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12 months ago  ::  Jul 16, 2012 - 12:26AM #1
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,963
So I was reading Faiths & Avatars where I saw referenced various "priest" classes included among them were the monk. It got me thinking of the monk in D&D Next and how to best capture all styles of monks.

Non-Oriental Monks and Oriental Monks


In 3.5e we saw monks assume the oriental archetype with them gaining KI powers and various other mystical and supernatural abilities. They all gained proficiency with nunchucks, quarterstaff, unarmed strike, etc. In 4th ed we saw them become psionic beings and again embody the oriental flavour.


What if we split the monk into "Monastic Orders" and these would act much like domains or "Schemes" In addition monk would gain boosts to their AC at certain levels to be in line with the "assumed AC progression" of other classes.


Priestly Orders


These would be devoted to a particular deity and the monk would see them gain access to cleric domains. They would select a domain and gain all of the associated abilities. For combat they would gain the weapons associated with that deity (so either deity's favoured weapon if such a thing exists, simple weapon proficiency if that's what clerics get or bludgeoning weapons only). These orders would emphasise obedience to a rigid heirarhcical structure.


These would be different from clerics in that they would not get channel divinity turn undead and as such do not gain channel divinity until 2nd level. Furthermore they would get significantly less spells to choose from (and therefore possibly less spells per level), only getting the bonus spell from their domain. They also wouldn't get Orisons.


Oriental Orders


These would be devoted to self enlightenment. They wouldn't gain spells, but instead gain mystical abilities through channeling their inner ki. Which abilities available to them could be limited depending on the order they belong to.


They would get the typical asian weapon proficiencies.


--


Monks would be unified by the mechanics they gain outside of the orders. As mentioned these mechanics could be:

  • No armour proficiency
  • Set boosts to AC (flavoured as either mystical bonuses gained from self-enlightenment or as a boon granted to them by their deity)
  • Hit Dice
  • Melee focus in combat

The order of the monk would determine a significant portion of their flavour, much as clerics gain with domains.

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12 months ago  ::  Jul 16, 2012 - 3:15AM #2
Zerozobbb
Date Joined: Feb 5, 2012
Posts: 285
I think it's important to note the elements which are common between the Eastern and Western monastic traditions, so as not to make it effectively two classes with a small range of shared features. To my mind, these are:

  • Community membership - whether cloistered or not, the monk/nun forms part of a religious community which has a Rule (which may be explicit, or may be something divined by meditating on less specific scriptures)
  • Literacy - It is not necessary to be literate to become a monk/nun, but rising through the ranks and perfecting the higher aspects of the calling may very well require literacy.
  • The option to learn and teach martial arts - Whether it's Shaolin and Wudan monks up their mountains, or Friar Tuck tipping Robin Hood into the river with his quarterstaff, monks who travel may well benefit from learning to defend themselves with only simple tools, or their bare hands.
  • Stoicism and aseticism - Not only are monks expected to give up many worldly goods, they're often shown gaining power over temptation and evil by doing so. The early Christian Desert Fathers are depicted as defeating tempting demons in the wilderness through the power of their faith. Similar stories are told of great Buddhist mystics.
  • Mysticism - The ways of the monk are often cryptic and mysterious, to be elucidated by meditation, either in isolation or in conjunction with serving the community. St Francis of Assisi said "Preach the Gospel at all times; if necessary, use words." The Zen master Nansen told of a teaching that no master had ever taught: "It is not mind, it is not Buddha, it is not things." Lao Tzu said "The Way that can be spoken of is not the true Way."

With these thoughts in mind, I propose not dividing the Eastern and Western monks so strictly, but rather providing a series of template orders mixing these elements in different amounts, and a DM guide on how to make others that are balanced. Possible powers:

  • Turning one specified supernatural opponent type (Undead, Oni, Demons...)
  • Fighter-speed combat progression
  • Good, but not great, natural AC advancement
  • The ability to read and write magic, even if they can't use it themselves.
  • Bonuses to Wisdom checks
  • One or more detailed martial arts styles
  • The ability to converse with animals (and later, plants, etc)
  • Decreased need for food, sleep, etc
  • Initiative bonuses

Thoughts?


Z.

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12 months ago  ::  Jul 16, 2012 - 3:18AM #3
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,642
In 4e, what you describe as the 'Priestly Order/Western Monk' exists as the Avenger class. I guess I could see the Avenger and Monk being combined together into a single class for 5e. It might even open up some new but related possibilities for character paradigms, like the 'Sword Monks' from K. J. Parker's Scavenger Trilogy.
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12 months ago  ::  Jul 16, 2012 - 3:29AM #4
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,963

Jul 16, 2012 -- 3:18AM, Duskweaver wrote:

In 4e, what you describe as the 'Priestly Order/Western Monk' exists as the Avenger class. I guess I could see the Avenger and Monk being combined together into a single class for 5e. It might even open up some new but related possibilities for character paradigms, like the 'Sword Monks' from K. J. Parker's Scavenger Trilogy.


I always saw Avengers as Inquisitors.

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12 months ago  ::  Jul 16, 2012 - 3:41AM #5
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,642

Jul 16, 2012 -- 3:29AM, JohnLynch wrote:

I always say Avengers as Inquisitors.



...who were originally Dominican monks.

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12 months ago  ::  Jul 16, 2012 - 6:07AM #6
wrecan
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Date Joined: Jun 23, 2005
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Jul 16, 2012 -- 12:26AM, JohnLynch wrote:

In 3.5e we saw monks assume the oriental archetype



Monks always had the oriental archetype.  Brian Blume (one of the founders of D&D) designed it because he wanted to play Kwai Chang Caine from the Kung Fu television series and Remo Williams from the Destroyer series of novels by William Murphy and Richard Sapir.  Also, the third version of the monk appeared as a class in the 1985 1e supplement, Oriental Adventures.

They were always all about people using Eastern-style martial arts.  At no point was the monk class supposed to represent Western-style Benedictine monks. 

Faiths & Avatars was simply the 2e supplement that reintroduced monks into the game.  Also, the Faith & Avatars version is something of an anomaly, giving monks priest spells, for existence, which no version of the monk in any other edition did.

I think the monk should stick to what it was in 1e, 3e, and 4e: a mystical warrior specializing in hand-to-hand combat, meditative techniques, and exotic weaponry.

I agree with Duskweaver that the Avenger best encapsulates the lightly armored divine warrior archetype your seeking. I'd probably avoidn making it a subclass or build of monk.  I might make it a build for a paladin, though.

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12 months ago  ::  Jul 16, 2012 - 10:05AM #7
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 9,278
I would like the Monk to lose all cultural baggage (Bannor, the Bloodguard, is a perfect example of a non-Asian/Oriental Monk). 

I also don't want a return of "monk weapons".

I still think the 1st Ed Monk (also, easy to drop in a 5th Ed session) has the most panache, and again, not overtly Asian/Oriental - no mention of Ki.
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12 months ago  ::  Jul 16, 2012 - 10:29AM #8
Alynn
Date Joined: Jan 20, 2005
Posts: 363
As far as I'm concerned a Monk is anything from a Bar Room Brawler to Shao Lin. Basically for me Monk is the unarmed fighter.

For me, a monk should have the following...

Unarmed damage that increases over time (levels) and automatic profiencies with unarmed
Non-Armored, gaining armor from wisdom and Dex and maybe class features
Mid range hp (d6-d8).
Flurry, or a 5e equivilent (perhaps like fighter surges)
Mind over matter abilities (resistance to mundate hot cold, perhaps damage reduction)

The unarmed damage is the biggest thing for me. The only weapon a Monk should ever have to use is for ranged combat.
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12 months ago  ::  Jul 16, 2012 - 10:35AM #9
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 9,278

Jul 16, 2012 -- 10:29AM, Alynn wrote:

The unarmed damage is the biggest thing for me. The only weapon a Monk should ever have to use is for ranged combat.




That's fine, and should be an option, but Monks make marvellous use of weapons (it's a class feature for the 1st Ed Monk).

And I do not believe that any character who is efficient in unarmed combat should be a Monk.

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12 months ago  ::  Jul 16, 2012 - 11:09AM #10
tbok1992
Date Joined: May 4, 2011
Posts: 208
Speaking of the Monk, while I'd like a bit more anime influence in there (Like the idea of being able to do Ki attacks by using ki points to turn a melee attack into a ranged, cone or cylinder attack), I do think that there should be a "dial" for the Monk's class features able to turn from "really good martial artist" on one hand to "I am a sexy anme god" on the other and cover everything in between as well.
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