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Switch to Forum Live View Chosing and building
11 months ago  ::  Jul 14, 2012 - 10:38AM #11
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004
such wasted melee potential. Happy you enjoy yourselves there, would not be my favorite party.

To the OP, do not get hung up on descriptions of classes, or their names. Words can mean what you want them to mean, look instead for the mechanics that seem to best suit what you look for in a game.
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11 months ago  ::  Jul 14, 2012 - 10:45AM #12
mattador666
Date Joined: Oct 11, 2010
Posts: 531
Ranged Rangers are at their best up-close, shooting people in the face.  If you want to play one from range, leaning towards more control would work.  Twin Strike isn't bad for popping minions. 

They have to train in dungeoneering or nature, so you can be an urban ranger if you like.

@Kosh:  No reason for a rogue not to use daggers at any range.
Wizards of the Coast can suck it.
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11 months ago  ::  Jul 14, 2012 - 10:56AM #13
axladi
Date Joined: Mar 23, 2012
Posts: 66

Jul 14, 2012 -- 10:38AM, baldhermit wrote:

such wasted melee potential. Happy you enjoy yourselves there, would not be my favorite party.




Explain please.

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11 months ago  ::  Jul 14, 2012 - 11:29AM #14
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462

Jul 14, 2012 -- 10:45AM, mattador666 wrote:

@Kosh: No reason for a rogue not to use daggers at any range.




Granted that most do not think of the sling as a "good" weapon.  But if you choose to use a sling, you can really beef it up and be able to use it in melee range safely.  Not saying it is "optimal" but it would be bad to discount it.

Deadeye Slinger = +3 prof, high crit
Daring Slinger(PP)= +2/4 damage, good 3 target encounter power at 11
Sharpshooter Talent(Class Feature) = +1 to hit with slings
Sling Expertise = +1/2/3 attack, no OAs for making ranged/area attacks with slings

So if you really wanted to go slings, you are looking at a weapon that is +6 attack, 1d6+2, high crit, and you can get sneak attack damage with it at paragon.

Daggers are still good for them even in this build for melee it is just that you would miss out on +1 attack from the class feature, and you would most likely not have nimble blade, though you might have light blade expertise.

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11 months ago  ::  Jul 14, 2012 - 11:34AM #15
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004

Jul 14, 2012 -- 10:56AM, axladi wrote:

Jul 14, 2012 -- 10:38AM, baldhermit wrote:

such wasted melee potential. Happy you enjoy yourselves there, would not be my favorite party.




Explain please.




Three defenders in one party ? All pretty sturdy with high defenses, relatively low damage, makes for sluggish battles.

I'd rather be in a party with no defenders.

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11 months ago  ::  Jul 14, 2012 - 2:12PM #16
JohnQMtgplayer
Date Joined: Jul 21, 2010
Posts: 52
I just started playing 4th about a month ago. And here's what I've learned: the player's handbook and Essentials lines seem really different. I've gotten by really well with PHB1, PHB2, Martial Powers, Adventurer's Vault, and I was also curious about Essentials, picking up Fallen Lands. I've been playing Encounters,which I would suggest to wet your appetite until you find a DM. I might also suggest the Rules Compendium book, but my fellow players have helped me re-learn things that have changed.

I like the PHBs because it gives you the base info, with a good smattering of abilities, magic items, etc. I like Essentials because the PHB layout makes no sense at all for building a character, unlike previous edition PHBs. Essentials only gives you a strictly-defined specialty class. Because of your interest in Rangers and Rogues, I think Martial Powers is a great pickup. Fighters are also great strikers. Plus, if your team needs a defender or healer, this book has the most options. PHB2 has a good number of races and other striker classes. Adventurer's Vault is all about magic items, and will really make a difference.

Since I've come into this edition so late, I think these books will give you plenty of flexability for any characters that you'll want to play until the next edition comes out (which seems to be about a year or so from now).
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11 months ago  ::  Jul 14, 2012 - 3:34PM #17
da_duke
Date Joined: Aug 2, 2010
Posts: 429
Your request is quite broad...

Great beginning character with you in mind is the essentials thief (rogue). If you want to shoot at things from afar, check out the essentials ranger (hunter).

I would suggest figuring out which role needs to be covered. Ideally, there should be one of each of the four major roles covered (Defender, Striker, Controller, Leader) and one each of the four major power sources covered (Arcane, Martial, Divine, Primal). Find which area has a hole, and fill it. (There are some caveats; radiant mafia, psi party, etc...let's assume the party youre jumping into is just a random group of adventurers together who met at a bar or woke up naked in a dungeon...and it goes from there.)

With that said, it is most important to play something you'll enjoy and the other players will enjoy having in the party. (One time after our hexblade died, the player decided to roll up a warlord since the existing warlord and slayer in the party worked so well together...Unfortunately, the repeated role turned out to be no fun for anybody).

Use the Character Builder to create something you would like to play. Then paste it on this forum and we'll give feedback. 
Cheers!
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11 months ago  ::  Jul 14, 2012 - 4:59PM #18
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004

Duke, serious, recommending someone to play a hunter? You want him to have a good time, right ?


Please do not worry new players with your hangups. Not all roles are needed, not all classes adhere to the role given by WotC.


 


The only part of your text I would wish to repeat is :"With that said, it is most important to play something you'll enjoy and the other players will enjoy having in the party"

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11 months ago  ::  Jul 14, 2012 - 5:41PM #19
axladi
Date Joined: Mar 23, 2012
Posts: 66

Jul 14, 2012 -- 11:34AM, baldhermit wrote:

Three defenders in one party ? All pretty sturdy with high defenses, relatively low damage, makes for sluggish battles.I'd rather be in a party with no defenders.




Understood. Yes, three defenders seems too much, unless there is some really good synergy between them that lets them kill opponents fast enough.

I second the opinion to play what you find fun, and what your group might possibly find a good addition their composition. If you want to go ranger go ranger and make a story that does not put him in the "child of nature" role and you are done. Figure out what style you want to play and then ask for help if you need any.

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11 months ago  ::  Jul 14, 2012 - 5:57PM #20
Edit
Date Joined: Jun 17, 2008
Posts: 177
Thanks everyone. I think i'm leaning more and more towards a hunter, though playing a mischievous wizard sounds amusing as well, though the only real appeal to the class is the cantrips. Other than that, the more I read and look at ranger the more I like it.

As for race...I'm having trouble deciding. Halfling or Gnome sounds fun, maybe human. Elf has the best stats for a hunter but at the same time I'm not sure I would enjoy playing an elf that much...granted not all evles fit into the standard elven stero-type, there's still alot of negitive feelings towards them. Could I can an outsiders opinion?

Also, For my build. I definately want ranged attacks but I also want to focus on survival (amazing damage is useless if you're bleeding to death)

Granted, I want a decent amount of damage blended it as well. Any suggestions for a build like that? in terms of stats, feats, and abilties?
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