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12 months ago ::
Jul 04, 2012 - 5:26PM
#1
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I am new to 4E and joining an in-progress campaign at level 11. The party already has a wizard, a warden, and a bard. I am trying to make the most accurate melee striker possible to contribute. Please help me improve my character; no part of it is set in stone yet. ====== Created Using Wizards of the Coast D&D Character Builder ====== Lord Gumball, level 11 Dragonborn, Fighter Fighter: Combat Agility Fighter Talents: Two-handed Weapon Talent Versatile Expertise: Versatile Expertise (Axe) Versatile Expertise: Versatile Expertise (Spear) Dragonborn Racial Power: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire FINAL ABILITY SCORES Str 19, Con 16, Dex 16, Int 13, Wis 15, Cha 11. STARTING ABILITY SCORES Str 14, Con 14, Dex 14, Int 12, Wis 14, Cha 8. AC: 27 Fort: 23 Reflex: 20 Will: 19 HP: 91 Surges: 12 Surge Value: 25
TRAINED SKILLS Heal +12, Endurance +13, Athletics +14 UNTRAINED SKILLS Acrobatics +8, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +7, History +8, Insight +7, Intimidate +7, Nature +7, Perception +7, Religion +6, Stealth +8, Streetwise +5, Thievery +8 FEATS Level 1: Weapon Proficiency (Gouge) Level 2: Two-Handed Weapon Expertise Level 4: Spear Expertise Level 6: Versatile Expertise Level 8: Axe Expertise Level 10: Weapon Focus (Axe) Level 11: Weapon Focus (Spear) POWERS Fighter at-will 1: Wicked Strike Fighter at-will 1: Brash Strike Fighter encounter 1: Insightful Strike Fighter daily 1: Harrier's Ploy Fighter utility 2: Pass Forward Fighter encounter 3: Advance Lunge Fighter daily 5: Brazen Assault Fighter utility 6: Daring Shot Fighter encounter 7: Weapon Master's Gambit Fighter daily 9: Bone Crusher Fighter utility 10: Fighter's Grit ITEMS Jagged Gouge +3, Magic Wyvernscale Armor +3, Cloak of Displacement +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== I have tried to maximize my accuracy while still doing substantial damage. I am using a gouge because it can hit really hard. I have picked daily and encounter powers that do a lot of damage. My weapon has a jagged enchantment to make the most of my high accuracy. For example, Brash Strike: Power modifier +2 Strength mod +4 Half level +5 weapon proficiency +2 Weapon enhancement +3 Two handed weapon talent +1 Two handed expertise +2 Spear Expertise +2 Versatile Expertise (Spear) +2 Versatile Expertise (Axe) +2 Axe Expertise +2 =+27 to hit. Thanks in advance!
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12 months ago ::
Jul 04, 2012 - 5:47PM
#2
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Date Joined:
Jun 17, 2010
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If the answer is anything other than Avenger, the answer is wrong.
D&D Next = D&D: Quantum Edition
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12 months ago ::
Jul 04, 2012 - 5:55PM
#3
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All Expertise feats are all Feat Bonuses, so none of those stack.
Light Blade has the best support for accuracy boosting that does stack. Going so far as to make MBAs target Reflex instead of AC in Paragon tier. So look there, while looking at the Avenger class and its double rolls.
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12 months ago ::
Jul 04, 2012 - 6:24PM
#4
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Date Joined:
Jun 17, 2010
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All Expertise feats are all Feat Bonuses, so none of those stack.
Light Blade has the best support for accuracy boosting that does stack. Going so far as to make MBAs target Reflex instead of AC in Paragon tier. So look there, while looking at the Avenger class and its double rolls.
Half of that support also applies to spears, which makes the Gouge a good choice. Gouge > all.
D&D Next = D&D: Quantum Edition
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12 months ago ::
Jul 04, 2012 - 6:35PM
#5
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Date Joined:
Jul 16, 2010
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If the answer is anything other than Avenger, the answer is wrong.
Correct. Rolling twice for your attacks trumps everything else in terms of accuracy boosting, because it magnifies the benefit you get from Expertise/Combat Advantage/leader benefits/etc.
Oh, and while Fighters have very high damage for a defender and some of the best damage-oriented PPs in the game, they still don't really qualify as strikers.
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12 months ago ::
Jul 04, 2012 - 7:39PM
#6
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Date Joined:
Nov 16, 2010
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Avenger or dagger rogue would be my 2 answers.
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12 months ago ::
Jul 04, 2012 - 8:21PM
#7
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Date Joined:
Jan 27, 2009
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And no matter what you play please fix those ability scores. Never start with lower than an 18 in your attack stat. Especially since your looking to be accurate.
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12 months ago ::
Jul 04, 2012 - 8:27PM
#8
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And no matter what you play please fix those ability scores. Never start with lower than an 18 in your attack stat. Especially since your looking to be accurate.
there are plenty of cases that a 18+ is not needed or even optimal. All depends on what you are trying to do and what level the character will end at.
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12 months ago ::
Jul 04, 2012 - 8:28PM
#9
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Date Joined:
Oct 16, 2009
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And no matter what you play please fix those ability scores. Never start with lower than an 18 in your attack stat. Especially since your looking to be accurate.
there are plenty of cases that a 18+ is not needed or even optimal. All depends on what you are trying to do and what level the character will end at.
Accuracy was requested. Starting below 18 is not an option.
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12 months ago ::
Jul 04, 2012 - 8:30PM
#10
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And no matter what you play please fix those ability scores. Never start with lower than an 18 in your attack stat. Especially since your looking to be accurate.
there are plenty of cases that a 18+ is not needed or even optimal. All depends on what you are trying to do and what level the character will end at.
Accuracy was requested. Starting below 18 is not an option.
Yes it is. Depending what level you end at.
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