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11 months ago ::
Jul 05, 2012 - 2:49AM
#1
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- Biohazard Barbie, on sale now!
Date Joined:
Sep 15, 2005
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The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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11 months ago ::
Jul 06, 2012 - 9:51PM
#2
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- Biohazard Barbie, on sale now!
Date Joined:
Sep 15, 2005
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A2 THE OLD CRYPT
The Unwes family were one of the wealthiest families of the City. Though what this small crypt could house is anyones guess. 
The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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11 months ago ::
Jul 07, 2012 - 1:43PM
#3
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Date Joined:
Mar 10, 2011
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I think this is a cool idea. Any way I can help?
New DM Tips
Show
- Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
- Gun Safety Rule #5: Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
- Know your group's character sheets, and check them over carefully. You don't want surprises, but, more importantly, they are a gold mine of ideas!
- "If it ain't broke, don't fix it." It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
- "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
- Success is not necessarily the same thing as killing an opponent. Failure is not necessarily the same thing as dying.
- Failure is always an option. And it's a fine option, too, as long as failure is interesting, entertaining, and fun!
The New DM's GroupHorror in RPGs"Broken or not, unbalanced or not, if something seems to be preventing the game from being enjoyable, something has to give: either that thing, or other aspects of the game, or your idea of what's enjoyable." - Centauri
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11 months ago ::
Jul 07, 2012 - 7:04PM
#4
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Great idea.
Since re-reading 1E's Ruins of Adventure several times in the past couple of months - and reading someone's campaign notes for a 4E conversion of the same adventure on their blog - I've been wanting more and more to run a sandbox campaign in a ruined city.
One of the great things about the widespread destruction inflicted on Faerun by the Spellplague is that there is no shortage of ruined cities for FR DMs. Zhentil Keep is the one that really appeals to me right now.
Anyway, your first two posts have given me some great ideas. Thanks!
Cheers Imruphel aka Scrivener of Doom
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11 months ago ::
Jul 08, 2012 - 3:25AM
#5
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- Biohazard Barbie, on sale now!
Date Joined:
Sep 15, 2005
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scan a sheet of graph paper and use MS Paint to draw up a Major building that you feel should be in the City and post it below.
The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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