Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Best & most useful magic items help please
12 months ago  ::  Jul 05, 2012 - 6:41AM #1
Dansun
Date Joined: Jun 21, 2012
Posts: 62
Hi,


I am fairly new to D&D and am trying to wade through the huge lists of magic items that I might want during my campaign play.

I will start as a lvl 1 Changeling Cleric (healy type) with a quick multiclass in bard. I am the healer and buffer and diplomat/face of the party. I am looking for helpful items for social encounters, healing aids, ritual aids, general adventuring gear helpers.

Are there any good combat or non combat usefulness items for charming/diplomacy/invisibility/bluffing/flying ect.. that you would recommend? I will be playing lvls 1-15 most likely.

So far I have got the following list of items from some forum guides, but they lack non combat usefulness items:  (Bolded is first choice)

Weapon of Healing (Mace or staff) 3, 8, 13- + heal


Armor Scale of the Serpent 4, 9, 14- save stun


Armor Teleporting 12, 17


Armor Benefactor 9, 14 - extra heal


Symbol of Hope 3, 8, 13 - saves


2  Symbol of Divinity 2, 7, 12 - + CD


Symbol of Shared Healing 7, 12 - ally heal surge


Symbol of Life 2, 7, 12 - extra healing


 1  Symbol of Holy Nimbus  4 ,7, 12 - temp HP for all


Symbol Victory 9, 14 - ally action point


Symbol Sustenance 17 - prolong effect


Symbol Defense 18 - +5 def


Neck - Healers Broach 4, 9, 14- + heal


Arms - Respite 2, 12 - extra heal


Arms - Bold Manvring  8, 18 - + Def OA


Feet -  Quickness 8, 18- reflex


Feet - Winged 13- free fall/fly


Gloves - Healer 12 - +heal


Head - Mental Onslaught 11- bonus attck


Head - Equilibrium 12- ally save


Ring - Alliance 15- ally surge


Waist - Divine Favour 13- heal surge


Waist - Vim 8 - fort save


Blessed book 1 - spells


Ritual Candle 11 - + spells


Bag of Holding 5

Quick Reply
Cancel
12 months ago  ::  Jul 05, 2012 - 7:39AM #2
Wishful
Date Joined: Jul 20, 2008
Posts: 130
Many of the non-combat items are utility, and as such highly DM dependent.  Whether or not you need a silent grappling hook to sneak into the castle is as much a DM call as anything.  Whether monsters notice light sources from outside their effective range is likely going to be a DM judgment call.  Whether you need to worry about water, camp sites, fire sources, etc. all DM calls.

Char Op doesn't specialize in DM calls, so we don't spend a lot of time here looking at those non-combat items.

The exception is skill boosts.  If you tell us what skills you want to boost, this board will offer options to boost them.
Quick Reply
Cancel
12 months ago  ::  Jul 05, 2012 - 8:03AM #3
Dansun
Date Joined: Jun 21, 2012
Posts: 62


Are there any magic items for boosting Diplomacy & Bluff skills specifically, or a large encounter bonus to any skill?

Does D&D 4e have charming capabilities like charm person where you can adjust attitudes for periods of time? Are there any charming items?


thanks
Quick Reply
Cancel
12 months ago  ::  Jul 05, 2012 - 10:49AM #4
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,102
If skills and rituals is your thing along with being the party face i would suggest going Bard and MC into Cleric or some other leader.
Nothing starts buffing your diplomacy and bluff quite like a Changeling Bard and a high Charisma. 
Quick Reply
Cancel
12 months ago  ::  Jul 05, 2012 - 1:07PM #5
mellored
Date Joined: Jul 8, 2008
Posts: 19,724

Jul 5, 2012 -- 8:03AM, Dansun wrote:



Are there any magic items for boosting Diplomacy & Bluff skills specifically, or a large encounter bonus to any skill?

Does D&D 4e have charming capabilities like charm person where you can adjust attitudes for periods of time? Are there any charming items?


thanks


1) Choker of Eloquence.

2) No.  Any "charm" like power just gives you a bonus to diplomacy.  So you use that, and make a check.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
12 months ago  ::  Jul 06, 2012 - 12:26PM #6
awaken_D_M_golem
Date Joined: Dec 22, 2006
Posts: 2,673
... or Mellored's recent el cheapo
and quick rituals thread ; around
here somewhere.
Hush kitty avatar ... there'll be more Younglings soon.
Quick Reply
Cancel
12 months ago  ::  Jul 06, 2012 - 1:27PM #7
Dansun
Date Joined: Jun 21, 2012
Posts: 62

Jul 6, 2012 -- 12:26PM, awaken_D_M_golem wrote:

... or Mellored's recent el cheapo
and quick rituals thread ; around
here somewhere.


Could you direct me to a good ritual listing - the best of the best rituals. Every caster has access to the same rituals right?

Quick Reply
Cancel
12 months ago  ::  Jul 08, 2012 - 3:10PM #8
darkwarlock
Date Joined: Jan 11, 2005
Posts: 224
I too have been looking for ritual help, but I don't see a link in Mellored's sig, and the search function doesn't bring up anything either.
Quick Reply
Cancel
12 months ago  ::  Jul 13, 2012 - 4:24PM #9
BRJN
Date Joined: Jun 7, 2001
Posts: 1,169

Jul 5, 2012 -- 10:49AM, ezrider23 wrote:

Nothing starts buffing your diplomacy and bluff quite like a Changeling Bard and a high Charisma. 



Being a half-elf from Waterdeep is helpful, too.

Best complements I have yet received:
Spoiler: Show

Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
Spoiler: Show

Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
Quick Reply
Cancel
12 months ago  ::  Jul 13, 2012 - 9:30PM #10
da_duke
Date Joined: Aug 2, 2010
Posts: 431
Such a broad question for very situational items.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing