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11 months ago  ::  Jul 28, 2012 - 6:36AM #21
FearOfTheDark
Date Joined: Oct 2, 2006
Posts: 1,364

Jul 26, 2012 -- 8:33PM, Ultiville wrote:


If you want to run the dragon, I actually suggest the Drow commander who starts with 9 Leadership.  You can't turn loot into cards with that many of your figures (though the Drow Wizard shares the extremely powerful Int stat with the dragon) but you can first-turn deploy Dragon + Cleric, which is brutal, or quickly supplement it with extra cheap guys.

If the dragon's your only piece on the board, you're going to have a lot of trouble.  It's tough, but being down that many actions per turn will leave you with a real uphill struggle, and you can draw extra cards with it (Arcane Ritual) but can't use any of the action-gainers since it isn't an Adventurer and doesn't have Dex.




This is definitely something I never considered (mostly because I'm always playing against the drow commander).  So I now believe that I will switch over to this guy, since I plan on getting a second copy of each set.

Here's the warband I'm thinking of:

Copper Dragon
Copper Dragon
Dwarf Cleric
Dwarf Cleric
Drow Wizard
Drow Wizard
War Wizard
War Wizard
Half-orc Thug
Half-orc Thug
BLANK
BLANK

Obviously, this list will need some tweaking, but I think it has potential.  Another drow would probably help, but I'm looking to make the deck Str/Int.  We'll see.

Thanks for the advice/help so far.  Granted, we only have so many choices right now, but I've really enjoyed the dragon the most, so I want to keep trying to get things right with him.  I plan on posting a deck list soon.
War Wizard

Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden

Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


Check out my DnD blog!
www.artificersintuition.blogspot.com
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11 months ago  ::  Jul 28, 2012 - 9:10AM #22
Ultiville
Date Joined: Oct 16, 2010
Posts: 185

I think I'd fill the other two slots with Drow House Guards or one of the Level 1's to go grab treasure.  The L1s do it a bit better since they're faster, but the House Guards let you draw cards with the commander ability.  Human Ranger could be ok too if you're playing a lot of the lower level Str cards, since she moves 7.
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11 months ago  ::  Jul 28, 2012 - 11:19AM #23
FearOfTheDark
Date Joined: Oct 2, 2006
Posts: 1,364

Jul 28, 2012 -- 9:10AM, Ultiville wrote:


I think I'd fill the other two slots with Drow House Guards or one of the Level 1's to go grab treasure.  The L1s do it a bit better since they're faster, but the House Guards let you draw cards with the commander ability.  Human Ranger could be ok too if you're playing a lot of the lower level Str cards, since she moves 7.




I ended up getting a second set of each today, and my FLGS owner gave me two promo Drow Wizards (I also got the promo Secret Passage and Into the Fray cards too).  I came home, put together a warband, and have started tweaking.  I'm still playing around with my other options.  Here's what I like so far:

Copper Dragon
Copper Dragon
Dwarf Cleric
Dwarf Cleric
Drow Wizard
Drow Wizard
Drow Wizard
Drow Wizard

The other 4 minis are kind of up in the air.  I ran 2 Half-orc Thugs and 2 Human Ranger and never bothered to play them when I had the choice.  Not sure if I should maybe try the Dragon Knight, or try and get 2 more Clerics (ebay is probably the way to go for this).  Maybe the War Wizard needs to be tried next, but I don't have a ton of Int attacks (only what is available).  The range helps too.

Deck wise, Faerie Fire is amazing.  The clerics also use Wis, so I'm thinking about throwing in 2 Scheme to draw me some extra cards.

I want to tweak a little bit more before I post a deck list.  I'll keep you guys informed.  Thanks for all the advice!

Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden

Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


Check out my DnD blog!
www.artificersintuition.blogspot.com
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11 months ago  ::  Jul 28, 2012 - 4:26PM #24
Drakkengi
Date Joined: Aug 21, 2005
Posts: 22
Chris, is there any way we can get access to either images of the creature and order cards or at least some kind of database will all the card info? It'd be really nice to have that all easily available for warband construction purposes and just getting to know all the different cards better.
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11 months ago  ::  Jul 30, 2012 - 1:47PM #25
RPGChicago
Date Joined: Aug 31, 2009
Posts: 42

Jul 28, 2012 -- 11:19AM, FearOfTheDark wrote:

I want to tweak a little bit more before I post a deck list.  I'll keep you guys informed.  Thanks for all the advice!


Hi FotD,

Here's my take on a Copper Dragon Band. You might not have all the cards needed for this, but you can use this as a suggestion for what may help make it work.

Commander: Kalteros the Sellword (9 Leadership)

Kalteros is necessary to get your Dragons out on the field early with a few supporting pieces.

Creatures (12)
2x Copper Dragon (L6 STR/INT)
2x War Wizard (L4 INT)
2x Dwarven Cleric (L3 STR/WIS/CON)
2x Drow Wizard (L2 INT/DEX)
2x Dwarven Defender (L2 STR/CON)
2x Elf Archer (L1 DEX)

High Intelligence content... we'll be casting a lot of spells. I'd potentially swap War Wizards for more Drow Wizards after playtesting, but War Wizards are certainly a greater threat and much more durable.

Order Cards (33)
2x Killing Blow (L5 STR)
2x Invigorating Smash (L4 STR)
2x Forceful Strike (L3 STR)
2x Battle Ready (L4 STR)
2x Fireball (L3 INT)
3x Arcane Ritual (L2 INT)
2x Faerie Fire (L2 INT, Edit: Drow affinity)
2x Blast of Force (L2 INT)
4x Shield (L2 INT)
2x Defend Ally (L1 STR)
2x Healing Potion (L1 Any)
4x Into the Fray (L1 Any)
2x Sacrifice (L1 Any)
2x Saving Throw (L1 Any)

You are basically sending your dragon out to smash your opponents, with ranged backup from a wizard or archer. When its damaged, fly it back to a protected area using Into the Fray, or just back it far enough off that you can fireball/breathe the melee chasers into submission. Shield, Battle Ready and Saving Throw all work to keep your Dragon(and potentially dragon-s) ready for a fight.

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10 months ago  ::  Aug 05, 2012 - 12:25AM #26
Gapraid
Date Joined: Aug 3, 2012
Posts: 40
I don't know why everyone is so excited about the Dragon. I feel that a strong Adventurer theme built around Dwarven Defenders and the Dragon Knight could be much more devastating:

Leader: Kalteros the Sellsword

2x Dragon Knight (L4 STR/CON)

1x War Wizard (L4 INT)

1x Half-Orc Thug (L3 STR/DEX)
2x Dwarf Cleric (L3 STR/CON/WIS)

2x Drow Wizard (L2 DEX/INT)
4x Dwarven Defender (L2 STR/CON)


Mix in 4x Level Up, INT-Draw-Engines, Quick Shot, some save cards and untapping effects to make full use of your most dangerous creatures. I would even use some Piercing Strikes to finish off the biggest threats with your Half-Orc Thug or Drow Wizard. Voilà!

You simply move the tank around, hiding your Defenders behind the adventurers, and use as many Level Ups on Dwarven Defenders as possible (no more than one on each, of course Wink), so they can defend each other. This should prove too much for your opponent since your adventurers should only be killable through Order cards. The Half-Orc Thug is nice to use the "splash" effect on enemy models ganging up on your characters. The Defenders soak up the collateral damage, if any.

Kalteros is only used for the extra 2 levels. Should the Drow Wizards have the leasure to collect treasure, that would be a nice bonus, but not necessary, because this warband should be able to keep its losses at a minimum.
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10 months ago  ::  Aug 05, 2012 - 7:09AM #27
FearOfTheDark
Date Joined: Oct 2, 2006
Posts: 1,364
Gapraid, I just like the Dragon, so I'm most interested in playing with it.  Adventurers seem to be a popular choice, but I'm just not that interested in playing them.  More power to you for doing so.  I'm enjoying the challenge of customizing a warband that I enjoy (although I am eagerly anticipating the goblin warband).

RPG Chicago, my build is similar, but I'm at the point of more tweaking.  I think 4 Drow Wizard are a must, especially since I'm running Kalteros and want to benefit from his ability in some way.  Into the Fray has definitely become a 4 of card for the deck.

I've also been interested in building around the Drow Queen.  Use Drow Priestesses and spiders mixed in with some Driders could have some really cool results.
Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden

Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


Check out my DnD blog!
www.artificersintuition.blogspot.com
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10 months ago  ::  Aug 05, 2012 - 11:10AM #28
Gapraid
Date Joined: Aug 3, 2012
Posts: 40

Aug 5, 2012 -- 7:09AM, FearOfTheDark wrote:

Gapraid, I just like the Dragon, so I'm most interested in playing with it.  Adventurers seem to be a popular choice, but I'm just not that interested in playing them.  More power to you for doing so.  I'm enjoying the challenge of customizing a warband that I enjoy (although I am eagerly anticipating the goblin warband).




I don't play the warband at all. I just wondered why nobody mentioned the Dragon Knight which seems much more powerful in a deck of its own, than the Copper Dragon. Right now I play with the starters as they come. No tweaking until a community has been established in my area. I find it dreadful to kill the fluff and mix Drow with dwarves, other elven races and halflings. IMHO it is a no-go to mix evil and good races (although I cannot understand why not all Drow have the Evil ability). I just took a look at the powergaming aspect of the game. I would have been much happier, if the game designers had separated good from evil creatures and gave us some neutral ones to put in the mix. But I guess that the game has been influenced quite a bit by MTG, including the fact that you can play everything you want in any combinations imaginable.

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10 months ago  ::  Aug 05, 2012 - 12:42PM #29
FearOfTheDark
Date Joined: Oct 2, 2006
Posts: 1,364

Aug 5, 2012 -- 11:10AM, Gapraid wrote:

Aug 5, 2012 -- 7:09AM, FearOfTheDark wrote:

Gapraid, I just like the Dragon, so I'm most interested in playing with it.  Adventurers seem to be a popular choice, but I'm just not that interested in playing them.  More power to you for doing so.  I'm enjoying the challenge of customizing a warband that I enjoy (although I am eagerly anticipating the goblin warband).




I don't play the warband at all. I just wondered why nobody mentioned the Dragon Knight which seems much more powerful in a deck of its own, than the Copper Dragon. Right now I play with the starters as they come. No tweaking until a community has been established in my area. I find it dreadful to kill the fluff and mix Drow with dwarves, other elven races and halflings. IMHO it is a no-go to mix evil and good races (although I cannot understand why not all Drow have the Evil ability). I just took a look at the powergaming aspect of the game. I would have been much happier, if the game designers had separated good from evil creatures and gave us some neutral ones to put in the mix. But I guess that the game has been influenced quite a bit by MTG, including the fact that you can play everything you want in any combinations imaginable.




I like how we have the option for both good and evil.  The copper dragon has good as a keyword, while the priestess has evil.  Down the road, people will be able to make "good" and "evil" warbands.  It's just another theme to be used.

I played the Cormyr set out of the box against my brother, who was using the drow.  All in all, I couldn't wait to start creating my own warbands because I felt that the Drow were much, much stronger than Cormyr.

The Dragon Knight is a beast though.  I agree with you.  Personally, he just doesn't seem as cool as a dragon.  I would definitely run a couple of them for an Adventurer warband though.  His Strength/base attack already make him a force to be reckoned with.

Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden

Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


Check out my DnD blog!
www.artificersintuition.blogspot.com
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10 months ago  ::  Aug 06, 2012 - 4:16PM #30
RPGChicago
Date Joined: Aug 31, 2009
Posts: 42

Aug 5, 2012 -- 12:25AM, Gapraid wrote:

I don't know why everyone is so excited about the Dragon.




I don't think most people are excited about the dragon at all. Its a capable piece, but needs a lot of support and good tactical play to be worth its cost. My warband suggestion is how I would go about doing that. I wouldn't use the dragon in a warband that wasn't designed to maximize its potential, much like the old DDM skirmish game had warbands that focused on the use of 1 or 2 critical pieces.

The Dragon Knight is very good, but not fast. He's also going to be half or more of your deployed forces during much of the game. And when you lose him, you will definitely feel the morale hit. You're not gaining as much morale as the enemy with your slow band and slow commander; your enemy will have more control of the field, and be more able to sacrifice a few creatures to disrupting your group.

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