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11 months ago ::
Jul 18, 2012 - 9:06PM
#1
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Date Joined:
Dec 11, 2002
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I have an idea for a character... the specific class doesn't really matter to me. What does matter is that the character will be a close blast specialist. So my question to you is which class (or classes) has the best support for close blast shenanigans? Thanks! --sam
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11 months ago ::
Jul 18, 2012 - 9:10PM
#2
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Date Joined:
Mar 28, 2010
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wizard is probably a good bet, they have blast powers at every single power selection level, have feats that boost blasts that are exclusive to the class and so on.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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11 months ago ::
Jul 18, 2012 - 9:32PM
#3
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Date Joined:
Feb 23, 2012
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Dragonborn dragon sorcerer. Machine gun dragonbreath.
Or do dragonborn/half elf/tiefling/kobold elementalist with static charge. Add thunder and increase the blast to 4. Suddenly at 11 you could have a close blast 4 that is friendly and you can add your con to twice if you take wind-rider. And there are ways to abuse static charge that are insane.
For example, static charge that hits 3 enemies that are adjacent to each other as shown: x=enemy p=you
x xpx
You hit all 3 x's with static charge. Because it is friendly, you don't need to worry about whether or not you hit p. Lay it right on him/her. The top x could end up taking 1d8+con+con+cha+con+cha+con+riders. Each of the others would take 1d8+con+con+riders. And you can use mark of storm to slide them together to make it easier to bounce damage around. Add arcane reach(requires dex15) and you can do a close blast 4 from 2 squares away.
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11 months ago ::
Jul 18, 2012 - 10:40PM
#4
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Sorcerer or Wizard. Possibly Monk (close bursts are equivalent with all the mobility).
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11 months ago ::
Jul 19, 2012 - 1:07AM
#5
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Wrath Invoker can put out a lot of area damage, and are pretty much the ideal Morninglords.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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11 months ago ::
Jul 19, 2012 - 2:28AM
#6
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Date Joined:
Feb 23, 2012
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I haven't looked all that closely with invokers, do they have a lot of close blast/burst powers? Are they mostly friendly?
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11 months ago ::
Jul 19, 2012 - 5:19AM
#7
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Date Joined:
Nov 16, 2010
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Friendly invoker powers? I don't think there are any.
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11 months ago ::
Jul 19, 2012 - 5:28AM
#8
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Date Joined:
Jun 26, 2006
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The Invoker handbook has a Deva build that specializes in Dominating and close attacks. Might be a bit outdated though.
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11 months ago ::
Jul 19, 2012 - 5:53AM
#9
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What level?
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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11 months ago ::
Jul 19, 2012 - 9:04AM
#10
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Date Joined:
Jun 30, 2008
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If you want friendly than monk and cleric are two of your easier choices, but neither are normally that good at will close blast and will be more focused on encounter and daily powers. Monk has a good close burst one and an ok close blast one. Possibly going half-elf, especially with cleric, so you can pick up an at will close blast from another class like invoker or wizard is an option.
For controller your best choices are wizard and invoker. Wizard at least can be sort of partly friendly but it takes some investment.
Sorcerer is your other good choice.
Hybrid is another option and something like cleric/invoker or cleric/wizard can open up a good mix of party friendly and unfriendly options without much effort.
my handbooks & builds
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