, 2012 - 1:51PM
#70
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On page 13 under the “Distance and Counting” side bar, first bullet says “The acting creature must have a line of sight to the target unless otherwise specified.” So must a creature have a line of sight to the hex it wishes to target with the “Fireball” card? Would this also apply to playing “Fire Trap”?
"The acting creature must have line of sight to the target unless otherwise specified." Since Fireball and Fire Trap do not specify that LoS is not needed, the creature using those order cards will need LoS to the target squares.
Sorry if this has already been mentioned elsewhere but the 'distances and counting' sidebar refers to 'whenever you need to determine distance', so should only relate to orders that specify a range. Fireball specifies a range and an area of effect (range 5 then area within 2).
Fire Trap does not specify any range (it just says 'choose 1 hazardous terrain square'), it does specify an area of effect (within 2).
By implication, Fire Trap has no listed range, so why are you applying the rule about ranged attacks?
I understand that once you've chosen which square you have to have LoE etc. from that square to effect models caught in the blast.
But the way I read that card was as simple as the wording on it.
No range measured between model playing order and square chosen so LoS rules do not apply.
Same with cover, it applies against 'ranged attacks'. That needs clearing up with 'area attacks', are they 'ranged' or not?
Maybe the Fire Trap card needs an errata, but as it is, it simply is not a ranged attack, so ranged attack rules should not apply.
If it has not been cleared up already, could someone do so, as ToG deploy area is just asking to be fire trapped? ;-)
I think that whoever is using the Fireball has to have line of sight to the square they want to Fireball. If not, it allows them to drop the fireball in a room (see the Tyranny of Goblin tiles) and completely negates the benefit of obstacles. I'm currently playing that you need LoS with Fireball to the square you want to hit. Anything else just seems like it breaks the spirit of the game.
Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock  I am Red/Green Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator.I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile. Check out my DnD blog! www.artificersintuition.blogspot.com
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