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11 months ago  ::  Jul 16, 2012 - 2:06PM #41
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Two-handed weapon fighters are much more sticky than shield users come Paragon. Anyone who doesn't look at Pinning Challenge and realizes that it has more lockdown than three shield feats combined is an idjit.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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11 months ago  ::  Jul 16, 2012 - 2:23PM #42
axladi
Date Joined: Mar 23, 2012
Posts: 66

Jul 16, 2012 -- 12:49PM, ezrider23 wrote:


What exactly are you trying to accomplish with this character and what did you want to play if not a defender. The first rule of D&D is ,Play what the hell you want to play. If you're not having fun with your character then thats gonna drag the rest of the group down.




(sorry for grammar nazing you)

What i would like to play is something probably not supported in DnD RAW so i have cast that aside. The only way of playing what i have in mind is homebrew/refluff, and knowing the DM he will frown on the sound of both (i know that this sounds like a bad DM, he is not bad, just has a "If it says this that is what it does" logic).

Jul 16, 2012 -- 1:26PM, ArelOfAikala wrote:

Don't worry about going down the 2hand route. Shield Fighters are more intuitive to build and have, to some extent, obvious options, especially for those affected by the MMO "tank" mentality.
But you can be a PERFECTLY FINE Fighter while using a 2hand weapon. Even when compared to CharOP standards.




This is what i am talking about. I understand that i have to deviate from a concept to match mechanics, but what i am searching is a viable, playable character, may not be top tier char-op, but i can live with that.

My defenses before were screwed up because of personal mistakes not because of the class or mechanics. So, this thread has now the purpose of building a strong defender/striker*, using fighter with wisdom as secondary and dexterity as a sub-secondary.

*i realise that a fighter will not be a striker, at least not in the traditional way, i mostly mean getting decent damage out of this build while being able to lock opponents and live to tell the tale.

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11 months ago  ::  Jul 16, 2012 - 2:28PM #43
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,913
Back up. What do you want to play? CharOp has built thousands of concepts into mechanical effectiveness. I'd be very uncertain that what you want to play isn't possible in 4e.
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11 months ago  ::  Jul 16, 2012 - 2:39PM #44
axladi
Date Joined: Mar 23, 2012
Posts: 66
The concept would be a melee character, highly perceptive yet agile and strong, that uses almost anything as a weapon effectively and does not use any kind of armor. There are mechanics here and there that do these things, but i could not connect the dots to get them all in one character.

(i actually started a thread about this concept, did not go pretty well) 
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11 months ago  ::  Jul 16, 2012 - 2:43PM #45
Zhara
Date Joined: Nov 9, 2010
Posts: 194

Jul 16, 2012 -- 2:39PM, axladi wrote:

The concept would be a melee character, highly perceptive yet agile and strong, that uses almost anything as a weapon effectively and does not use any kind of armor. There are mechanics here and there that do these things, but i could not connect the dots to get them all in one character.

(i actually started a thread about this concept, did not go pretty well) 





Well, what you're talking about there is an Avenger (cloth armor, giant two hander, wis primary).

Possibly a melee ranger (two weapons, str primary, dex wis secondaries, hide armor).

Theoretically you can build an armorless (cloth, two weapons or two hander, STR, DEX, WIS) fighter who'se an Arena Fighter if you're looking for "fighting with anything," but those builds really don't play well below level 8 or so (you don't have much of the featspace for it.)

If you wanted to do a hide-armor Arena-fighter (which you probably should as an arena fighter, as they get bonuses to hide armor per teir,) you can get up to good tanking standards with two weapons (harder with 2hander, STR, DEX, WIS.)

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11 months ago  ::  Jul 16, 2012 - 4:31PM #46
PhilipENoe
Date Joined: Aug 17, 2011
Posts: 340

Jul 16, 2012 -- 2:39PM, axladi wrote:

The concept would be a melee character, highly perceptive yet agile and strong, that uses almost anything as a weapon effectively and does not use any kind of armor. There are mechanics here and there that do these things, but i could not connect the dots to get them all in one character.

(i actually started a thread about this concept, did not go pretty well) 




Githzerai Pursuit Avenger MC Monk, take Zuoken's centering feat, which lets you use Wisdom for Str checks, Athletics, HP, and surges.  Since you are wiz/dex primary, you'll have high Perception, Acrobatics, and because of the aforementioned feat, Athletics.  Furthermore, you wear cloth armor but have very high AC due to armor of faith and unarmored agility, and Githzerai Blademaster gives you proficiency with all sorts of heavy blades, and free weapon focus to boot.

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11 months ago  ::  Jul 16, 2012 - 7:57PM #47
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
And oath strike will let you mark your oath when you designate it, until EoNT.
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11 months ago  ::  Jul 16, 2012 - 8:16PM #48
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,913

Jul 16, 2012 -- 4:31PM, PhilipENoe wrote:

Githzerai Pursuit Avenger MC Monk, take Zuoken's centering feat, which lets you use Wisdom for Str checks, Athletics, HP, and surges.  Since you are wiz/dex primary, you'll have high Perception, Acrobatics, and because of the aforementioned feat, Athletics.  Furthermore, you wear cloth armor but have very high AC due to armor of faith and unarmored agility, and Githzerai Blademaster gives you proficiency with all sorts of heavy blades, and free weapon focus to boot.


MC Monk also gives Ki Focus Prof. So while it won't be optimal, he can in theory wield anything and not lose +enhance to hit/damage for when those situations come up. As an Avenger the loss of accuracy won't suck quite as bad (-3 for no prof) when he does so. No real solution to the 1d4 damage die for improvised, though.

So that is like 95% of the build he asked for. Not at all difficult.

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