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11 months ago ::
Jul 12, 2012 - 9:59PM
#1
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Date Joined:
May 28, 2006
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When Gary wrote the game, he never intended for the players to focus only on combat in the dungeons slaying dragons. Even though that is tottally the name of the game. What he had introduced into those wild west era that no one seems to bare light on was Name Level Game. OR what your characters did once they got to the lofty position of 9+. No longer struggleling to earn gold, or to slay monsters most encounters just amounted to what new rediculous reality shattering horror came next. When back in 6 and 7th level the beholder was something that every one feared. But what if thats not what the point was. Fighters were fighting men, they were also the Military Leaders, and Landed Nobility if they got to level 9. Why was this, well at level 9 Fighters got the oppertunity to gain followers if they constructed a fortress. Thieves at level 9 could start thier own guilds. Mages told every one to leave them alone as they unraveled the secrets of the arcane. In other words, characters at lv 9+ became movers and shakers in the land, at higher levels they affected larger arenas. The game shifts gears yes, but its no longer just about the adventure, its about the investments your character makes, no longer are they grubbing for gold coins at the behest of some Jerk of a Noble, no they are the Jerk... err noble now. Back in the day, if you acctually read your class features, and remembered that tidbit about followers the value of a fighter comes into focus, Fighters are no longer just one guy but a commander, now you can lay siege on cities or that Orc Infested valley for fame and glory. In the old Darksun campaigns once a fighter got to the high levels they pretty much became Warlords with mastery in bizzare war machines, ment to carve out sections of the land ot become ruler of a new city.
Why not bring that in rather than the wacking the bigger mole on the next hill. Have your adventureing party discover the dangers of authority and become a new court. The high level fighter was a badass back in the day, not because he only got 5 attacks over 2 rounds, or a bag of weapons to choose from, but because he had a freaking army behind him, loyal to a fault and the ability to use it. The wizard by the way, he got a tower and no followers.
So Fighters were never Linear, they are Lateral. Sure they went up in level and got to hit people harder but they also got prestige and noble authority, and the Right of To Wage War. What that means is you can hoist your colors, March your army, and the King would merely stick his head out the window to ask "I say, may I ask where you are going with that army" And if you told him to take out the Warlord Cheesehead, he'd be all "Jolly good, By the way on your way there tell, Phillipe that I shall go to his ball" Why because that is your inclass ability. IF a wizard hires a band of mercs well, he would have a lot of heat on his head, fighters dont get that heat.
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11 months ago ::
Jul 12, 2012 - 10:01PM
#2
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Date Joined:
May 19, 2011
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The high level fighter was a badass back in the day, not because he only got 5 attacks over 2 rounds, or a bag of weapons to choose from, but because he had a freaking army behind him, loyal to a fault and the ability to use it.
And what stops a spellcaster from getting these?
IF a wizard hires a band of mercs well, he would have a lot of heat on his head.
Why?
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11 months ago ::
Jul 12, 2012 - 10:09PM
#3
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IF a wizard hires a band of mercs well, he would have a lot of heat on his head.
Why?
Because he stupidly wasted time and money hiring mercs instead of summoning, making, or charming/dominating them.
I'm sorry, I don't want to play Dungeons and Sieges. I have no interest in leading an army. I want to be awesome by myself and do it without magic.
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11 months ago ::
Jul 12, 2012 - 10:18PM
#4
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Date Joined:
May 19, 2011
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IF a wizard hires a band of mercs well, he would have a lot of heat on his head.
Why?
Because he stupidly wasted time and money hiring mercs instead of summoning, making, or charming/dominating them.
I'm sorry, I don't want to play Dungeons and Sieges. I have no interest in leading an army. I want to be awesome by myself and do it without magic.
I agree completely.
I'm just curious why he seems to be claiming it's a plus for the Fighter while thee Wizard could never pull the same stunt.
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11 months ago ::
Jul 12, 2012 - 10:31PM
#5
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Date Joined:
Aug 13, 2006
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IF a wizard hires a band of mercs well, he would have a lot of heat on his head.
Why?
Because he stupidly wasted time and money hiring mercs instead of summoning, making, or charming/dominating them.
I'm sorry, I don't want to play Dungeons and Sieges. I have no interest in leading an army. I want to be awesome by myself and do it without magic.
I agree completely.
I'm just curious why he seems to be claiming it's a plus for the Fighter while thee Wizard could never pull the same stunt.
+2
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Unless noted otherwise every thing I post is my opinion, and probably should be taken as tongue in cheek any way.
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11 months ago ::
Jul 12, 2012 - 10:34PM
#6
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Date Joined:
Jan 19, 2010
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I'd wager that it's because the fighter has a mechanical force of personality that enables him to command hundreds of men, while the mechanics for a wizard would dictate he's unfit and unable to sway and command more than a handful of people. Charisma ceilings and class features, ect.
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Endorsed by the C.C.A.A. Booty Patrol.
"If all the classes can compete on equal footing in a combat situation then it becomes less about "Which is the best" and more about "Which conveys the character I want to play"." - Areleth
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11 months ago ::
Jul 12, 2012 - 10:41PM
#7
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Why not bring that in rather than the wacking the bigger mole on the next hill. Have your adventureing party discover the dangers of authority and become a new court.
I agree. I hate the treadmill of killing monsters to gain experience, to level up so I can kill bigger monsters and gain experience, to level up so I can kill bigger monsters and gain experience, to level up so I can kill bigger monsters and gain experience, ad nauseum.
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11 months ago ::
Jul 12, 2012 - 10:55PM
#8
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Date Joined:
May 19, 2011
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while the mechanics for a wizard would dictate he's unfit and unable to sway and command more than a handful of people. Charisma ceilings and class features, ect.
What mechanics do that? What exactly makes a Wizard inferior to a Fighter when it comes to commanding an army? Hell, a Wizard's high Intelligence make sit mor elikely he's lead an army much more efficiently than a Fighter.
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11 months ago ::
Jul 12, 2012 - 11:02PM
#9
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Date Joined:
Jan 21, 2009
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While I don't claim to know what the original intent of the high level fighter was, I will say that I've never seen any mechanics in DnD the would support that game-style (large scale combat, building fortresses, ruling cities etc). Personally, I'd rather play the action hero kicking ass on the front lines than the commander hanging out in the back figuring out supply logistics for his army.
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11 months ago ::
Jul 12, 2012 - 11:09PM
#10
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Date Joined:
Jun 23, 2012
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IF a wizard hires a band of mercs well, he would have a lot of heat on his head.
Why?
Because he stupidly wasted time and money hiring mercs instead of summoning, making, or charming/dominating them.
I'm sorry, I don't want to play Dungeons and Sieges. I have no interest in leading an army. I want to be awesome by myself and do it without magic.
Win.
Look, there's nothing wrong with playing that kind of game if everybody wants to, but that can't be the only avenue of "epic" advancement for a character. There's two reasons for that: #1 a lot of people idea of "being epic" or "winning the game" isn't to quit adventuring and settle down with a day job as a bureaucrat. #2 an army of conventional soldiers is worth beans when you're trying to fight the kind of entity that can destroy the world. Armies are great at fighting other armies, but they're not great at fighting beings of phenomenal godlike power. That's the province of heroes, and if you can't do that yourself or at the very least contribute as much as anybody else, then you're just not as heroic as the next guy, are you?
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