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11 months ago ::
Jul 04, 2012 - 9:47PM
#1
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Date Joined:
Nov 16, 2010
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Played in a few LFR mods (is where the armbands came from), seemed to do pretty damned well. Anything I missed (thinking about switching out slaying action for improved defenses). Only 1 rule: No pixies! Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Reginald Shivington III, level 8 Half-Orc, Rogue (Scoundrel) Rogue Tactics Option: Brutal Scoundrel Rogue Option: Scoundrel Weapon Talent Auspicious Birth (Auspicious Birth Benefit) Theme: Black-Hearted Knave FINAL ABILITY SCORES STR 20, CON 10, DEX 20, INT 11, WIS 8, CHA 13 STARTING ABILITY SCORES STR 16, CON 10, DEX 16, INT 11, WIS 8, CHA 13 AC: 24 Fort: 21 Ref: 23 Will: 17 HP: 67 Surges: 6 Surge Value: 16 TRAINED SKILLS Acrobatics +14, Athletics +14, Bluff +10, Dungeoneering +8, Stealth +16, Thievery +14 UNTRAINED SKILLS Arcana +4, Diplomacy +5, Endurance +6, Heal +3, History +4, Insight +3, Intimidate +7, Nature +3, Perception +3, Religion +4, Streetwise +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Black-Hearted Knave Attack: Treacherous Advantage Half-Orc Racial Power: Furious Assault Rogue Attack 1: Riposte Strike Rogue Attack 1: Deft Strike Rogue Attack 1: King's Castle Rogue Attack 1: Press the Advantage Rogue Utility 2: Sneak in the Attack Rogue Attack 3: Low Slash Rogue Attack 5: Bloodbath Acrobatics Utility 6: Timely Dodge Rogue Attack 7: Snap Shot FEATS Level 1: Light Blade Expertise Level 2: Slaying Action Level 4: Vigilante Justice Style Level 6: Backstabber Level 8: Silvery Glow ITEMS Frost Dagger +2 x1 Blending Leather Armor +2 x1 Amulet of Physical Resolve +2 x1 Shielding Blade Dagger +1 x1 Iron Armbands of Power (heroic tier) x1 ====== End ======
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11 months ago ::
Jul 05, 2012 - 2:04AM
#2
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Date Joined:
Oct 28, 2010
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Well first off, Black-Hearted Knave is not LFR legal, so that can go
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11 months ago ::
Jul 05, 2012 - 5:41AM
#3
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Date Joined:
Apr 25, 2002
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For an 8th level melee character, I'd always get Iron Armbands of Power, weapon of choice if +2 is available, and a really cool 8th or 9th level item. Then buy +1 armor/neck - you can then go straight to +3 armor/neck very quickly once you hit 9th via level+2 common if you don't find something else first.
I'm not a big fan of Slaying Action - it basically represents +10 damage if you hit with your action point and if you have an action point to spend - if you had to pick a combat where things might go wrong, it isn't the action point combat, it is the other one. Cunning Stalker is probably a good feat to look at - either you have a flank buddy, really bunched up opponents, or you have auto-CA. Improved Initiative is also useful for ensuring you get CA on round 1 and get to go first - with Snap Shot and Deft Strike, you don't even need to approach the enemies until round 2.
NETH4-1 Containing Shadow (co-author) Handbooks
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11 months ago ::
Jul 05, 2012 - 7:29AM
#4
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Date Joined:
Nov 16, 2010
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Well first off, Black-Hearted Knave is not LFR legal, so that can go 
No kidding? Balls and I liked that one. What about fey cheese tamer?
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11 months ago ::
Jul 05, 2012 - 7:34AM
#5
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Date Joined:
Oct 28, 2010
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Yep, that one's fine.
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11 months ago ::
Jul 05, 2012 - 9:46AM
#6
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Date Joined:
Nov 16, 2010
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The CA themes seem kind of redundant when frostcheese is right around the corner.... any other thoughts?
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11 months ago ::
Jul 05, 2012 - 1:46PM
#7
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11 Con instead of Int. The extra surge in paragon does matter.
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