Hi,
I am fairly new to D&D and am trying to wade through the huge lists of magic items that I might want during my campaign play.
I will start as a lvl 1 Changeling Cleric (healy type) with a quick multiclass in bard. I am the healer and buffer and diplomat/face of the party. I am looking for helpful items for social encounters, healing aids, ritual aids, general adventuring gear helpers.
Are there any good combat or non combat usefulness items for charming/diplomacy/invisibility/bluffing/flying ect.. that you would recommend? I will be playing lvls 1-15 most likely.
So far I have got the following list of items from some forum guides, but they lack non combat usefulness items: (Bolded is first choice)
Weapon of Healing (Mace or staff) 3, 8, 13- + heal
Armor Scale of the Serpent 4, 9, 14- save stun
Armor Teleporting 12, 17
Armor Benefactor 9, 14 - extra heal
Symbol of Hope 3, 8, 13 - saves
2 Symbol of Divinity 2, 7, 12 - + CD
Symbol of Shared Healing 7, 12 - ally heal surge
Symbol of Life 2, 7, 12 - extra healing
1 Symbol of Holy Nimbus 4 ,7, 12 - temp HP for all
3 Symbol Victory 9, 14 - ally action point
Symbol Sustenance 17 - prolong effect
Symbol Defense 18 - +5 def
Neck - Healers Broach 4, 9, 14- + heal
Arms - Respite 2, 12 - extra heal
Arms - Bold Manvring 8, 18 - + Def OA
Feet - Quickness 8, 18- reflex
Feet - Winged 13- free fall/fly
Gloves - Healer 12 - +heal
Head - Mental Onslaught 11- bonus attck
Head - Equilibrium 12- ally save
Ring - Alliance 15- ally surge
Waist - Divine Favour 13- heal surge
Waist - Vim 8 - fort save
Blessed book 1 - spells
Ritual Candle 11 - + spells
Bag of Holding 5