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11 months ago ::
Jul 12, 2012 - 11:19AM
#1
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Date Joined:
Jul 19, 2011
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In our 5th preview article www.wizards.com/dnd/Article.aspx?x=dnd/4... , I listed some guidelines for mixing sets and creating your own warbands. As we reach the release date, I'd love to see any warbands you've created! And if you have any questions about warband building in Dungeon Command, feel free to ask here! Chris
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
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11 months ago ::
Jul 12, 2012 - 1:52PM
#2
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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As noted elsewhere, there was some confusion around the Umber Hulk (you clarified that the Umber Hulk is the one making the attack mentioned in the gaze power, not the target).
You also clarified that forced movement is a maximum, but the player causing the slide/etc. doesn't have to use that full amount. So, if you have a power that slides a target 3, you can just slide 2 instead.
One general question I had was around peeking at another player's cards. My guess is the game expects transparency. I can look at the foe that my opponent just deployed. If a creature attacks me, I can look at the card being used against me and know all of the particulars before deciding whether to use an immediate.
One thing we had to hunt for was around orders and line of sight. The requirement for line of sight appears in a text box rather than under Orders or Line of Sight, which was a bit unexpected. Orders need line of sight unless the card says otherwise.
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11 months ago ::
Jul 12, 2012 - 2:00PM
#3
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Date Joined:
Jul 19, 2011
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As noted elsewhere, there was some confusion around the Umber Hulk (you clarified that the Umber Hulk is the one making the attack mentioned in the gaze power, not the target).
Yes, the Umber Hulk's confusion gaze should be added to the official FAQ soon. I'll post a link when it's live.
You also clarified that forced movement is a maximum, but the player causing the slide/etc. doesn't have to use that full amount. So, if you have a power that slides a target 3, you can just slide 2 instead.
Yes. All movement is up to as many as you want. So if you are moving or shifting your speed (which let's say is 5) you can move or slide 0,1,2,3,4, or 5 spaces. The same goes for sliding. If you play an Order card that says to slide an adjacent creature 3 and you only want to slide him 1, that's fine.
One general question I had was around peeking at another player's cards. My guess is the game expects transparency. I can look at the foe that my opponent just deployed. If a creature attacks me, I can look at the card being used against me and know all of the particulars before deciding whether to use an immediate.
Yes, absolutely. Once a creature is deployed, or a card is played, it's visible to all players.
One thing we had to hunt for was around orders and line of sight. The requirement for line of sight appears in a text box rather than under Orders or Line of Sight, which was a bit unexpected. Orders need line of sight unless the card says otherwise.
Yes, whenever you play an Order card that has the active creature targeting a creature or space "within" x squares, you just need Line of Sight to that square. You don't need a clear shot (LOS to all 4 corners of that square), just LOS to one corner.
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
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11 months ago ::
Jul 12, 2012 - 6:16PM
#4
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Date Joined:
Jul 21, 2010
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I'm curious about the breakdown of the Order decks in the published sets. Did you go for a roughly 1/3 each of Standard/Minor/Immediate, or some other formula? Do you recommend players build to that formula?
Since Immediates can be used on either turn, making them more versatile than Standards, are you putting restrictions on their power when compared to Standards? Otherwise, as more sets come out, what's to stop someone from building an all Immediate deck that works better than a mixed Standard/Immediate deck. Or is this the type of variety you are looking to support, similar to MtGs support for a vast array of play types?
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11 months ago ::
Jul 15, 2012 - 9:14AM
#5
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Date Joined:
Jul 19, 2011
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I'm curious about the breakdown of the Order decks in the published sets. Did you go for a roughly 1/3 each of Standard/Minor/Immediate, or some other formula? Do you recommend players build to that formula?
Since Immediates can be used on either turn, making them more versatile than Standards, are you putting restrictions on their power when compared to Standards? Otherwise, as more sets come out, what's to stop someone from building an all Immediate deck that works better than a mixed Standard/Immediate deck. Or is this the type of variety you are looking to support, similar to MtGs support for a vast array of play types?
In the faction packs, we do try to start with a 1/3 breakdown of immediate, standard, and minor cards. As we playtest the sets and try to make each faction pack feel unique, the breakdown does change. I would suggest starting with the 1/3 breakdown and seeing where it takes you.
Immediates tend to have less to do with attacks and more to do with preventing damage. This means that while you can play immediates on your turn, you will most likely be wasting part of the effect.
As we introduce more cards, an all immediate deck is an option, but each creature can (normally) use only one per turn. You can gang up on them once they tap to use the immediate. However, more tools will become available and we hope we will see a variety of deck types!
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
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11 months ago ::
Jul 15, 2012 - 12:06PM
#6
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Date Joined:
Jul 21, 2010
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Thanks Chris,
I'm excited about the flexibility. I look forward to building a devastating Minor-only deck, just to see if I can make it work.
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11 months ago ::
Jul 15, 2012 - 6:22PM
#7
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Date Joined:
Nov 27, 2011
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Chris,
I'm trying to get a good read on how many of the same faction pack someone should pick up. Clearly, it makes sense to pick up every unique faction pack if you're into customizing warbands, but since I'm going to be helping out the owner of my FLGS on Game Day, I want to prepare for the more extreme questions.
1. Is there any limit to a particular card you can place in your deck (such as 4 in MtG)? 2. Can you build a warband of 12 Umber Hulks?
Looking through the producs, I can see someone maybe buying two copies of the same faction pack, but it seems like youd be killing the variety of your warband by tripling or quadrupling your faction packs.
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11 months ago ::
Jul 16, 2012 - 2:28PM
#8
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Date Joined:
Jul 19, 2011
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Chris,
I'm trying to get a good read on how many of the same faction pack someone should pick up. Clearly, it makes sense to pick up every unique faction pack if you're into customizing warbands, but since I'm going to be helping out the owner of my FLGS on Game Day, I want to prepare for the more extreme questions.
1. Is there any limit to a particular card you can place in your deck (such as 4 in MtG)? 2. Can you build a warband of 12 Umber Hulks?
Looking through the producs, I can see someone maybe buying two copies of the same faction pack, but it seems like youd be killing the variety of your warband by tripling or quadrupling your faction packs.
There is a limit. You can only have 4 of each unique card in your deck. The rule applies to both Order and Creature cards.
So you could not have a warband full of 12 Umber Hulks.
Also, to give you some reference for warband building, no card is ever tripled in a Faction Pack. They are either single cards or doubled cards. So if you purchase 2 of each pack, you will have 4 of some cards and minis (the limit for warband building), and 2 of every other (a good number to get a feel for which cards you may want to get more of).
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
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11 months ago ::
Jul 16, 2012 - 5:36PM
#9
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A few questions:
1. If an Order card untaps a tapped creature on your turn, you can attack with the creature a second time as a Standard action, correct?
2. Are there plans to release smaller sized creature/card packs to expand your army? Or plans to release terrian tiles + new Order card packs or something? Or should we expect more faction packs of this same size for the forseeable future?
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11 months ago ::
Jul 17, 2012 - 6:01PM
#10
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Date Joined:
Jul 19, 2011
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A few questions:
1. If an Order card untaps a tapped creature on your turn, you can attack with the creature a second time as a Standard action, correct?
Yes, as long as its still within it's current activation.
2. Are there plans to release smaller sized creature/card packs to expand your army? Or plans to release terrian tiles + new Order card packs or something? Or should we expect more faction packs of this same size for the forseeable future?
I can't speak to any unannounced product. For now, we have 2 more faction packs that are the same specs as Cormyr and Lolth officially announced:
Tyranny of Goblins: www.wizards.com/DnD/Product.aspx?x=dnd/p...
Curse of Undeath: www.wizards.com/DnD/Product.aspx?x=dnd/p...
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
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