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12 months ago ::
Jul 01, 2012 - 1:25AM
#11
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Isn't this just a Thievery check?
RC p. 156 should pretty much handle this. Basically:
Standard Action Thievery vs. Hard DC equal to target's level Requirement: You must be adjacent to object, target must not be holding object and object is small or smaller Success: Take the object from target without the target noticing Failure by 4 or less: You fail to take the object, but the target does not notice Failure by 5 or more: You fail to take the object, and the target notices the attempt
Sleight of Hand might work if you're pulling a fast one (opposed Thievery and Perception checks and all), but I think pick pocket is more appropriate.
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12 months ago ::
Jul 01, 2012 - 9:21AM
#12
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Date Joined:
Jun 16, 2004
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If he stuck it in his belt pouch....couldn't you cut the pouch off?
Plus, then the thing ends up getting kicked everywhere!
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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12 months ago ::
Jul 02, 2012 - 5:23PM
#13
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Date Joined:
Jun 15, 2004
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I agree with frothsof. This isn't so complicated that a skill challenge is needed. It's a grab. Make a grab check against the villain.
Well said.
I'd say you have to make an unarmed attack first and hit, and then make opposed Athletics or Thievery checks (each side chooses their own check).
In 4e, a grab is just a Strength attack vs. Reflex.
I do like frothsof's idea of fighting over it though (depending on the item); maybe follow up the grab with a 'move a grabbed target' action (str vs. Fort) to wrest the item away.
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12 months ago ::
Jul 02, 2012 - 7:26PM
#14
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