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11 months ago ::
Jul 12, 2012 - 5:58AM
#1
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Date Joined:
Jan 25, 2008
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I'm think of a character built around the rogue ripose strike. But I don't know a good way to start. A rogue in general is to squishy. So to have anything else I would have to start with a 1/2 elf. Warrior has best feats and powers for this but I think it might be to much of a stat drain. Could go monk and MC warrior but that negated a lot of monk abilitys. Any thoughts?
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11 months ago ::
Jul 12, 2012 - 6:40AM
#2
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Consider a hybrid defender. It's a rogue attack so it will still get sneak attack twice while you can grab toughness and a reason for them to attack you from your second class.
Half-elf also works, and can nicely change the attack stat openig up alot of choices, but you will loose sneak attack on it that way.
Vigilante Justice Style does alot to help it trigger. Combine it with stealth (wich gives you massive defenses), and good mobility (pixies are great for this though lack Str), and you can stab alot. Revenant can also do this, as they can add massive toughness to any class.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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11 months ago ::
Jul 12, 2012 - 6:50AM
#3
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Date Joined:
Apr 27, 2009
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Another take would be to aim for Daring Blade as Paragon Path, since it would convert all martial melee powers to key off CHA, which could help you from being MAD. Although I would not recommend it, unless you start at level 11+
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11 months ago ::
Jul 12, 2012 - 6:55AM
#4
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You could also consider Rogue|Cleric or Rogue/MC Cleric and take Tactical Warpriest. Battle Cleric's Lore fixes the durability issue, and Tactical Warpriest applies a powerful mark that guarentees you'll get an extra attack one way or another.
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11 months ago ::
Jul 12, 2012 - 9:31AM
#5
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Halfling, Gnome, and Razorclaw all have Dex as a primary stat and racial feats that will increase durability. Halfling and gnome have better feat support for their racials.
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11 months ago ::
Jul 12, 2012 - 12:30PM
#6
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Date Joined:
Nov 16, 2010
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Halfling, Gnome, and Razorclaw all have Dex as a primary stat and racial feats that will increase durability. Halfling and gnome have better feat support for their racials.
If you are making a riposter, half orc brutal scoundrel is the way to go. I use a dagger, to make sure I hit on 6 or so with most monsters. Frost dagger + silvery glow + daggermaster + frostcheese = win. Easy DPR. Mindless CA. Then you can focus on your RP.
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====== Created Using Wizards of the Coast D&D Character Builder ====== Reginald Shivington III, level 9 Half-Orc, Rogue (Scoundrel) Rogue Tactics Option: Brutal Scoundrel Rogue Option: Scoundrel Weapon Talent Associate: Trained Blink Dog Auspicious Birth (Auspicious Birth Benefit) Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 20, CON 10, DEX 20, INT 11, WIS 8, CHA 13 STARTING ABILITY SCORES STR 16, CON 10, DEX 16, INT 11, WIS 8, CHA 13 AC: 24 Fort: 21 Ref: 23 Will: 17 HP: 72 Surges: 6 Surge Value: 18 TRAINED SKILLS Acrobatics +14, Athletics +14, Bluff +10, Dungeoneering +8, Stealth +16, Thievery +14 UNTRAINED SKILLS Arcana +4, Diplomacy +5, Endurance +6, Heal +3, History +4, Insight +3, Intimidate +7, Nature +3, Perception +3, Religion +4, Streetwise +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Half-Orc Racial Power: Furious Assault Rogue Attack 1: Riposte Strike Rogue Attack 1: Deft Strike Rogue Attack 1: King's Castle Rogue Attack 1: Press the Advantage Rogue Utility 2: Sneak in the Attack Rogue Attack 3: Low Slash Rogue Attack 5: Bloodbath Acrobatics Utility 6: Timely Dodge Rogue Attack 7: Snap Shot Rogue Attack 9: Knockout FEATS Level 1: Light Blade Expertise Level 2: Cunning Stalker Level 4: Vigilante Justice Style Level 6: Backstabber Level 8: Silvery Glow ITEMS Frost Dagger +2 x1 Blending Leather Armor +2 x1 Amulet of Physical Resolve +2 x1 Shielding Blade Dagger +1 x1 Iron Armbands of Power (heroic tier) x1 Coif of Mindiron (heroic tier) x1 ====== End ======
Considering dropping snap shot for now, and replacing with blade vault (picking up swift footwork)... that puts the damage on it at 1d4+2d8+34 if memeroy serves.
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11 months ago ::
Jul 12, 2012 - 12:57PM
#7
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Date Joined:
Mar 12, 2010
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I also play a half orc brutal scoundrel at level one with Riposte Strike. We're at first level (slow advancement) and so far I am happy with it. Auspicious Birth really helps out a level 1 rogue in the hit point department, and this character does crazy damage with everything including attacks of opportunity. I do have the admit that the DM has never actually triggered the Riposte Strike attack from me; it could be argued that this is, or is not, a success  Really, I'm just happy if they attack somebody else. I haven't decided if I am going to get into the rapier or not when we make 2nd level.
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11 months ago ::
Jul 12, 2012 - 1:08PM
#8
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I'de suggest Hybrid rougue/fighter. Though it will be diffiult for you to maintain mark presence, it should still be viable. maintaining CA will be dificult, however.
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11 months ago ::
Jul 12, 2012 - 2:07PM
#9
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Date Joined:
Jun 18, 2010
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Even though i got some pushback on this idea a couple of weeks ago, I still say Hybrid Warden|Rogue for something like this. Get your punishment in any way you can.
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11 months ago ::
Jul 12, 2012 - 2:09PM
#10
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Date Joined:
Feb 23, 2012
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For the rogue/fighter, try adding tactical warpriest. At 16 you can mark with any at will and the mark enforcement is an OA. And because it is a mark, you still get fighter enforcement as well.
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