I am fairly new to D&D and am trying to wade through the huge lists of magic items that I might want during my campaign play.
I will start as a lvl 1 Changeling Cleric (healy type) with a quick multiclass in bard. I am the healer and buffer and diplomat/face of the party. I am looking for helpful items for social encounters, healing aids, ritual aids, general adventuring gear helpers.
Are there any good combat or non combat usefulness items for charming/diplomacy/invisibility/bluffing/flying ect.. that you would recommend? I will be playing lvls 1-15 most likely.
So far I have got the following list of items from some forum guides, but they lack non combat usefulness items: (Bolded is first choice)
Weapon of Healing (Mace or staff) 3, 8, 13- + heal
Armor Scale of the Serpent 4, 9, 14- save stun
Armor Teleporting 12, 17
Armor Benefactor 9, 14 - extra heal
Symbol of Hope 3, 8, 13 - saves
2 Symbol of Divinity 2, 7, 12 - + CD
Symbol of Shared Healing 7, 12 - ally heal surge
Symbol of Life 2, 7, 12 - extra healing
1 Symbol of Holy Nimbus 4 ,7, 12 - temp HP for all
3 Symbol Victory 9, 14 - ally action point
Symbol Sustenance 17 - prolong effect
Symbol Defense 18 - +5 def
Neck - Healers Broach 4, 9, 14- + heal
Arms - Respite 2, 12 - extra heal
Arms - Bold Manvring 8, 18 - + Def OA
Feet - Quickness 8, 18- reflex
Feet - Winged 13- free fall/fly
Gloves - Healer 12 - +heal
Head - Mental Onslaught 11- bonus attck
Head - Equilibrium 12- ally save
Ring - Alliance 15- ally surge
Waist - Divine Favour 13- heal surge
Waist - Vim 8 - fort save
Blessed book 1 - spells
Ritual Candle 11 - + spells
Bag of Holding 5
Many of the non-combat items are utility, and as such highly DM dependent. Whether or not you need a silent grappling hook to sneak into the castle is as much a DM call as anything. Whether monsters notice light sources from outside their effective range is likely going to be a DM judgment call. Whether you need to worry about water, camp sites, fire sources, etc. all DM calls.
Char Op doesn't specialize in DM calls, so we don't spend a lot of time here looking at those non-combat items.
The exception is skill boosts. If you tell us what skills you want to boost, this board will offer options to boost them.
Are there any magic items for boosting Diplomacy & Bluff skills specifically, or a large encounter bonus to any skill?
Does D&D 4e have charming capabilities like charm person where you can adjust attitudes for periods of time? Are there any charming items?
If skills and rituals is your thing along with being the party face i would suggest going Bard and MC into Cleric or some other leader.
Nothing starts buffing your diplomacy and bluff quite like a Changeling Bard and a high Charisma.
... or Mellored's recent el cheapo
and quick rituals thread ; around
I too have been looking for ritual help, but I don't see a link in Mellored's sig, and the search function doesn't bring up anything either.
Look some more at the slotless items.
In particular, look at the Battle Standard of Healing, which can be worth up to 30 hp per player [unfortunately hard to use in combat, so 10 hp is more common, but giving everybody in the party an extra surge of healing is no small thing.]
Its main problem is being uncommon and thus not normally purchasable and there is a long list of other things you want. But if you are the party healer, you should consider getting one.
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