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Switch to Forum Live View A Modest Proposal to Unify the Fanbase without D&D Next
11 months ago  ::  Jul 18, 2012 - 1:40PM #31
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Jul 18, 2012 -- 1:18AM, Tony_Vargas wrote:

For instance, 4e is done, but WotC is still going to put out some 'edition neutral' suplements while they try to get 5e figured out.  All sorts of setting material can be mechanics-independent.  Even adventures could be, with mechanical stats for different eds in apendixes or on-line.

Perfectly viable - and nothing new.




I've been saying they should do that for months now...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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11 months ago  ::  Jul 18, 2012 - 1:50PM #32
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Jul 18, 2012 -- 1:33PM, scowyn1269 wrote:

No thanks, I look foward to seeing what WoTC is doing with the game I love. So far they aretaking their time, getting feedback (hopefully not excusevely from here), and attempting to create a great product.

I havnt purchased any books since 3rd and quit frankly im ready to spend some money on my hobby. while we currently play 4th I dont own one single book, quite frankly DDI did to well of a job in gathering information. They also posted the info onto DDI way to soon after a books release making it not neccissary to own one.

No, Ill stay right here in the 5e hype rallying wizards for what I think will be an amazing game. If im wrong after buying the core books (which I will, which is more then i can say for 4th), I have 3.5 and 4th to play no hard feelings.


However, I can get behind the reprints and universal support for all editions in addition to the release of 5e.



Quite frankly im tired of all you do0msayers out there, who have glanced/played a miniscule fraction of an idea of a game and are already throwing your hands in the air. The playtest required one simple thing from us. Play it and tell us of the core rules work. Whether you liked it or not was part of it sure, but not neccisarily what the test was about. This process will continue for probably another year or so, what we are looking at now is nothing to what it will be. And I for one am hella excited.


Keep up the good work WoTC!............and please lower the price on the minis gameMoney Mouth




Apparently many people don't understand that a play test is not to see if something works, but rather how easy it is to break it.

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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11 months ago  ::  Jul 18, 2012 - 2:18PM #33
Zerozobbb
Date Joined: Feb 5, 2012
Posts: 285

Jul 18, 2012 -- 1:50PM, lokiare wrote:

Apparently many people don't understand that a play test is not to see if something works, but rather how easy it is to break it.



Up to a point. But I wouldn't test-drive a Ferrari by going green-laning in it, much less by whacking the bodywork with my trusty sledgehammer. Even though those activities would be very effective tests of the vehicle's resilience.

As a playtester, I want to find out if the game breaks in regular use, not whether a sufficiently ingenious rules-lawyer can ruin it. After all, it's not like M:tG where I have to wait for an official ruling (or WoW where I'd have to wait for a patch). If I find an exploitable error in casual play, I as DM can ban it right there. While I strongly believe that the Rules As Written should work, and a playtest should reveal if they don't, I'm not in the business of tearing them to pieces and dancing on their remains.

Z.

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11 months ago  ::  Jul 18, 2012 - 6:01PM #34
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Jul 18, 2012 -- 2:18PM, Zerozobbb wrote:

Jul 18, 2012 -- 1:50PM, lokiare wrote:

Apparently many people don't understand that a play test is not to see if something works, but rather how easy it is to break it.



Up to a point. But I wouldn't test-drive a Ferrari by going green-laning in it, much less by whacking the bodywork with my trusty sledgehammer. Even though those activities would be very effective tests of the vehicle's resilience.

As a playtester, I want to find out if the game breaks in regular use, not whether a sufficiently ingenious rules-lawyer can ruin it. After all, it's not like M:tG where I have to wait for an official ruling (or WoW where I'd have to wait for a patch). If I find an exploitable error in casual play, I as DM can ban it right there. While I strongly believe that the Rules As Written should work, and a playtest should reveal if they don't, I'm not in the business of tearing them to pieces and dancing on their remains.

Z.




that's funny because that exactly what they do when they test cars. They even go so far as to crash them into a brick wall going 70mph with test dummies.

See if this were the final product and the only point was to test how fun it is you would be right. Right now they are in pre-alpha stage and need to test every part of it. That's what a play test is. Its not like the previous PR play tests they've put out in DDi where they are fully created and just want your opinion on whether its fun or not. Those tests they were more like previews...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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11 months ago  ::  Jul 18, 2012 - 7:57PM #35
professordaddy
Date Joined: May 25, 2012
Posts: 1,204

Jul 18, 2012 -- 9:49AM, Neuroglyph wrote:



Well first off, D&D 4E did more for getting new blood into D&D than any other edition you could name




1st edition AD&D.  I win.

...And let's knock all those "aging" Penny Arcade fans who surged into D&D 4E, leaving their MMOs behind ...




Evidence?



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11 months ago  ::  Jul 18, 2012 - 9:57PM #36
lawrencehoy
Date Joined: Oct 11, 2009
Posts: 1,036

Jul 18, 2012 -- 7:57PM, professordaddy wrote:

Jul 18, 2012 -- 9:49AM, Neuroglyph wrote:



Well first off, D&D 4E did more for getting new blood into D&D than any other edition you could name




1st edition AD&D.  I win.

...And let's knock all those "aging" Penny Arcade fans who surged into D&D 4E, leaving their MMOs behind ...




Evidence?




+1


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11 months ago  ::  Jul 18, 2012 - 10:02PM #37
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,950
lol, I remmeber when our high school teacher had us read A Modest Proposal, then write one of our own to solve a problem in society. FUn times.
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11 months ago  ::  Jul 23, 2012 - 7:34AM #38
Neuroglyph
Date Joined: Oct 4, 2009
Posts: 198

Jul 18, 2012 -- 7:57PM, professordaddy wrote:

Jul 18, 2012 -- 9:49AM, Neuroglyph wrote:



Well first off, D&D 4E did more for getting new blood into D&D than any other edition you could name




1st edition AD&D.  I win.

...And let's knock all those "aging" Penny Arcade fans who surged into D&D 4E, leaving their MMOs behind ...




Evidence?




I really feel sad reading snarky posts like this.  It does nothing to advance the argument, or offer anything but derision for other opinions.

Seems to me that trying to herd all D&D gamers into one edition has never worked.  Bottom line is that we have seen the D&D community fractured over and over again, as populations looked at the new edition and said "No Thanks".  That means with each iteration, part of the community becomes alienated from the corporation making the products, and can no longer enjoy support of their game system.  

And it's guarenteed to happen again with D&D Next.

So I'll keep plugging the petition, and hope that there are enough gamers tired of buying a stack of rules books for edition after edition, and want a stack of content books and products instead.




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11 months ago  ::  Jul 23, 2012 - 8:03AM #39
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,476
I'm not really sure it's possible to have edition-neutral (or even RPG-neutral) material. Campaign settings are probably the only exception to this. What good is a Player's Guide to Faerun if it doesn't include material to create characters that fit right in the Forgotten Realms. Of course they could describe organizations the PCs could join but  that's a lot of work left up to the DM for something that historically was done for you. I know I got used to being lazy and have stuff done for me. Actually, that's what I pay for and the reason I play D&D and not GURPS.

Now concerning reprinting all the former editions, I know I didn't continue playing D&D when 4th edition came out even though I own dozens of 2nd editions books and nearly all 3.5 books. Who would want to go back to playing AD&D now that 3rd edition (thank you Tome of Battle) and 4th edition showed us the goodies fighters can have. I wouldn't play 3rd edition again because my gaming group knows pretty much all there is to know about that edition and because being a DM for high level PCs is a major pain in the arse. I wouldn't play 4th edition again beause magic is so unbelievably lame (personal opinion, no need to comment).

On paper, D&D Next is perfect for me. If they really manage to create this plug and play modular game they're promising, it will be exactly what I need. A set of rules I can use to create my custom edition of D&D. I'll be able to have the old school feel of AD&D I love so much with the all the goodies of 3rd edition and 4th edition.

Call me enthousiastic but I like the direction D&D Next is going. I trust the game designers for not screwing up D&D Magic again (yes, I'm sure vancian can be balanced), I trust the game designers for not screwing up encounter design (they learned with 4th edition) and I trust the game designers for making fighters a bit more fun than "press triangle to attack" (because they already did in the past two editions).

Bottom line, I can't wait for the next D&D Next playtest package! And if you listen to Mr Mearl's podcasts, you'll learn that I'm not the only one.
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11 months ago  ::  Jul 23, 2012 - 12:07PM #40
collective_restraint
Date Joined: Aug 17, 2007
Posts: 43

Jul 23, 2012 -- 8:03AM, Gnarl wrote:

Now concerning reprinting all the former editions, I know I didn't continue playing D&D when 4th edition came out even though I own dozens of 2nd editions books and nearly all 3.5 books. Who would want to go back to playing AD&D now that 3rd edition (thank you Tome of Battle) and 4th edition showed us the goodies fighters can have.


Ummm, someone like me I guess ? Are you seriously implying that no one sane would go back to play older versions of D&D ? Have you heard about OSRIC ? How about Myth & Magic ? I personally went back to 2E myself for various reasons and I'm 100% sure I'm not the only one out there.

Problem is right now is that I want to buy old modules/books and right now my only options are resorting to piracy or buying old/damaged versions of the books. And both of these options doesn't give WotC a dime. They should really go with releasing their old books in PDF format at least with a POD option if the demand is high enough for certain books. I mean, a RPG system like GURPS that only has a very small fraction of customers than D&D can currenlty thrive in that business model, why can't WotC ?

I mean whether you like 5E or not, why would it block you from wanting to buy the 1E Manual of the Planes or use the Mystara Gazeteers for your campaign setting ? Anyone with any interest into buying old D&D stuff should sign this petition.

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