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11 months ago  ::  Jul 21, 2012 - 6:38PM #201
Homo_erectus
Date Joined: Jun 4, 2012
Posts: 46

Jul 21, 2012 -- 6:05PM, Kung_Fu_Ferret wrote:



With all due respect to what Gygax and Arneson, thank god the game has evolved beyond its initial designs.  D&D has always assumed the party was realtively competent at thier endeavors, not so much that there was littel or no risk or chance of failure, but the early math didn't always support that.  You are right though, the game is about having fun, and its not fun failing at most everythign I attempt becasue the little bits of plastic with numbers on them say I suck.  I really want to know what kind of games rely on the PC's inneptitude to drive conflict , create challenges and present opourtunities for roleplaying.  Constantly putting the PCs up against obstacles they are not capable of overcoming just brings the game to a grinding halt.  The answer here will almost certainly be  "but roleplaying", yet roleplaying isn't talking your way around every obstacle, ability scores be damned.




First off, to clarify a typo, I've *never* played under the 3d6 system, though I have played under other rolling systems that were weaker than the 4d6 system. In my last long-running campaign I had a Samurai with my highest score (Strength) at 14, and had one score under 9. That was typical in the party, and we had no problems.

Clearly you and I seem to have a diference in opinion of what constitutes "relatively competent". Having scores that are only modestly above average does not seem to me to constitute "PC ineptitude". Besides, how is putting PCs against obstacles they cannot overcome because of the level of thier ability scores any different than giving them challenges above their level? Both are faults of the DM.

To me, roleplaying means that you put more of an emphasis on the stories you tell, rather than the monsters you kill, or the skill rolls you make. Not that those things have no importance in D&D, but I think it's good to have perspective - not having an 18 or 17 does not make a character unplayable.

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11 months ago  ::  Jul 21, 2012 - 6:51PM #202
Kung_Fu_Ferret
Date Joined: Mar 27, 2004
Posts: 243

Jul 21, 2012 -- 6:38PM, Homo_erectus wrote:

Jul 21, 2012 -- 6:05PM, Kung_Fu_Ferret wrote:



With all due respect to what Gygax and Arneson, thank god the game has evolved beyond its initial designs.  D&D has always assumed the party was realtively competent at thier endeavors, not so much that there was littel or no risk or chance of failure, but the early math didn't always support that.  You are right though, the game is about having fun, and its not fun failing at most everythign I attempt becasue the little bits of plastic with numbers on them say I suck.  I really want to know what kind of games rely on the PC's inneptitude to drive conflict , create challenges and present opourtunities for roleplaying.  Constantly putting the PCs up against obstacles they are not capable of overcoming just brings the game to a grinding halt.  The answer here will almost certainly be  "but roleplaying", yet roleplaying isn't talking your way around every obstacle, ability scores be damned.




First off, to clarify a typo, I've *never* played under the 3d6 system, though I have played under other rolling systems that were weaker than the 4d6 system. In my last long-running campaign I had a Samurai with my highest score (Strength) at 14, and had one score under 9. That was typical in the party, and we had no problems.

Clearly you and I seem to have a diference in opinion of what constitutes "relatively competent". Having scores that are only modestly above average does not seem to me to constitute "PC ineptitude". Besides, how is putting PCs against obstacles they cannot overcome because of the level of thier ability scores any different than giving them challenges above their level? Both are faults of the DM.

To me, roleplaying means that you put more of an emphasis on the stories you tell, rather than the monsters you kill, or the skill rolls you make. Not that those things have no importance in D&D, but I think it's good to have perspective - not having an 18 or 17 does not make a character unplayable.




Than what you're basically sayin is that PC's ability scores don't matter becasue a good DM will scale challenges accordingly. In that light reveling in having low ability scores is just as pointless as reveling in particularly high abilties.  What I disdain is the holier than thou attitude a lot of gamers present when disscussing how much better roleplayers they are for having low ability score.

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11 months ago  ::  Jul 21, 2012 - 7:13PM #203
Homo_erectus
Date Joined: Jun 4, 2012
Posts: 46

Jul 21, 2012 -- 6:51PM, Kung_Fu_Ferret wrote:

Than what you're basically sayin is that PC's ability scores don't matter becasue a good DM will scale challenges accordingly. In that light reveling in having low ability scores is just as pointless as reveling in particularly high abilties.  What I disdain is the holier than thou attitude a lot of gamers present when disscussing how much better roleplayers they are for having low ability score.




I think that's 100% true. Apologies if I come across as holier-than-thou, but we all have particular ways to play. I have always preferred "low fantasy" where the party is made up of guys/gals trying to scrape by and make a living (and keep on living). I've never been as interested in the whole save the world by finding the 5 artifacts sort of thing, or the idea that the PCs tower head and shoulders over the average NPC. Lots of players do want to play that way, and I'm OK with that. I've played in those sorts of campaigns, and I had fun, but they're not my preference.

I don't know if low scores are any better or worse, but to me, the one thing the low scores can sometimes do is underline the fact that the ability scores do not define how much fun you will have.

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11 months ago  ::  Jul 21, 2012 - 7:18PM #204
Countjade
Date Joined: Nov 15, 2008
Posts: 75

Jul 8, 2012 -- 4:49AM, Verdegris_Sage wrote:

Strike the Next out of the title of the Thread and you will own the truth of it.
D&D is, was, and likely always will be a game of racial advancement and demonization.
In fact, D&D has almost universally maintained that your race determines whether you are good or evil. 
Genocide is heroic, so long as it is against these foul beasts which are evil, made by evil gods to do evil things.

Why?
Because it makes for easy iconography.
It's a game. It is far from realistic. It strives towards the absurd half the time (I'm looking at you Bat Guano napalm). 
Need evil for your good guys to crush? Cause not everyone role plays to have deep philosophical considerations about the morality of racial motivated slaying, we have pre-packaged evil.  Those who enjoy moralising largely jumped to games that actually focus on that when they became available. 
D&D doesn't need Gang-bangers, Nazis, or Commies. They have Orcs, Goblins, and Drow.
That's right, you can tell if an Elf is evil by the colour of their skin (unless they are a male with twin scimitars, but even he hates his own people).
This is all convienently colour coded for your smiting ease.  
If D&D tried to portray all races as developed and free willed, it would reduce many Adventuring parties to little more than Murder-Hobos. Homeless drifters, wandering through communities, killing indiscrimently for the hope of getting enough pocket change off corpses to fund their next alcohol and hired company binge. When all the victims in one area are gone, they move on to the next. 
Or better yet, they are the private military contractors hired to ruthlessly slaughter the minorities who are upset that large corporate entities are muscling in on their less advanced society. 

Who really wants to play a game like that?

No, we want to feel good and justified about our characters killing sprees. We don't want to agonize over whether that orc-spawn could have been innocent. We want our slaying and then we want our pay out, and we want to feel good about it. 

D&D Next, as I understand stated goals, is really, D&D Come Back people who jumped ship when WotC took over, or 4E came out.  The emphasis on nostalgia and harkening back to "what is Iconic D&D" is not looking to grab new players. It's putting the family back together. That family was built on (justified in setting) racism.


OK, I think that is one of the funniest titles ever given to adventurers: "murder-hobos". You win MY approval, good being.

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11 months ago  ::  Jul 21, 2012 - 7:20PM #205
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,420

Jul 20, 2012 -- 2:48PM, WhiteHarness wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true">All that said, I do not support imposing a strength penalty or cap on female human characters.  However, I am content to admit to myself that the reason for not doing so is because we don't want to make female characters automatically sub-par, not because I actually believe that the average woman truly is as strong as the average man.  This is one area in which I don't mind realism/verisimilitude taking a back seat; after all, as someone else stated above, the PCs are supposed to be exceptional. 



I agree.  I also think it's important to point out that the fantasy world isn't necessarily our world.  Just as what is mundane is subject to variation between the real world and the fantastical ones, so too can gender variations/stereotypes be variable between them.

Jul 20, 2012 -- 2:48PM, WhiteHarness wrote:

Personally, being a devotee of lower-powered fantasy campaigns/games, I am just as irritated at seeing every single male Fighter sporting 18 Strength as I would be at seeing every female Fighter with 18 Strength.



That doesn't bother me if it's arrived at through point buy, because I know they sacrificed some potential elsewhere to get it.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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11 months ago  ::  Jul 23, 2012 - 10:08PM #206
Verdegris_Sage
Date Joined: May 7, 2012
Posts: 982

Jul 21, 2012 -- 7:18PM, Countjade wrote:

OK, I think that is one of the funniest titles ever given to adventurers: "murder-hobos". You win MY approval, good being.



I'm glad you are amused.
I find a joke and a jape can carry a point far better than vitriol, and look for humour to express when possible.

I have an answer for you, it may even be the truth.
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11 months ago  ::  Jul 24, 2012 - 2:18AM #207
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
I've played 3d6 play where they lay.

One of my most morable characters was a wizard with a STR 3.

Could not carry his own spellbook.  It was literally 1lbs shy of his max lift. 

He was encumbered if he carried more than a dagger.

But man was that 18 INT worth it in 2e!
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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11 months ago  ::  Jul 24, 2012 - 3:00AM #208
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446
What is the point about discussing averages while PCs by definition are not average? As a player I have no problems if the designers actually create a race with very big morphological and intellectual differnces between the sexes (they are reasonably common in RL*), or in fact, design races that are a bit more than a simple variation on humans. I find the idea of codifying such differences for humans a bit odd since ultimately the difference between an average human and an average PC is like night and day and avoiding a rather sensitive discussion by ignoring it a good choice.

* Although we have no comperative material, so we don't know how important things like living in small social groups with parent-child care and more or less similar sexes are to developing intelligence Than again, there is no argument about the existence of gods and magic in most fantasy settings if you don't want to, so whether or not evolution (or whether or not evolution exists in the first place) would allow intelligent ants is moot
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11 months ago  ::  Jul 24, 2012 - 5:31AM #209
name_less_one
Date Joined: Nov 15, 2007
Posts: 73

Jul 7, 2012 -- 8:50PM, kezzek wrote:

Jul 7, 2012 -- 8:46PM, DoctorNecrotic wrote:

*10th Doctor Voice*  "It's political correctness gone mad!"


Perhaps I'm trolling.  I have to laugh whenever a system is developed where every fighter is a dwarf, every wizard is an elf, and every halfling is a rogue.

I'll bet halflings feel they are often unjustly profiled and incarcerated based on the assumption that all halflings are rogues. 




Are they really going BACK to this? I think the whole point of providing a CHOICE of ability bonus in 4e was to get away from stereotypes?

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11 months ago  ::  Jul 24, 2012 - 5:38AM #210
WillaminWyverjack
Date Joined: Jul 23, 2012
Posts: 57
Yes, like a half-orc barbarian. It's almost too easy to fall into stereotypes. But at the same time there are recommended class-race combos. So it can be tricky.
And the #1 item for the morally bankrupt... Why settle for a statue of a nude elf in your bedroom when you have a real, live nude elf, petrified and unpetrified on your command. She wears a tiara, when you utter a command word, she will be petrified, unpetrified, or disciplined. Any attempts by her to remove the tiara will be futile. Use her only as a statue, or to entertain any debauched desires you may have.
125,000 GP.
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