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Switch to Forum Live View Thoughts on killing PC's?
11 months ago  ::  Jul 18, 2012 - 7:24PM #1
timebender13
Date Joined: Jul 18, 2012
Posts: 60
So I've gotten myself into an odd situation with my campaign. One of my players is playing a completely broken homebrew class, and highly outmatches the others at every turn. This is my own fault, I know. I was under the assumption he was playing a class of a similar name, which is much more balanced, and failed to check it out beforehand. Once we got playing and discovered just how powerful he was it was too late to change anything. The others all agree that this character has to go, I just need to figure out how to do it without making the death TOO increadulous.

I don't kill players often. The only death this campaign thusfar has been from a player trying to make a deal with the enemy and the deal going south. To cut to the chase though, I want to influence this other, OP player into causing his own death rather than me just killing him. That would be no fun.

The situation I'm probably going to throw at the party is this: There is an invincable golum locked away in a temple, a red herring for the current quest they are on. I know they will go for it without hesitating. After pushing past a myriad of defences, they will find the golem trapped behind a one way mirror. Things can enter but not leave, and it is breakable only from the outside.

My initial thought is to get the player to jump inside alone and of his own accord, getting killed after a small battle. There are two problems with this. First, how to get him to go in. Second, and more importantly, he has a pet dragon. Who can baleful polymorph at will. Like I said, broken class. So I know the dragon will just bust him out. I need BOTH of them inside, or at least keeping the dragon occupied long enough for player to die.

If anyone has any suggestions or questions, I would greatly appreciate them!  
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11 months ago  ::  Jul 18, 2012 - 7:38PM #2
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,556
Why don't you tell the player that his pc is making the game less fun for the other players because it isn't balanced for your campaign? Then let him help you figure out how his pc can die or be retired.  If he chooses his end he might get into it and role play it with gusto.
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11 months ago  ::  Jul 18, 2012 - 7:41PM #3
burnsa83
Date Joined: Dec 30, 2008
Posts: 3
have the other pcs grab him and push him through
put a patch of ice so he slips in
have a trap that pushes the both in
ask him for the good of the group change his character  
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11 months ago  ::  Jul 18, 2012 - 7:48PM #4
timebender13
Date Joined: Jul 18, 2012
Posts: 60
The other players and I have all talked to him about it. He keeps claiming his character isn't broken, he just knows how to "play it right". As I said, I don't like killing players on purpose. But it must be done. So I wanna do it in a way that will be fun for everyone and doesn't involve a random falling boulder. Basically I want it to make sense in the story
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11 months ago  ::  Jul 18, 2012 - 7:52PM #5
timebender13
Date Joined: Jul 18, 2012
Posts: 60

Jul 18, 2012 -- 7:41PM, burnsa83 wrote:

have the other pcs grab him and push him through
put a patch of ice so he slips in
have a trap that pushes the both in
ask him for the good of the group change his character  




I was thinking something along the same lines as the ice. He had a hand in the death of the first character, so I'm thinking a curse from some random god of revenge that will make him autofail a check and fall in. Normally this would be a streatch but the dead character's mind survived, making it a bit more feasible. Absorbed by a shapeshifter, don't ask. Anyway, it would be completely in character of him to pray for revenge. So that might be an option

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11 months ago  ::  Jul 18, 2012 - 7:59PM #6
burnsa83
Date Joined: Dec 30, 2008
Posts: 3

Jul 18, 2012 -- 7:52PM, timebender13 wrote:

Jul 18, 2012 -- 7:41PM, burnsa83 wrote:

have the other pcs grab him and push him through
put a patch of ice so he slips in
have a trap that pushes the both in
ask him for the good of the group change his character  




I was thinking something along the same lines as the ice. He had a hand in the death of the first character, so I'm thinking a curse from some random god of revenge that will make him autofail a check and fall in. Normally this would be a streatch but the dead character's mind survived, making it a bit more feasible. Absorbed by a shapeshifter, don't ask. Anyway, it would be completely in character of him to pray for revenge. So that might be an option



so does that me he did something that actually killed one of the other pcs off?
you could also have a shady looking character chalenge him to a duel with a poisoned blade or something 

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11 months ago  ::  Jul 18, 2012 - 8:12PM #7
Shiftkitty
Date Joined: Apr 11, 2007
Posts: 4,412
Any chance we can see this class and maybe give you some more specific pointers?
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11 months ago  ::  Jul 18, 2012 - 8:30PM #8
timebender13
Date Joined: Jul 18, 2012
Posts: 60

Jul 18, 2012 -- 8:12PM, Shiftkitty wrote:

Any chance we can see this class and maybe give you some more specific pointers?




www.dandwiki.com/wiki/Dragon_Rider_(3.5e_Class)

(you have to type in the link rather than click on it)

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11 months ago  ::  Jul 18, 2012 - 8:55PM #9
Shiftkitty
Date Joined: Apr 11, 2007
Posts: 4,412
YEOWTCH!!! Yeah, maybe kill his dragon companion? Have him get framed for it so that no new companion will take up with him.
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11 months ago  ::  Jul 18, 2012 - 9:26PM #10
Azzy1974
Date Joined: Dec 12, 2011
Posts: 851
Yeah, I'm not sure why this is in the Playtest forums, but if you (the DM) and the rest of the players have a problem with this homebrew class, then the player needs to own up and retire the character. All characters should require DM approval--as the DM is the arbitrator of the rules--and if it's causing problems it needs to go.
Playtest or get off the playtest boards.

---

I want justice for the voice that can't be heard
Vindication for every suffering and hurt
Let retribution hold dominion over earth
--Nemesis, VNV Nation
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