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12 months ago  ::  Jul 13, 2012 - 3:18AM #101
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,102

Jul 13, 2012 -- 3:03AM, The_Stray wrote:

Not a problem...wasn't your tone that got to me. But that's kinda exactly the issue I had my own self, running both 3e and 4e games. I had a campaign set up that had certain assumptions about the roles of certain races, and when new races came along I wasn't particularly thrilled to have to work those in. I tried not to go the "torches and pitchforks" route and, in fact, I adapted quite well to Dragonborn and tieflings (I loved both races, though I hated the 4e assumptions of where tieflings came from...I vastly preferred the "children of fiends" idea to the "cursed humans of an ancient empire I now have to shovel in to my game world somewhere" idea)...it was specifically a Goliath character that evoked that reaction from me in 4e, as well as a half-dragon changeling and a half dwarf-half elf played by the most insane player ever that soured me on halfbreeds in the 3e era.


Honestly, I had the same problem myself for awhile at the start of 4e.  I'd make a whole world without dragonborn, then remember them, and be like, "Ugh, right, one more thing to weave in, dammit."  But once I started calibrating for them from the start, I made my favorite homebrew world to date.  And about the new tiefling stuff, I've found the stats work just fine for a "child of fiends" tiefling, if you just use the old appearance.  As a player, I've appreciated that, and have only just recently, years into 4e, figured out how I want to use the "scion of an ancient empire" angle.  *cough*  But as DM, I've just loved the chance for tieflings to have their own race, their own culture, and to be a force, however minor, in the world at large, as opposed to a scattered and rare series of part-fiends with no real connections.

Also, in our 4e game someone wanted to play a changeling...and this was before the 4e Eberron book had come out, so all we had to rely on was the pretty broken doppelganger traits from the back of the MM. Of course, I found a way to turn the changelings into an interesting race in my game (they were persecuted by the elvish empire, and this actually became a pretty major plot point for that game rather than a "argh I hate this race so i'll make you suffer for taking it" thing).


Ouch, you have my sympathies.

And now that I've made the stretches for certain races, I find it's hard to go back on them (and will be dissapointed if I can't have Dragonborn and tieflings off the bat in 5e, since I've now done the work to fit them in).


Same.

Thanks for the compliment, though...I'm around, I usually just lurk. I'm glad you like the Ten-Minute Background format, though. That makes my day.



Do you still update that opening post with new characters?  I haven't been posting mine in the thread, but if you still update, I could go back and grab some.  I made one for an interesting tiefling warlock in the scarred lands awhile back, and a friend submitted a character to a pbp game I started a couple months ago in that format.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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12 months ago  ::  Jul 13, 2012 - 4:11AM #102
The_Stray
Date Joined: Dec 13, 2003
Posts: 1,273

Jul 13, 2012 -- 3:18AM, Pashalik_Mons wrote:

Honestly, I had the same problem myself for awhile at the start of 4e.  I'd make a whole world without dragonborn, then remember them, and be like, "Ugh, right, one more thing to weave in, dammit."  But once I started calibrating for them from the start, I made my favorite homebrew world to date.  And about the new tiefling stuff, I've found the stats work just fine for a "child of fiends" tiefling, if you just use the old appearance.  As a player, I've appreciated that, and have only just recently, years into 4e, figured out how I want to use the "scion of an ancient empire" angle.  *cough*  But as DM, I've just loved the chance for tieflings to have their own race, their own culture, and to be a force, however minor, in the world at large, as opposed to a scattered and rare series of part-fiends with no real connections.




Yeah, kinda the same here. I didn't like the Empire thing at first, but now that I've been tinkering with it it's grown on me.

Ouch, you have my sympathies.




Given how awesome the changeling storyline turned out to be, I'm not really that broken up about it.

Do you still update that opening post with new characters?  I haven't been posting mine in the thread, but if you still update, I could go back and grab some.  I made one for an interesting tiefling warlock in the scarred lands awhile back, and a friend submitted a character to a pbp game I started a couple months ago in that format.




I haven't done that in years, no. I ran into a max character limit during the Gleemax era, and there's such a backlog of posts since then that I've been too afraid to go back in and start trying to figure out where I left off. If you want to post your characters, though, go right on ahead...I'm thinking of posting some things myself, since I'm working on a 5e game.

Jan 16, 2012 -- 2:11PM, OleOneEye wrote:

What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.



When the Cat's a Stray, the Mice will Pray

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12 months ago  ::  Jul 13, 2012 - 4:21AM #103
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,102

Jul 13, 2012 -- 4:11AM, The_Stray wrote:

Yeah, kinda the same here. I didn't like the Empire thing at first, but now that I've been tinkering with it it's grown on me.


I love it when things work out like that.  I managed to make a tiefling empire and a dragonborn empire grow on me.  Sort of like a Bael Turath/Arkhosia thing, except within living memory instead of ancient history.

Given how awesome the changeling storyline turned out to be, I'm not really that broken up about it.


Good on you, then :D

I haven't done that in years, no. I ran into a max character limit during the Gleemax era, and there's such a backlog of posts since then that I've been too afraid to go back in and start trying to figure out where I left off. If you want to post your characters, though, go right on ahead...I'm thinking of posting some things myself, since I'm working on a 5e game.



I think I'll post that tiefling warlock there.  I'm actually rather proud of having found a solid reason for a Lawful Good Infernal Warlock to exist.  It'd be so cool if someone else took the idea and ran with it in their own game.

EDIT: Done. 

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


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12 months ago  ::  Jul 13, 2012 - 12:18PM #104
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 7,015

Jul 13, 2012 -- 2:40AM, Madfox11 wrote:

I am a bit curious. The races are the product of our imagination, we have no clue what is cultural and what is biological. In fact, culture has its origin in biology at least to some extend. It sounds logical to me that a very long lived, slow reproducing race with sharp eyes and good eye-hand coordination would really favor the bow and ambush and hit-and-run tactics. So would the elven weapon proficiency in the bow the result of biology? Culture? Or a mix of the two? And since the race is purely from our imagination, would refluffing the text not suddenly give the reader another idea even though the mechanics are the same? (E.g. Elves have good eye sight and coordination and a natural talent with the bow, as a result all elves are automatically proficient with bows even if they have never trained with it.)

Mind you, I agree with people who feel that racial abilities should be class-neutral. If there ever will be a on-line character builder for D&D Next it should be flexible enough to include a house rule module. After all, not all cliches are wrong when telling a story, but there should be flexibility. Still, the whole cultural-genetic comments feel really odd to me in the context of the D&D game and racial abilities...




just a note on bows. proficiency in them involves a certain musculature that results from the training required to get good with them. so unless something supernatural is happening with how their muscles develope, it makes no sense for them to all be proficient, even without ever having picked one up.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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12 months ago  ::  Jul 13, 2012 - 3:53PM #105
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,993

Jul 13, 2012 -- 2:36AM, Pashalik_Mons wrote:

Not trying to be too hostile with the tone, but I think a lot of it also comes in because people aren't willing to change any campaign world assumptions for odd races.  I mean, they're willing to go along enough that dragonborn get into the world, but as soon as dragonborn or whatnot are in, they don't want to really make an effort at making a racial history for them and really integrating them into the setting and instead settle on the "Well, they look like monsters, so get ready for pitchforks and torches!" as a sort of passive-aggressive F-U to the player that chose something they don't like.  I mean, if someone wants a human centric campaign, or just plain doesn't think Race X fits their world, they should just say it up front, not allow other races and then flog the player who chooses them for the whole game.  



I'm confused with where you are going with this paragraph.  The books say tieflings are the target of prejudice, the books say shardminds are rare (and thus unlikely for anyone to know what they are), etc. 

Am I playing the game wrong by using the default fluff? 

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12 months ago  ::  Jul 13, 2012 - 4:14PM #106
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 9,278
There is a certain charm about the 1st Ed Ranger's damage bonus to goblinoids and giants.

With 5th Ed's bounded accuracy action (which I dig), would make it relevant, throughout. 
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12 months ago  ::  Jul 13, 2012 - 7:49PM #107
XtheHunter
Date Joined: Nov 19, 2011
Posts: 218

Jul 12, 2012 -- 10:05PM, Salla wrote:

Jul 12, 2012 -- 9:22PM, Dapifer wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Me too...

Ok, so who didn't wanted race and culture to be a separate thing?




Evidently, Gygax.




Nah, I`m sure he would have liked it if it ever came through his head.


Race and culture separation benefits:
Avoids racial pidgeonholing.
Allow for more interesting and diverse character concepts.

Problems:
One more step on character creation, wich can be completely invalidated by giving packages based on the most usual stereotypes.


Anyone wants to add a benefit/problem?

My character is called Ryotto Tyrannicide, wich comes from "tyrannicidal riot".

He wields two magic swords: King Beheader (as in "Beheader of Kings", not "King the Beheader") and Chain Splitter. He's also a bit of a skirt-chaser.

So yeah, I REALLY hope you have some Lawful Evil bad guys prepared for me. Government/trade/church conspiracies are optional, but highly recommended.
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12 months ago  ::  Jul 13, 2012 - 8:39PM #108
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,101
I swear I've been lured out here by the call out against those who dare to hate dragonborn *adjusts tinfoil hat*  It's a trap set up by the FBI!  I know you're working with the space aliens!  Anyway... a couple things...
1.  I'm not a 3.5 fanboy, I'm fine with all editions.  I've played 1e - 4e and have enjoyed my experiences (The only ones I hated were because of a bad table, not the game)  Every edition has their strengths and has their weaknesses and I'm excited to see 5e pull from the strengths of each edition!  And so, I'm a Dungeons and Dragons fanboy
2.  It's not because I'm resistant to change when it comes to these races.  I simply have no use for them/their background/their fluff, nor desire to use them in said game worlds.  D&D is a box of tools, it's up to the team (DM and Players) to work together and figure out what tools they need.  Plus, I hate the aesthetic designs for Dragonborn, current Tieflings, Eladrin, etc...  Thus leading to contrived plot devices in my early 4e days like radical crusader guys killed all of them in my worlds.  Those were dark, dark (GRIMDARK) days... 

Plus, the bold notion that exotic races belong in the standard assumption is indeed gutsy, but not something I exactly want to participate in.  Now, these races have already existed in one incarnation or another, so it's not to say that they're new kids on the block!  They aren't!  They've technically existed since 3.5, perhaps even 2e (Council of Wyrms, Planescape, etc...)  However, these strange flavors don't mesh well with everyone's take on the game, since D&D is like opinions.  Everyone has their own version preference and some will think that their opinion is automatically right or the best.  So, maybe Dragonborn don't fit into Low fantasy, horror-fantasy, or other types of games.  As such, maybe the game could account for that too and for those who didn't think the exotic rebooted assumption was for them.


Now, jumping away from that.  I'm cool with splitting up race and culture!  Plus, why not welcome other races into various cultures too?  This way, you don't have multicultured human, single cultured alien... a fantasy/sci-fi trope I can't stand!  Why not make each race complex and have multiple views and cultures like we do?  If other races in a fantasy world are indeed sentient and capable of intelligence, why not reflect that?
Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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12 months ago  ::  Jul 13, 2012 - 8:53PM #109
BRJN
Date Joined: Jun 7, 2001
Posts: 1,169

Jul 7, 2012 -- 8:43PM, kezzek wrote:

Can't we be a little more politically correct now that it is the 21st century.



Nah.  PC is for small minds.

I don't see your problem - I'd rather WotC make sure the basic parts ACTUALLY WORK before adding complications.  If you really want to try playing something half-baked and not ready for prime time, create a 4e PH1-only Warlock. 

Best complements I have yet received:
Spoiler: Show

Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
Spoiler: Show

Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
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12 months ago  ::  Jul 13, 2012 - 8:57PM #110
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,101

Jul 13, 2012 -- 8:53PM, BRJN wrote:

Jul 7, 2012 -- 8:43PM, kezzek wrote:

Can't we be a little more politically correct now that it is the 21st century.



Nah.  PC is for small minds.

I don't see your problem - I'd rather WotC make sure the basic parts ACTUALLY WORK before adding complications.  If you really want to try playing something half-baked and not ready for prime time, create a 4e PH1-only Warlock. 




As I've said, being PC only masquerades an existing problem, not solve it.  Change in this world has to be internal before it can be external.  Force will only make change fail.  It has to be guided.  Okay, that's enough faux-philosophical stuff out of me...  Now, the concept for the 4e Warlock is a pretty cool one.  A faustian deal for your tools of trade, a classic trope!  Perhaps this should only be an optional concept to play with in 5e, but I do want to see it return.  Plus, the warlock out of the box wasn't that bad now!  Sure, it needed room to grow, but it was still a usable concept!  One of my first in 4e was a warlock and he was cool

Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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