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11 months ago ::
Jul 12, 2012 - 8:31PM
#1
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I get it. For some people the fighter must be as simple as possible. It cannot break the bounds of "realism". It cannot have interesting maneuvers. We can all argue back and forth all day long what we feel the "fighter" should be capable of, but when it comes down to it we all have different hopes, different visions, and different goals for what they are. I (and I suspect many others) will not be satisfied if the maneuvers presented in 5e are little more than glorified basic combat options (such as bill rush, charge, grapple, and trip). I also suspect we will also be unhappy if these maneuvers are available to anyone trough themes.
Well personally I have had enough. Let us split the fighter into two classes. You can keep both the simple fighter and we can get the advanced warblade. The warblade will have special maneuvers both powerful and unique, skill and utility powers to provide an array of non combat options, and even options to eventually perform superhuman exploits. Then, finally, everyone can be happy.
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11 months ago ::
Jul 12, 2012 - 8:35PM
#2
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Date Joined:
Oct 26, 2004
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So what the fighter becoems an NPC class or do we just jack his extra attacks up high enough that the rogues stop laughing?
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11 months ago ::
Jul 12, 2012 - 8:41PM
#3
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No. The warblade just doesn't get any help with combat plusses, specialization, and what-have-you.
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11 months ago ::
Jul 12, 2012 - 8:44PM
#4
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Sign me up.
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11 months ago ::
Jul 12, 2012 - 8:45PM
#5
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Ideally, we shouldn't have to have 'sucky fighter' and 'non-sucky fighter', but if that's the compromise we're stuck with, fair enough.
Another day, another three or four entries to my Ignore List.
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11 months ago ::
Jul 12, 2012 - 8:46PM
#6
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Date Joined:
Oct 26, 2004
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So we wont be giving the warblade the ability to specialize in any weapon just as well as a fighter and then change it this time?
good because honestly I'd have prefferred abilities that reward walkign around with a couple different weapon load outs for the WB and SS.
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11 months ago ::
Jul 12, 2012 - 8:47PM
#7
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So we wont be giving the warblade the ability to specialize in any weapon just as well as a fighter and then change it this time?
good because honestly I'd have prefferred abilities that reward walkign around with a couple different weapon load outs for the WB and SS.
I wouldn't think so. It's a fighter-only feature (or should be). Being the best at combat is why they're fighters. The warblade is a pretender who can do some other things out of combat. Kinna like a strong rogue who likes to bench press. 
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11 months ago ::
Jul 12, 2012 - 8:52PM
#8
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Date Joined:
Oct 26, 2004
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Obviously unfamiliar with the warblade, think of him as being basically being like the original paladin, fighter+.
More HP, better damage, cooler abilities, and it also walked away with an improved version of the only semi-unique ability the fighter had in 3e. The only downside was that he suffered from MAD, which was the 3e equivalent of ability score preqs.
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11 months ago ::
Jul 12, 2012 - 8:54PM
#9
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Date Joined:
Feb 12, 2009
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Are you seriously going to make the same thread like 4 times in three days?
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11 months ago ::
Jul 12, 2012 - 8:57PM
#10
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Obviously unfamiliar with the warblade, think of him as being basically being like the original paladin, fighter+.
More HP, better damage, cooler abilities, and it also walked away with an improved version of the only semi-unique ability the fighter had in 3e. The only downside was that he suffered from MAD, which was the 3e equivalent of ability score preqs.
Nobody cares what it -was-. If you want a fighter with neato coolio powahz, then he's like a paladin who traded all his stuff in for those neato powers. No combat bonuses, no specializations, and typical hit points for a fighter class. And he wouldn'tt do the same damage as he wouldn't get the fighter damage bonus for class.
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