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11 months ago ::
Jul 10, 2012 - 7:00PM
#11
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While we're on the topic, those forced movement rules apply to monsters as well, right?
Monsters can have powers that give them forced movement and explicitely permit them to perform verticle pulls. Sometimes the authors even remember to write those special-exceptions into the monster's power block.
Keyword there being "sometimes" 
Maybe I'm using the wrong search terms, but it looks like there are 4 instances: Peryton, elder peryton, cave fisher angler, and manticore impaler.
I usually let it slide since it's fun for monsters to be able to do it, but it feels cheaty in a DM vs. player competition (Lair Assault) especially since it often ends in an instant death scenario.
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11 months ago ::
Jul 11, 2012 - 11:49AM
#12
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Lair Assault is designed to instantly kill players. There is literally a "save or die" moment in spider-killer, and it's extremely difficult to avoid. in Tyrantclaw, if you didn't have some way to mitigate all falling damage, period, you died unless you were a real ace at breaking grabs. That's just the nature of the beast.
Any more questions OP?
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11 months ago ::
Jul 12, 2012 - 1:11PM
#13
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While we're on the topic, those forced movement rules apply to monsters as well, right?
Monsters can have powers that give them forced movement and explicitely permit them to perform verticle pulls. Sometimes the authors even remember to write those special-exceptions into the monster's power block.
I think there's a few PC powers that make the exception as well.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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11 months ago ::
Jul 12, 2012 - 1:25PM
#14
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Date Joined:
Nov 23, 2003
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Lair Assault is designed to instantly kill players
Oh drat, I did it wrong then. I only killed the characters.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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