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11 months ago ::
Jul 12, 2012 - 9:15PM
#1
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Date Joined:
Oct 17, 2007
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For those of you interested in the Summer playtest package (or not interested right now), what do you feel should be in the next package?
Is the ability to make your own PCs a necessity? What if WotC gave us 10 or more unique pre-gens, and gave us rules to level them up to level 6 or higher?
If we can make our own PCs, how many races, classes, backgrounds, and themes need to be available? Do we need new ones?
How high should the next playtest let us go? If we can make our own PCs, should we stick to low levels, or let us go higher?
Should the next package contain choices for more complexity, and dare I say, rules for Opportunity Attacks.
What kind of adventure should come with the next package? Something with a spread of Combat, Interaction, and Exploration? Or should we stick to dungeoncrawling?
How many new monsters should there be? How customizable should the given monsters be? What about magic items?
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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11 months ago ::
Jul 12, 2012 - 9:22PM
#2
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Date Joined:
Aug 22, 2007
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An apology.
CORE MORE, NOT CORE BORE!
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11 months ago ::
Jul 12, 2012 - 9:24PM
#3
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Date Joined:
Jun 27, 2004
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Candy!
No, no, a puppy!
... A candy puppy!
(Really though, an actual "Fighter" class, and not a "+2 Damage" class.)
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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11 months ago ::
Jul 12, 2012 - 9:44PM
#4
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What do I want?
Character creation rules and leveling up to level 6 or higher.
And I'd want all the races (because they're really simple and I've reverse engineered the ones in the playtest anyway), all the classes we already have, and maybe the Ranger and Paladin, since they've posted about them and are working on them. We need probably 3-4 times the number of themes backgrounds we currently have, however.
I do not care if we get Fighter maneuvers, and I actively do not want Attacks of Opportunity in the game (as a module, sure, go wild, but don't saddle me with it in the default game).
However, what do I actually expect in the next packet?
Fighter Maneuvers, some alternate healing system for the Cleric (probably tied to Channel Divinity), the Ranger or Paladin (probably not both), and a new set of playtest characters, still limited to level 3. I'm pretty sure they pushed back the playtest packet that was supposed to be released in early July because of all the complaints about Fighters and healbotting, but I doubt they'll want to push the packet back so far that they have everything they intended plus those new things, meaning they'll cut corners.
I also think they're probably paranoid that if they release character creation, nobody will buy the game because they'll already have something close enough. I wouldn't actually expect a character creation playtest packet at all--and almost certainly not for many, many more months, unfortunately.
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11 months ago ::
Jul 13, 2012 - 1:05AM
#5
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Something to get the 4e players to stop whining about how it's catering to the "powergamers" and "grognards" by going back to earlier mechanics and how they're totally going to abandon 5e for a 4e retroclone once one gets made.
And keep in mind that this is coming from someone who will defend 4e to the death and has no desire to see the return of Derpo the fighter whose only attack option is "I hit it with my sword" (despite my preference towards casters). But it's still really, really obnoxious to hear this endless wailing and gnashing of teeth about a game that's pretty much in Alpha state as of now.
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11 months ago ::
Jul 13, 2012 - 1:28AM
#6
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Date Joined:
Nov 30, 2010
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I want new stuff...i don't want old mechanics from older editions, even from 4e. I WANT new stuff, i want 5e to bring new concepts, new mechanics, new paradigms...
That's the reason i respect 3e and 4e, because they tried new things, they broke the former edition concepts and paradigms, and brought new ones (also my lack of any kind of respect for pathfinder)...i am not seeing this on D&DNext
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11 months ago ::
Jul 13, 2012 - 1:41AM
#7
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Date Joined:
May 17, 2009
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Something to get the 4e players to stop whining about how it's catering to the "powergamers" and "grognards" by going back to earlier mechanics and how they're totally going to abandon 5e for a 4e retroclone once one gets made.
Waiiit, is there a 4e retroclone out there in the works that I'm missing? Because I pretty much thought we weren't going to be able to have one, what with the GSL and all.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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11 months ago ::
Jul 13, 2012 - 2:33AM
#8
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Waiiit, is there a 4e retroclone out there in the works that I'm missing? Because I pretty much thought we weren't going to be able to have one, what with the GSL and all.
I don't know if it's a retroclone but 4th edition fans are praising 13th Age all over these boards.
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11 months ago ::
Jul 13, 2012 - 2:40AM
#9
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Date Joined:
May 17, 2009
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I don't know if it's a retroclone but 4th edition fans are praising 13th Age all over these boards.
I've looked at it, and it's not. It looks like it'll be a very interesting game, moreso than anything I've heard of 5e, but it wouldn't really be true to call it a retroclone, and it isn't the next coming of 4e. Comapred to 4e, as a pretty big 4e fan, 13th Age looks like it'll have gains in some places and losses in others. I'm going to be getting the pre-order for my upcoming birthday, but I'll probably keep playing 4e for the most part, unless the final product of 13th Age beats the living pants off the playtest doc.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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11 months ago ::
Jul 13, 2012 - 3:04AM
#10
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Date Joined:
Oct 17, 2007
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I don't know if it's a retroclone but 4th edition fans are praising 13th Age all over these boards.
Retroclone, it isn't: 13th Age has significant differences from 4E and won't deliver the same kind of experience.
Interesting, it yes (to me). But not necessarily from the point of view of a 4E-fan.
Here is an attempt to sum up the content of its playtest: community.wizards.com/dndnext/go/thread/...
Back on topic. In the next packet I'd like to see something... exciting. The first round was to make sure that the basic rules kind of work, and they do (in the way a city car can get you to the supermarket and back safely using little fuel). The second round should give an idea about what we can get by going full throttle with the system.
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