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Switch to Forum Live View Initiative or Party Movement
11 months ago  ::  Jul 14, 2012 - 7:21PM #1
Project_Vile
Date Joined: Dec 3, 2004
Posts: 163
I'm working on a bard|warlord/war chanter/warmaster and after I foolishly realized that Reorient the Axis is based on Intelligence and not Charisma, decided to look at other methods of mass movement enabling available to the two classes.  The selection is pretty meager.
Originally, I chose combat leader as my hybrid-warlord's leadership specialty, but now I'm wondering how important the extra 4-8 initiative is to my party, if I were to switch to battlefront leader for battlefront shift, and it's successive feats.
Basically, it boils down to this:  Move myself or one ally in heroic, two in paragon, whole party in epic when I win initiative (which is likely)  --  or  --  +2 initiative in heroic, +5-6 in paragon, +8 in epic for whole party.
I went VERY enabling-crazy with this build, and as such, I typically have several multiple-ally attacks for my action points, which will hopefully be used on round one.

Another option, I guess, is to MC Artificer and pick up slick concoction at level 10, but I was kinda hoping to save my MC for cleric to use a specific holy symbol.

Any thoughts on this?  Any leader players find movement to be more important than initiative?  Or does initiative trump all for a enabling-nova-centric build?
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11 months ago  ::  Jul 14, 2012 - 8:59PM #2
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,010
1) initiative trumps all

2) movement is nice, buffs in my opinion better. Many strikers have their own movement options.
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11 months ago  ::  Jul 14, 2012 - 9:06PM #3
Zathris
Date Joined: Nov 6, 2009
Posts: 4,228
There's a few themes that give you movement power, Halastar's Clone is a bit redundant on the +Init bonus so I wouldn't take that one, but I've enjoyed the Noble theme's power on my arti|cleric.
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11 months ago  ::  Jul 15, 2012 - 2:14AM #4
Greyville
Date Joined: Jan 5, 2012
Posts: 68
War Chanter means Cha/Con, so you could go Tiefling and Secrets of Belial to pick up Slick Concoction without using your MC.
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11 months ago  ::  Jul 15, 2012 - 4:17AM #5
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662
If you don't have the initiative to beat the party (or failing that, beat the monsters and let the party delay for you), then all the movement enabling in the world is worthless, because you'll be left behind; the party will already have moved without you.

So yeah, Initiative > Movement enabling.  But both together, if you can swing them, are outstanding.
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11 months ago  ::  Jul 15, 2012 - 6:46AM #6
da_duke
Date Joined: Aug 2, 2010
Posts: 429
Pump what you can afford into inititive. Monster inititive scales well while players usually have to burn feats to keep up.

The Wood Elf feature Sense Threat would be great for what youre looking for...but you have to give up Elven Accuracy.
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11 months ago  ::  Jul 15, 2012 - 6:55AM #7
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,010
And pray tell, da_duke, where is a bard|warlord/war chanter/warmaster supposed to get the ability scores to pump Wisdom from ?
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11 months ago  ::  Jul 15, 2012 - 7:41AM #8
da_duke
Date Joined: Aug 2, 2010
Posts: 429

Jul 15, 2012 -- 6:55AM, baldhermit wrote:

And pray tell, da_duke, where is a bard|warlord/war chanter/warmaster supposed to get the ability scores to pump Wisdom from ?




Not in stats, but in feats. Train in perception first. Then look at the feats that have some sort of perception bonus. I think that all of the feats that raise perception also support something else. Although, he might only need one feat...

Mark of Detection allows you to make two rolls for perception and then choose the higher one...a sort of Avenger of Initative if you will.

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11 months ago  ::  Jul 15, 2012 - 8:05AM #9
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,581
I've seen leaders with good initiative (for themselves) and movement, and the party hated it because their inits still sucked.  The warlord would hand them over to the enemy and they'd all get beaten on before their turn, basically just saving the enemy a move action.  There's still some tactical benefit to ally placement, but it really shines when those allies have good init as well.
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11 months ago  ::  Jul 15, 2012 - 8:27AM #10
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805
lmao that's so funny Scatterbrained, I just busted out laughing at the mental image...  They should totally do an entry of that on a dnd web comic or something.
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