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Flag Barba July 15, 2012 10:26 AM PDT
Hi. I'm trying to find a good Power that grants Power Bonus to all party members. I'm having trouble locating one due to it's name "Power". I search for Power and the Glossary gives me a list of ALL POWERS. If instead of "Power Bonus" it were "Mojo Bonus" I would find it in no time, but since it isn't, here I am.

I am thinking of something like a Encounter or Daily Power that targets multiple allies (hopefully all in sight or close burst 5) and grants Power Bonus to damage rolls equal to it's primary ablity modifier (like WIS for Clerics) that lasts until the end of the encounter. Does anybody know powers like this?

I find it funny that I'm able to stack all sorts of untyped bonus, but I can't seem to find one decent source of Power Bonus to my builds. Right now I'm playing with a Dragonborn Barbarian and I'm already using a Rage that grants untyped "Rage" melee bonus damage to all allies, but don't have any Power Bonus.

Thank you for your time.


Flag Greyville July 15, 2012 10:37 AM PDT
I don't know how many you will find that last until end of encounter, but the classic for this is Wrath of the Gods (Paladin U6) that gives Cha mod, but only in close burst 1. (Even if it started its life not being a power bonus.)
Flag Jugulator007 July 15, 2012 10:39 AM PDT
Punishing eye is another nice one.
Flag RenZhe July 16, 2012 8:42 AM PDT
Fail Me Not, Warlock U16.
Relentless Wounding, Warlord D1. 
Flag Bakha July 16, 2012 8:48 AM PDT
Rune of Mending for Runepriest grants +2 power bonus to allies in burst 5.

Flames of Purity grants +3 to allies in blast 3.
Flag mellored July 16, 2012 9:11 AM PDT
runepriest lvl 10 protective scroll, +5 to all defenses.
Flag Lalato July 16, 2012 6:29 PM PDT
It's Con based, but Invoker's Rain of Blood (Lvl 7) gives a power bonus to Attack.  And the enemy targets of the power gain Vulnerable 5 to all damage for a turn.  So it's essentially a bonus to attack and damage.
Flag GelatinousOctahedron July 17, 2012 1:08 PM PDT
Cleric has lots of ones that are close, but not quite there.  Usually they are encounter powers that last EONT and a lot of times as an effect.  Something like prophetic guidance is an encounter power where all allies get your wis mod as a power bonus to damage, but it is only EONT.  Silverlight blow is similar, but with con mod. 

There are similar ones like deadly lure and sever the source that are EONT, but increase vulnerability instead of giving a power bonus.

They have some that last all encounter long, but they are dailies and usually are not keyed to an ability mod.

Shamans and other leaders have similar EONT power like call to the savage elder and spirit of slavering bloodlust, and dailies where the bonus lasts until end of the encounter like huntmaster's horn.

A few paragon paths also help like death domain devout warpriest which gives out a power bonus to damage keyed off of CON when you use healing word EONT
Flag malphaeus July 18, 2012 10:29 AM PDT
Magic Weapon gives all adjacent party members +1 hit & +Con/Wis mod (usually a +3, as either are secondary stats for Artificer's) damage power bonus until EONT, and it's at will. I have a staff fighting artificer|warlord that will likely be using that often (with a 2 reach, it's not too tricky to be adjacent to most allies [save ranged]).
Flag Gervase_Trapspringer July 18, 2012 11:11 AM PDT

Jul 18, 2012 -- 10:29AM, malphaeus wrote:

Magic Weapon gives all adjacent party members +1 hit & +Con/Wis mod (usually a +3, as either are secondary stats for Artificer's) damage power bonus until EONT, and it's at will. I have a staff fighting artificer|warlord that will likely be using that often (with a 2 reach, it's not too tricky to be adjacent to most allies [save ranged]).




The reach of the staff doesn't change whether your ally is adjacent or not. Even if you have threatening reach 50, only the squares immediately surrounding your character would be considered adjacent. (And possibly your own square, if there are pixies around.)

Flag Alcestis July 18, 2012 11:39 AM PDT
Um, his point was that if you have reach, it is easier to stand next to allies and still be in range of the monster. Since they are not always conveniently positioned.
Flag malphaeus July 18, 2012 12:53 PM PDT
What Alcestis said.

Also, magic weapon works with ranged weapons, so it gives the user flexibility in positioning if you'd rather rock a crossbow caster.
Flag Bohrdumb July 18, 2012 5:21 PM PDT
It's not quite the same, but the Bard's level 1 Daily 'Disruptive Words' causes all enemies to grant CA. This is basically a +2 to hit that would stack with power bonuses as well.
Flag da_duke July 20, 2012 9:56 PM PDT

Jul 15, 2012 -- 10:26AM, Barba wrote:

Hi. I'm trying to find a good Power that grants Power Bonus to all party members. 




Very broad query. What sort of Power Bonus do you want? Defensive? Attack? Damage?

Flag Greyville July 21, 2012 3:17 AM PDT

Jul 20, 2012 -- 9:56PM, da_duke wrote:

Very broad query. What sort of Power Bonus do you want? Defensive? Attack? Damage?




The original post isn't the most lucid, but you could try the second paragraph.

Flag Barba July 21, 2012 3:44 PM PDT

Jul 20, 2012 -- 9:56PM, da_duke wrote:

Very broad query. What sort of Power Bonus do you want? Defensive? Attack? Damage?



Power Bonus to Damage.

Power Bonus to Damage equal to a ability modifier (+9 at lv.28) for all party members and for the rest of the encounter, if possible.


Flag zelink551 July 21, 2012 8:42 PM PDT
Warchanter, load up on APs. Done
Flag Zathris July 21, 2012 8:42 PM PDT
The question was already answered anyway, Wrath of the Gods.
Flag zelink551 July 21, 2012 8:50 PM PDT
And I actually lied, War Chanter is untyped.
Flag da_duke July 21, 2012 9:21 PM PDT

Jul 21, 2012 -- 8:42PM, Zathris wrote:

The question was already answered anyway, Wrath of the Gods.




Agreed.

Flag Barba July 22, 2012 2:26 PM PDT

Jul 21, 2012 -- 8:42PM, Zathris wrote:

The question was already answered anyway, Wrath of the Gods.




Wrath of the Gods is pretty great, the problem is our group doesn't have a Paladin. Do all parties need a Paladin to have a practical "Power Bonus" Power? Why not call it "Paladin Bonus" already? What's the point of having a bonus type you can't stack if there aren't many sources of it?

It seems to be simply easier to find good Untyped Bonus Powers than one that gives Power Bonus.


Flag Greyville July 22, 2012 3:00 PM PDT
Why do you need a power bonus? An untyped bonus is strictly superior.

And in case you're really not understanding, Wrath of the Gods is one of few powers that give an encounter long bonus (typed or not). There are plenty of powers that give a power bonus to damage until EoNT or similar.
Flag Zathris July 22, 2012 4:25 PM PDT

Jul 22, 2012 -- 2:26PM, Barba wrote:

Jul 21, 2012 -- 8:42PM, Zathris wrote:

The question was already answered anyway, Wrath of the Gods.




Wrath of the Gods is pretty great, the problem is our group doesn't have a Paladin. Do all parties need a Paladin to have a practical "Power Bonus" Power? Why not call it "Paladin Bonus" already? What's the point of having a bonus type you can't stack if there aren't many sources of it?

It seems to be simply easier to find good Untyped Bonus Powers than one that gives Power Bonus.



Did you read your question after you typed it to make sure you were asking for what you wanted? What you asked for was a power that lasts until the end of the encounter, targets multiple allies, and gives a Power Bonus to Damage equal to a Primary Ability Modifier. That's about as specific a request as "I'm looking for a european car that gets over 35 mpg and costs under $14,000." There's plenty of cars made in europe, plenty of cars with over 35 mpg, and a few cars costing under 14000, but when you combine the criteria, there's only 1 car that fits them all.

Similarly, there's only 1 power (that we could come up with off the tops of our heads) that 1. Targets multiple allies 2. Grants a Power Bonus to Damage 3. Grants a bonus equal to an Ability Mod 4. Lasts until the end of the encounter. If you can't see why that's terribly restrictive, I don't know what to tell you, bonuses of any sort are supposed to be fairly small, or not last very long, or only affect one target; getting 2 out of 3 is considered a Very Good power.

As you mentioned, there's far too many powers when you search for "Power Bonus to Damage" but that alone should tell you that there's far too many powers that grant a Power Bonus to Damage, I have no idea why you'd think it should be called a "Paladin Bonus" when we even gave you several examples of other Power Bonuses.

Maybe if you were more accurate in your request ... Are you looking for a way to grant a power bonus to damage to your allies as a Barbarian? (ultra rare) Do you want a power bonus to damage granted to yourself by yourself? (common) Do you want a power bonus to damage granted to you by an ally? (dime a dozen) Do you want a power bonus to damage granted to your entire party by an ally? (uncommon) -In a large radius? (rare) Do you want a power bonus to damage that lasts until the end of the encounter? (rare) Do you want a power bonus to damage that lasts until the end of the next turn? (dime a dozen) -and is easily repeatable? (uncommon) Does it have to be based on an Ability Mod? (uncommon) -or will any decent number do? (common)

Also, there's no such thing as a "Rage Bonus"

Flag Barba August 1, 2012 8:30 PM PDT

Jul 22, 2012 -- 4:25PM, Zathris wrote:



As you mentioned, there's far too many powers when you search for "Power Bonus to Damage" but that alone should tell you that there's far too many powers that grant a Power Bonus to Damage, I have no idea why you'd think it should be called a "Paladin Bonus" when we even gave you several examples of other Power Bonuses.

Also, there's no such thing as a "Rage Bonus"




Sorry, I now realize the question I asked doesn't have a simple straight answer. Yes, I was looking for a power for an ally to use that would grant me and all the other party members a Power Bonus to damage, BUT I later realized it doesn't matter if such a power exists if I don't have an ally that can cast that power in the group.

I said Wrath of the Gods should give "Paladin Bonus" because it's almost as if only paladins have access to a decent, practical source of Power Bonus. But I wasn't actutally impling that they sould rename it to "Paladin Bonus", it was just an "exageration" to illustrate my frustration.

I said "Rage Bonus" because it's the untyped bonus I give when I use my daily "Rage of the War Bringer" (THE Best Rage, Lv15), so it's kinda the same thing as a "Rage Bonus".

I just thought it would be easy to find a good source of Power Bonus to damage, like it's easy to find a source of inherited, just get a magic weapon, anybody can get one.

Anyhow, Thank you all for the help. I now ALSO realize that I should have been looking for a power that give Power Bonus to Attack, that would have been much more helpful (didn't think of THAT)!


Flag Zathris August 1, 2012 9:11 PM PDT
Thinking in terms of "Paladin Bonus" "Rage Bonus" and "Inherited" leads to not understanding how the game actually works and miscommunication.
Flag zelink551 August 2, 2012 6:19 AM PDT
So when my Half-Elven Bard uses magic weapon, is that a Bard bonus, an artificer bonus, a half-elf bonus, or a half-bardificer bonus?
Flag RenZhe August 2, 2012 6:43 AM PDT
I'm infinitely more interested in this european car that gets over 35 mpg and costs under $14,000. What car is this?
Flag Zathris August 2, 2012 7:09 PM PDT
The Smart Fortwo, it is TINY. I'd go for a Kia Rio Eco (14006, 31 mpg)
Flag RenZhe August 2, 2012 8:29 PM PDT
Yeah, but then I'd be buying a Kia. Worst advice ever. I expected quality advice regarding my automobile purchasing decisions when I come to a fine establishment like CharOp, dammit.
Flag Zathris August 2, 2012 9:27 PM PDT
You asked a very specific question! If you had asked what the best Vampire at-will was, I wouldn't say "Eldritch Strike, because you're a Half-Elf"! (though, I'm sure someone would)
Flag zelink551 August 3, 2012 10:09 AM PDT
Nah, clearly Ravage Rend is betterz
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