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Dungeons & Dra.. Dungeon Command Dungeon Command Rules Questions/Clarifications
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3 months ago  ::  Mar 14, 2013 - 3:04PM #151
Raukus
Date Joined: Mar 14, 2013
Posts: 4
I have a question about an order card from the Tyranny of Goblins set. If a creature has 10 hit points left and tries to use the Reckless Attack card, would their death fizzle the attack, or does the attack go off and they go down swinging?
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3 months ago  ::  Mar 14, 2013 - 11:14PM #152
swurvDESN
Date Joined: Mar 28, 2009
Posts: 60
The creature would die and his attack would fizzle unless you cower for the damage caused by reckless attack.
My Dark Sun Campaign "Shards of a Broken Crown" http://www.obsidianportal.com/campaigns/shards-of-a-broken-crown
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3 months ago  ::  Mar 15, 2013 - 3:40PM #153
ComradeOne
Date Joined: Jan 13, 2013
Posts: 90
^ Agreed. ^

I have a question:

Can dwarf defenders defend themselves if they level up, or do they require a second, adjacent dwarf defender in order to gain block 10? I would think based on reading the card that it would require a second defender since it specifies adjacent creatures. Also, the dwarf cleric's ability specifies adjacent allies or himself. I am curious about what others think about this though, and if there has ever been an official ruling.
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3 months ago  ::  Mar 16, 2013 - 6:25AM #154
Hautamaki
Date Joined: Jan 14, 2013
Posts: 70
I have been doing the dwarven defender level up thing since Cormyr first came out and we have always played it that 2 defenders are required to defend each other.  It would be pretty broken otherwise.
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3 months ago  ::  Mar 16, 2013 - 11:58AM #155
Argemon
Date Joined: Apr 12, 2011
Posts: 62
Unfortunately a levelled-up Dwarven Defender still isn't adjacent to himself so you do need two.
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3 months ago  ::  Mar 19, 2013 - 9:58AM #156
geekgrrrl
Date Joined: Dec 25, 2012
Posts: 4
So a friend and I just played our second game with the Orcs, this time with me taking her on under the banner of Cormyr. I like using the Earth Guardian to push aggressively in the early game, and I managed to corner her Boar with Daring Attack as it was rooting through a pile of treasure. I did 30 damage, untapped as per the order card, and then did 30 more, killing the boar.

So we're not sure which triggers first, the Earth Guardian's Slam, which shifts the Boar 3 squares, or the Boar's Deathstrike, which allows it to do 20 damage before it kicks the bucket. That 20 HP ended up being the difference between my Earth Guardian dying vs. retreating back behind its own lines.

My argument is that the slam is part of the damage that kills the Boar, so the Boar goes crashing into the wall, gets shakily to its feet, lashes out and then collapses as it breathes its last. She argues that it retaliates as the Earth Guardian hits it, striking back before the Guardian whacks it away. We tried figuring it out from the point of view of the stack, but we aren't sure how triggered actions sit in the stack, so we're at a loss.

Opinions?
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3 months ago  ::  Mar 19, 2013 - 10:15AM #157
Ultiville
Date Joined: Oct 16, 2010
Posts: 185

Mar 19, 2013 -- 9:58AM, geekgrrrl wrote:

So a friend and I just played our second game with the Orcs, this time with me taking her on under the banner of Cormyr. I like using the Earth Guardian to push aggressively in the early game, and I managed to corner her Boar with Daring Attack as it was rooting through a pile of treasure. I did 30 damage, untapped as per the order card, and then did 30 more, killing the boar. So we're not sure which triggers first, the Earth Guardian's Slam, which shifts the Boar 3 squares, or the Boar's Deathstrike, which allows it to do 20 damage before it kicks the bucket. That 20 HP ended up being the difference between my Earth Guardian dying vs. retreating back behind its own lines. My argument is that the slam is part of the damage that kills the Boar, so the Boar goes crashing into the wall, gets shakily to its feet, lashes out and then collapses as it breathes its last. She argues that it retaliates as the Earth Guardian hits it, striking back before the Guardian whacks it away. We tried figuring it out from the point of view of the stack, but we aren't sure how triggered actions sit in the stack, so we're at a loss. Opinions?




I think this isn't 100% clear from the RAW, sadly.  Earth Guardian's ability triggers when it deals damage, and immediately goes on the stack.  Depending on when exactly creatures die, it's either going to go on the stack simultaneousely, or slightly after.  In MTG there's a state-based actions check just for this purpose.  Because DC is pretty clearly inspired by the Magic rules, if it came up in an event I'd probably rule that Death Strike goes on the stack slightly after the slam (and so resolves first) but I could certainly see it going either way, and would love some official clarification.  Maybe someone who knows this stuff will be at the PAX East event and I can harrass them with a laundry list of clarifications Tongue Out

Side note: you can't use Heroic Surge to untap the Earth Guardian because Heroic Surge requires the target to be an Adventurer and the Earth Guardian sadly isn't.

 

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3 months ago  ::  Mar 19, 2013 - 11:04AM #158
geekgrrrl
Date Joined: Dec 25, 2012
Posts: 4
@ Ultiville: Thanks lots. Yeah, it had both of us scratching our heads (and raising voice a bit), but ultimately we decided to let the Boar have its last hurrah and gore my elemental till we got some input from the forum here and at BGG.

Side note: you can't use Heroic Surge to untap the Earth Guardian because Heroic Surge requires the target to be an Adventurer and the Earth Guardian sadly isn't.




I wasn't using Heroic Surge though. Daring Attack untaps the attacker if it does damage.

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3 months ago  ::  Mar 19, 2013 - 11:43AM #159
Ultiville
Date Joined: Oct 16, 2010
Posts: 185

Mar 19, 2013 -- 11:04AM, geekgrrrl wrote:



I wasn't using Heroic Surge though. Daring Attack untaps the attacker if it does damage.




Ah right, I haven't used that card in forever so I forgot it existed.  My bad, carry on!

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3 months ago  ::  Mar 20, 2013 - 5:34AM #160
geekgrrrl
Date Joined: Dec 25, 2012
Posts: 4

Mar 19, 2013 -- 11:43AM, Ultiville wrote:

Ah right, I haven't used that card in forever so I forgot it existed.  My bad, carry on!




I'm itching to combine the old Strength-based Cormyr cards with the newer ones introduced with the Orcs. I can just imagine a Strength & Constitution-based faction combining the best of the two sets with the Constitution cards from ToG. Ahhhhh ... the possibilities. Laughing

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