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11 months ago ::
Jul 14, 2012 - 5:32AM
#1
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Date Joined:
Jun 17, 2008
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I plan on joining my local game shops dnd game once a spot opens or new DM show up so I thought, "Why not plan ahead?" In short, I need help chosing which my race/class and then building it up from level 1. I have no idea what rules or settings my DM will play in so I planned on using the most basic books (mostly players handbooks) but I am open to branching out a bit if necessary.
Anyway, I've narrowed my choices down to Rogue, Wizard,Warlock, or Ranger. Rogues would have great utility and be fun to play, though I may not be great in combat. Wizard is very tempting because of the many possible uses of cantrips as well as their power and control in a fight. Warlock seems interesting to play in battle and may be interesting to play a some-what evil character. and last, but not least. Ranger, they're great in combat, have even better survivability (if built right) and simply fun to play. The only con is coming up with a good story/character to play as.
As for races, I'm hoping for something that would sync with my class but I'm open to most any race except dwarf. (I can't roleplay one to save my life) I would appreciate any help, advice, opinions, and/or insight. Thanks in advance!
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11 months ago ::
Jul 14, 2012 - 7:55AM
#2
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Date Joined:
Oct 11, 2010
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It would probably depend on the rest of the party.
Rogues are great in combat. They bring the pain as well as anyone.
Wizards of the Coast can suck it.
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11 months ago ::
Jul 14, 2012 - 8:07AM
#3
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Date Joined:
Mar 23, 2012
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Advance*
Sorry, had to please the grammar nazi in me.
Now, i am a big fan of martial classes, so i will advocate rogue or ranger. Note that i have no actual experience playing these classes, i have built some characters using them though.
The rogue is interesting indeed, has many options in combat and out of it ( i do not think he is a weak combatant, just needs to be played right). Rogues favor tactics and a good group to use them, so you migh want to know whom you are playing with before you build you character. Personally, i prefer a half orc brutal scoundrel, more of a cuthroat than a hidden-in-the-shadows type of rogue. Riposte strike seems just lovely on such a character.
The ranger has a rather clear role, he is all about damage. If you like multiattacks, minor action attacks (both ranger and rogue have these i think), and being one of the greatest strikers in your game, the ranger is for you. Also, the fact that the ranger is usually pictured as a "nature's child" should not bother you, i cannot see a reason not to find a story that places him as a dual wielding samurai, a scout for a kingdom, an assasin, or anything else you can think of. I do not know if that is your problem with the ranger background, but if it is, do not bother, just roll with what seems fit.
Last, but not least, something not on your list, i want to point you toward the fighter's direction. A heavy hitter, an excellent lockdowner, my personal favourite class. You can deal decent to good damage, keep any one from moving if you don't want to, take a blow or two and still be able to do your job. I personaly did not think i would enjoy lockdown, but i found it extremely fun to impose the dilemma "move and i slap you, attack some one else and i slap you, shift and i slap you, or attack me and then wait for my retaliation" to the DM. Also, Rogue|Fighter hybrid might work quite well, Half Orc, with Riposte Strike. I am not sure though, so you will have to ask for more information on this, i have built one such character but i cannot vouch for its performance.
Sidenote: these forums deal with character optimisation, it would be better to find what you want to play, build something (you can read the handbooks, they are stongly focused on OP but have great ideas overall), and then ask on these forums for help or critique on your build, what could be wrong or done better. This way you will get answers easier.
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11 months ago ::
Jul 14, 2012 - 9:48AM
#4
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Date Joined:
Jan 27, 2009
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That's a pretty mixed bag of PC's. Even if you don't come up with a full build at this time at least try to narrow it down to one class. It would help us greatly.
What do you want your PC to do? Who else in your group, PC wise?
As far as a full build being posted for a "critique", i wouldn't worry about that for now. While this is the CharOP forum some of us are fine with helping flesh out a build for anyone. We are not here to build PC's for you. Just make it clear what you would like. High OP/Low OP. Specifics will help us to help you.
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11 months ago ::
Jul 14, 2012 - 9:51AM
#5
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Date Joined:
Jun 17, 2008
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As for rogues? Seems tricky for me to play, plus I'm not sure if my group would have one or not yet so i'm doubly unsure..though it does catch my interest. I would likely be more of a ranged rogue, than anything. I'm not a huge fan of melee.
As for rangers, the whole "nature" thing is why I find it hard to play druids as well. Thanks for different outlook. Should be much easier to play a ranger I enjoy. Oh, I also like the ranger because if done right, it has insane survivability.
As for fighters? I have to admit, I do enjoy tanking but I'm not interested in playing one this time around, maybe next time.
Lastly, Sorry about that. Was still a bit unsure about my character and was hoping to get outside views and opinions to help me make up my mind. I think i'm leaning towards ranger, since I never got to fully enjoy the class. I'm not sure about race, though.
I was thinking gnome, halfling, or human. Elf seems like the best choice (getting +2 in your most important stats) but I don't really like elves.
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11 months ago ::
Jul 14, 2012 - 10:04AM
#6
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Date Joined:
Feb 23, 2012
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If you want to do a ranged rogue, check out what they can do with slings. While they do have some feats you would need, a rogue with a sling can be a very dangerous thing.
If I remember right, they can be changed to be +3 prof weapons, +2 damage, and high crit and if you take sling expertise, you could attack someone with a sling from right next to them and draw no opportunity attack. And there are plenty of ranged attack powers for rogues.
Oh, and remember, fighters do NOT have to defend. You never have to mark if you don't want to.
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11 months ago ::
Jul 14, 2012 - 10:05AM
#7
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Nature? Wait, what? You can make up your own character description, as long as you stick to the mechanics. Make him a light armored fighter, a back ally murderer or a grizly army scout.
Go Half-Orc or Longtooth, and kill some
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11 months ago ::
Jul 14, 2012 - 10:17AM
#8
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Date Joined:
Aug 31, 2009
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Furthermore, warlocks have nothing to do with evil. That's all fluff. You're simply a magic-user who gets their magic from a contract with a greater being.
Likewise, rogues aren't quite the "utility" character you seem to think, perhaps from older D&D. They have great skills, but no more than say, Ranger, and they can certainly hold their own in a fight.
Anyway, I'd say Rogue and Ranger are pretty similar role-wise. Ranger tends to be easier to play, but can be kind of boring to play "right" in my experience, especially if you go ranged. Rogue requires a little more work, but I find the tactical challenge to make it more fun.
Wizard and warlock are also not that different. Wizards are going to do more control over a wider area, while warlocks focus damage and control a little more. Wizards are more likely to have out-of-combat utility, and warlocks tend to require a little more knowledge of the system and access to all published materials to really be effective.
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11 months ago ::
Jul 14, 2012 - 10:29AM
#9
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Date Joined:
Mar 23, 2012
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Oh, and remember, fighters do NOT have to defend. You never have to mark if you don't want to.
Grap a big weapon/two smaller weapons and smack people in the head, impose penalties and if they try to ignore you smack 'em again. How can one not love this?
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11 months ago ::
Jul 14, 2012 - 10:34AM
#10
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Date Joined:
Feb 23, 2012
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Dwarf fighter, spiked chain, polearm master, staggering weapon. It is what I use in my regular game and I rarely mark because there is a Minotaur Sword and Board fighter and a paladin|warden half-elf twin strike defender. I usually slide pieces around and reposition them next to the fighter or out where the paladin can get them and also keep them off the support. Being able to slide an enemy up to 5 squares to where I want them while proning them is good times.
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